It is currently Thu Nov 21, 2019 12:50 pm

All times are UTC + 1 hour




Post new topic Reply to topic  [ 240 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16
Author Message
 Post subject:
PostPosted: Wed May 14, 2008 10:18 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Mon Sep 17, 2007 10:28 am
Posts: 141
Location: P.O.P
Bad news: IW conficts with PBLua:
Quote:
"POLINK: error: Symbol '__fltused' is multiply defined ('msvcrt:dllsupp.obj' and 'IrrlichtWrapper:fltused.obj').
"

_________________
POiNT.OF.PRESENCE group


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 20, 2008 6:25 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Mon Sep 17, 2007 10:28 am
Posts: 141
Location: P.O.P
Dreamotion3D is dead. IW too? Who following? :?
This all is very sad :(

_________________
POiNT.OF.PRESENCE group


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 20, 2008 10:53 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Sun Oct 31, 2004 10:54 am
Posts: 761
Location: France
SofT MANiAC wrote:
Dreamotion3D is dead. IW too? Who following? :?
This all is very sad :(


GEARS 3D in progress :)
http://moteur3d.frenchboard.com/

_________________
Image
Windows 98/7/10 - PB 5.42
■ sites : http://michel.dobro.free.fr/


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 20, 2008 11:00 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Mon Sep 17, 2007 10:28 am
Posts: 141
Location: P.O.P
Just Another 3D Engine By TMyke? No, thanks :?

_________________
POiNT.OF.PRESENCE group


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Nov 02, 2008 10:49 pm 
Offline
User
User
User avatar

Joined: Sun Nov 02, 2008 10:37 pm
Posts: 67
Location: Bavaria
well, the next coming amazing 3d engine ist the leadwerks 3d engine.
http://www.leadwerks.com/engine_programming.html
In fact they create a Purebasic-SDK for the existing c++ and java ones.

    but Irrlicht is still working.
    I already saw a alpha-version of the irrlicht 1.4.1 version.
    but, the old irlichtwrapper supports shaders like normalmapping, parallaxmapping and so on, too.
    So: hold on!
    and the new purebasic -Ogre is amazing, too.
    (the Dreamotion3d-producer told me that he will make a new version of his engine till christmas... nothing is really dead ^^)


ps: sorry for my broken english, but i am not really used to writing in it XD ;)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 14, 2008 6:36 pm 
Offline
User
User

Joined: Sun Dec 14, 2003 6:38 pm
Posts: 84
Location: Germany, Mechernich
SofT MANiAC wrote:
Bad news: IW conficts with PBLua:
Quote:
"POLINK: error: Symbol '__fltused' is multiply defined ('msvcrt:dllsupp.obj' and 'IrrlichtWrapper:fltused.obj').
"


Yes, thats true. also with the ogg-module of pb.
Without the Irrllichtwrapper not accepted (POLINK-Error), and with - some modukes are not working.
Maybe i have to create a special-version without this little function.

I know where the problem is, but i can't fix it.... :-(

Mike


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 03, 2009 10:32 am 
Offline
User
User

Joined: Tue Feb 12, 2008 8:08 am
Posts: 51
Any news???


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Mar 03, 2009 10:34 am 
Offline
User
User

Joined: Tue Feb 12, 2008 8:08 am
Posts: 51
Any news???


Top
 Profile  
Reply with quote  
 Post subject: Re: IrrlichtWrapper 1.05 (still) beta
PostPosted: Mon Oct 05, 2009 2:46 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Jul 17, 2003 4:15 pm
Posts: 711
you might want to check on viewtopic.php?f=14&t=37320

i compiled a linux version which needs testing of n3xt-d.

libs found here:
http://www.anwesend.ch/meckardt/pb/n3xt ... 32.tar.bz2
( statically linked just needs lNetwon ).

Installiern:
1. copy .so (dll) to /usr/lib/
Code:
sudo cp libN3xtD.so.1.5 /usr/lib/

2. copy .a (lib) to purebasic drawer into:
Code:
purebasic/purelibraries/linux/libraries

Cheers,
Thalius

_________________
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"


Top
 Profile  
Reply with quote  
 Post subject: Re: IrrlichtWrapper 1.05 (still) beta
PostPosted: Fri Apr 09, 2010 4:23 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Mon Jan 18, 2010 10:30 am
Posts: 105
Location: UK
Where can I get the latest build!? I don't care if it's dead, I'll take anything you have.. source, includes.. gah!

..anyone?
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: IrrlichtWrapper 1.05 (still) beta
PostPosted: Fri Apr 09, 2010 6:27 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Jul 17, 2003 4:15 pm
Posts: 711
This is still the latest build Irrlicht 1.4.

Unfortunately i dont have time for much personal coding anymore - simply too tired when i get home from work.
If somone wants to maintain the wrapper feel free to contact me - i may be able to do a few small things but time has prooven that i dont get to finish big things aside work anymore. :(

Irrlicht 1.4 Build:
http://www.anwesend.ch/meckardt/pb/pbiw/PBIW_IL1.4.7z

Source of v 1.06 of the Wrapper + Build:
http://www.anwesend.ch/meckardt/pb/pbiw/IW_1_06.7z

Cheers, Thalius

_________________
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"


Top
 Profile  
Reply with quote  
 Post subject: Re: IrrlichtWrapper 1.05 (still) beta
PostPosted: Fri Apr 09, 2010 7:00 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Mon Jan 18, 2010 10:30 am
Posts: 105
Location: UK
@Thalius, thanks for the links; your "Source of v 1.06 of the Wrapper + Build" file is corrupt though (7zip or winrar won't open it). I'm looking through the 1.4.7 build and there's some pretty interesting additions. Still no way of making a tangentmesh?

awesome work, it's a shame you don't have time to update it.


Top
 Profile  
Reply with quote  
 Post subject: Re: IrrlichtWrapper 1.05 (still) beta
PostPosted: Fri Apr 09, 2010 7:47 pm 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Thu Jul 17, 2003 4:15 pm
Posts: 711
Innesoft wrote:
@Thalius, thanks for the links; your "Source of v 1.06 of the Wrapper + Build" file is corrupt though (7zip or winrar won't open it).


oops ! reuploaded!
dang 3G Connections ^^

_________________
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"


Top
 Profile  
Reply with quote  
 Post subject: Re: IrrlichtWrapper 1.05 (still) beta
PostPosted: Tue May 11, 2010 10:08 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Tue Apr 27, 2010 3:20 pm
Posts: 144
Location: Wales, United Kingdom
@Thalius, with your permission, I would be happy to continue updating it (after having a good look at the sources already written to wrap irrlicht).

_________________
Thanks!


Top
 Profile  
Reply with quote  
 Post subject: Re: IrrlichtWrapper 1.05 (still) beta
PostPosted: Sun Jun 06, 2010 7:12 pm 
Offline
User
User
User avatar

Joined: Sun Nov 02, 2008 10:37 pm
Posts: 67
Location: Bavaria
PS: would be great if you could download it on google code or another SVN. then everyone would have access to the files [to be on the save side] :) :) :)

_________________
3D Projects
A ship is safest in the harbor, but that is not what ships are built for.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 240 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

 


Powered by phpBB © 2008 phpBB Group
subSilver+ theme by Canver Software, sponsor Sanal Modifiye