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Posted: Sat Dec 16, 2006 9:18 pm
by Num3
**bump**
:wink:

Posted: Fri Dec 22, 2006 2:46 pm
by Chrono Syndrome

Posted: Tue Dec 26, 2006 10:08 pm
by neotoma
Chrono Syndrome wrote:Hmmm... What's about: http://abusoft.g0dsoft.com/Irrlicht/IrrExt2.htm ;) ?
I contacted Acki, and get his okay, to add his extension to the Wrapper. But at the Moment its christmas-pause.... i love my family much mor than this wrapper !

Mike

Irrlicht 3D - Let see some 3D stuff PB freaks!!

Posted: Thu Dec 28, 2006 11:25 pm
by Philippe-felixer76
I seen this great wrapper for PB,
i toy'ed around with it, but let me
be honest, i'm no mathmatical freak.

I understand making a object move on X or Y axis is
not that hard, rotating it is a bit more complex, but
add a Z axis and things get very mathmatically.

To know which direction your object is going you
need to take the degree and XYZ and do some
COS and TANNING and the object is going forward
the way it should. Same goes for rotation.

Let's see some example code fellows :P

I have found this: I do understand it, but translate to PB, im sure
some of you have the code ready to use for me in your HD's :)

http://www.gamedev.net/reference/articl ... cle795.asp

Happy day's!

Version 1.04beta

Posted: Wed Jan 03, 2007 8:05 pm
by neotoma
Hi,

only to bring this Thread up... ;-)

Version 1.04beta of the IrrlichtWrapper is now released.

Look in the First post about Changes and Link.

Mike

Posted: Thu Jan 04, 2007 9:12 am
by Chrono Syndrome
Good work ;) !

And I have new suggestion :) : Add Pivots, plz (yes, like in Blitz3D ;) ) .

Posted: Thu Jan 04, 2007 9:37 am
by Chrono Syndrome
Ouch,and first BugReport (for this version): There are will be IMA (Invalid Memory Acces), if you try turn StencilShadows off :( ...

Posted: Thu Jan 04, 2007 9:46 am
by Chrono Syndrome
One more BurReport: Example 29 (Shaders) works weird now :? ... It's will show glitches and warning message about missing drivers, when you try to place camera INTO stone cube.

Posted: Thu Jan 04, 2007 10:54 am
by benny
@neotoma:

First. Thanks for updating ...
I run the examples yesterday at home and they all run smooth. However
I didn't know if I did test it the way Chrono Syndrome tried to run them
(with StencilShadows off). I'll try it as soon as I am back home...

Posted: Thu Jan 04, 2007 4:58 pm
by fsw
Isn't there a test for mode chosen?

Choosing DX8 crashes, if one of the others is chosen it works but only with debugger.

As soon the examples are compiled they crash when the requester appears...

(WinXp pro SP2 english)

Posted: Mon Jan 08, 2007 4:25 pm
by Thalius
Another Bug:
DX9 on my ATI Box gives a steady FPS at 60 ( Vblank Freq with Vsync on ).

but the Display of any of the example warps sometimes ( several frames forward then backward again ) - while this doesent occur in OpenGL ( in fact works as intended there ).

I experimentally added a Delay(1) in the While loop after irrlicht has rendered the scene, this seems to minimize the warps but still happens .. plus its not a real option as it limits the total fps.

To my surprise this doesent happen on my Nvidia machine. Possibly Driver related.. I have several machines here to test --- ill try to find some details ..

--

@neotoma btw need some help ?
Atm i could make an API refrence / Structure reference for 1.04 for JaPBe ( very handy ! ) and rework some typos plus extra infos in the manual ( chm ) if you like.

btw. Do i understand it right that currently only MD2 Mesh Anims are supported ?




Thalius

Posted: Tue Jan 16, 2007 7:04 pm
by Chrono Syndrome
Hmm... Why cones without base >.< ?

Posted: Wed Jan 17, 2007 4:43 am
by kawasaki
Would be nice now to get some intergration of physics and collision :)

Posted: Wed Jan 17, 2007 11:44 am
by Chrono Syndrome
BTW: What's about functions for receiving PureBASIC's Images\Sprites from IrrLicht's Textures ?

Posted: Wed Jan 17, 2007 4:08 pm
by Thalius
What's about functions for receiving PureBASIC's Images\Sprites from IrrLicht's Textures ?
eh.. why would you wanna do that ? btw. you speaking german ?

Thalius