It is currently Sun Dec 08, 2019 2:00 pm

All times are UTC + 1 hour




Post new topic Reply to topic  [ 240 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 16  Next
Author Message
 Post subject:
PostPosted: Sat Dec 16, 2006 9:18 pm 
Offline
PureBasic Expert
PureBasic Expert
User avatar

Joined: Fri Apr 25, 2003 4:51 pm
Posts: 2808
Location: Portugal, Lisbon
**bump**
:wink:

_________________
Software: http://xipa.org
Elevator Maintenance: http://central-elevadores.pt
Good web hosting!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Dec 22, 2006 2:46 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Oct 05, 2006 6:44 am
Posts: 169
Hmmm... What's about: http://abusoft.g0dsoft.com/Irrlicht/IrrExt2.htm ;) ?

_________________
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Dec 26, 2006 10:08 pm 
Offline
User
User

Joined: Sun Dec 14, 2003 6:38 pm
Posts: 84
Location: Germany, Mechernich
Chrono Syndrome wrote:


I contacted Acki, and get his okay, to add his extension to the Wrapper. But at the Moment its christmas-pause.... i love my family much mor than this wrapper !

Mike


Top
 Profile  
Reply with quote  
 Post subject: Irrlicht 3D - Let see some 3D stuff PB freaks!!
PostPosted: Thu Dec 28, 2006 11:25 pm 
Offline
User
User

Joined: Mon Dec 18, 2006 2:02 pm
Posts: 57
Location: Holland
I seen this great wrapper for PB,
i toy'ed around with it, but let me
be honest, i'm no mathmatical freak.

I understand making a object move on X or Y axis is
not that hard, rotating it is a bit more complex, but
add a Z axis and things get very mathmatically.

To know which direction your object is going you
need to take the degree and XYZ and do some
COS and TANNING and the object is going forward
the way it should. Same goes for rotation.

Let's see some example code fellows :P

I have found this: I do understand it, but translate to PB, im sure
some of you have the code ready to use for me in your HD's :)

http://www.gamedev.net/reference/articles/article795.asp

Happy day's!


Top
 Profile  
Reply with quote  
 Post subject: Version 1.04beta
PostPosted: Wed Jan 03, 2007 8:05 pm 
Offline
User
User

Joined: Sun Dec 14, 2003 6:38 pm
Posts: 84
Location: Germany, Mechernich
Hi,

only to bring this Thread up... ;-)

Version 1.04beta of the IrrlichtWrapper is now released.

Look in the First post about Changes and Link.

Mike


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 04, 2007 9:12 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Oct 05, 2006 6:44 am
Posts: 169
Good work ;) !

And I have new suggestion :) : Add Pivots, plz (yes, like in Blitz3D ;) ) .

_________________
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 04, 2007 9:37 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Oct 05, 2006 6:44 am
Posts: 169
Ouch,and first BugReport (for this version): There are will be IMA (Invalid Memory Acces), if you try turn StencilShadows off :( ...

_________________
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 04, 2007 9:46 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Oct 05, 2006 6:44 am
Posts: 169
One more BurReport: Example 29 (Shaders) works weird now :? ... It's will show glitches and warning message about missing drivers, when you try to place camera INTO stone cube.

_________________
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 04, 2007 10:54 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Fri Apr 25, 2003 7:44 pm
Posts: 465
Location: end of www
@neotoma:

First. Thanks for updating ...
I run the examples yesterday at home and they all run smooth. However
I didn't know if I did test it the way Chrono Syndrome tried to run them
(with StencilShadows off). I'll try it as soon as I am back home...

_________________
regards,
benny!
-
pe0ple ar3 str4nge!!!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 04, 2007 4:58 pm 
Offline
Addict
Addict
User avatar

Joined: Tue Apr 29, 2003 9:18 pm
Posts: 1459
Location: North by Northwest
Isn't there a test for mode chosen?

Choosing DX8 crashes, if one of the others is chosen it works but only with debugger.

As soon the examples are compiled they crash when the requester appears...

(WinXp pro SP2 english)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 08, 2007 4:25 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Jul 17, 2003 4:15 pm
Posts: 711
Another Bug:
DX9 on my ATI Box gives a steady FPS at 60 ( Vblank Freq with Vsync on ).

but the Display of any of the example warps sometimes ( several frames forward then backward again ) - while this doesent occur in OpenGL ( in fact works as intended there ).

I experimentally added a Delay(1) in the While loop after irrlicht has rendered the scene, this seems to minimize the warps but still happens .. plus its not a real option as it limits the total fps.

To my surprise this doesent happen on my Nvidia machine. Possibly Driver related.. I have several machines here to test --- ill try to find some details ..

--

@neotoma btw need some help ?
Atm i could make an API refrence / Structure reference for 1.04 for JaPBe ( very handy ! ) and rework some typos plus extra infos in the manual ( chm ) if you like.

btw. Do i understand it right that currently only MD2 Mesh Anims are supported ?




Thalius

_________________
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jan 16, 2007 7:04 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Oct 05, 2006 6:44 am
Posts: 169
Hmm... Why cones without base >.< ?

_________________
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jan 17, 2007 4:43 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Oct 16, 2003 8:09 pm
Posts: 182
Would be nice now to get some intergration of physics and collision :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jan 17, 2007 11:44 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Oct 05, 2006 6:44 am
Posts: 169
BTW: What's about functions for receiving PureBASIC's Images\Sprites from IrrLicht's Textures ?

_________________
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jan 17, 2007 4:08 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Jul 17, 2003 4:15 pm
Posts: 711
Quote:
What's about functions for receiving PureBASIC's Images\Sprites from IrrLicht's Textures ?


eh.. why would you wanna do that ? btw. you speaking german ?

Thalius

_________________
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 240 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 16  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

 


Powered by phpBB © 2008 phpBB Group
subSilver+ theme by Canver Software, sponsor Sanal Modifiye