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PostPosted: Thu Oct 19, 2006 6:30 pm 
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neotoma wrote:
But in the next Release i include also the Sources.

Mike


Thanks a lot, it's very cool from you :D


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PostPosted: Sat Oct 21, 2006 7:56 pm 
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There is a new Version out.

And now with the Sources.

For Link and Changes see the first entry.

Mike


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PostPosted: Sat Oct 21, 2006 8:23 pm 
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Hello Neotoma,
It's a good news for all :D
Thanks a lot :!:


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PostPosted: Mon Oct 23, 2006 1:53 am 
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You are a saint!

What would make you god is if you could add shader support :P


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PostPosted: Mon Oct 23, 2006 7:11 pm 
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kawasaki wrote:
What would make you god is if you could add shader support :P


Thinking about this.... ;-)

Mike


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PostPosted: Tue Oct 24, 2006 7:37 am 
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I have little suggestion: Add, plz, primitives (spherse, boxes, cones, planes, etc...) creation functions.

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PostPosted: Tue Oct 24, 2006 11:21 am 
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Chrono Syndrome wrote:
I have little suggestion: Add, plz, primitives (spherse, boxes, cones, planes, etc...) creation functions.


There are some primitive-creators in. Plane, Sphere, Cube.
You can also generate a 'HillPlaneMesh', it is simply a plane with hills... ;-)

Maybe i add a Cylinder-SceneNode. But this is then not part of Irrlicht itself.
Later (if i catched most wanted functions from Irrlich) i add own Methods an classes
to the wrapper. But at the moment it is hard enough to document the Methods.....

Mike


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PostPosted: Tue Oct 24, 2006 2:01 pm 
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Quote:
There are some primitive-creators in. Plane, Sphere, Cube.

Really... Sorry, hasn't noticed at once.

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PostPosted: Wed Oct 25, 2006 4:17 pm 
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A good start :D

I ran no 23 and my machine froze :( had to power off !

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PostPosted: Wed Oct 25, 2006 5:36 pm 
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dontmailme wrote:
I ran no 23 and my machine froze :( had to power off !

Yes, this can happen.... :-(
But most problems are with old graphic-card/drivers.
Maybe an Driver-Update can help.

Mike


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PostPosted: Fri Oct 27, 2006 2:00 pm 
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thx neotoma

Image

now we can start gamecoding with pure :twisted:

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PostPosted: Fri Oct 27, 2006 2:25 pm 
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xperience2003 wrote:
thx neotoma
now we can start gamecoding with pure :twisted:


Yes, irrlicht is at the same level has the new ogre ;)

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PostPosted: Mon Nov 06, 2006 9:03 pm 
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There is a Update, thar works with PB 4.01.

Link on first entry.

Mike


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PostPosted: Tue Nov 07, 2006 6:15 am 
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Wow, this is awesome... (and example 23 also froze my computer ... ?)


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PostPosted: Tue Nov 07, 2006 10:31 am 
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Little suggestion: add, plz, function to receiving OutputID (for StartDrawing / StopDrawing) of IrrLicht window/screen.

...And BugReport: Example №7 (Particle System) don't work for me. It's runing without any errors, but don't show anything >.< !

...One more BugReport: IrrMakeARGB() don't work. PureBASIC reports that it is not function, array, macro or linked list.

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