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PostPosted: Wed Jul 04, 2007 7:21 am 
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Very nice job!
I was looking into the examples and I found out that this engine is very easy to use, I will surely try it.

But I got a problem. The examples works perfectly when run from PureBasic (v4.02) but they don't when I compile them and try to run the exe, even if I change file paths for models and whatever.
The programs crashes at the irr3drequester, before the gadgets are filled up by the data taken from the run of the null driver.

I also noticed that the examples takes 100% CPU usage when run from PB. Is it normal that the compiled programs uses so much CPU even if the scene should not use that much cpu power, or is that a problem when you run them from PB (I also tried compiling without debugger but with no difference)?

Anyway, thanks really much for your work, thats a BIG thing for PureBasic!


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PostPosted: Wed Jul 04, 2007 7:28 am 
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Do you have both irrlicht dlls in your executable directory?
Also put some delay into the app to avoid using all the CPU power.
Just like in regular non-event based PB apps :)


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PostPosted: Wed Jul 04, 2007 6:21 pm 
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Godai wrote:
Do you have both irrlicht dlls in your executable directory?
Also put some delay into the app to avoid using all the CPU power.
Just like in regular non-event based PB apps :)

Meh I feel so dumb...
Yeah the problem was that I missed the dll's :oops:

For the delay...I thought that the engine took care of everything but I was obviously wrong. By adding a simple Delay(1) the CPU usage is much better now.

Thanks for your help!!

(I'm not used to game-coding lol)


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 Post subject: unicode support
PostPosted: Sat Jul 14, 2007 3:28 am 
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hi there,
you really did a great job,the engine is so useful. i love you :P

just a question:as for as i know irr3d 1.2 support unicode rendering,
would you please give us a unicode text rendering example?(i am from asia,so i can use native language).
much appreciate!!


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PostPosted: Sat Jul 14, 2007 9:46 am 
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Quote:
But i'm still working on it.

Really ? As I see, you don't want even fix bugs.

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PostPosted: Sat Jul 14, 2007 11:58 am 
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Chrono Syndrome wrote:
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But i'm still working on it.

Really ? As I see, you don't want even fix bugs.

You're right. i'm doing a useless job. maybe i should stop that thing for public, and use it only for my own ?

Mike


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PostPosted: Sat Jul 14, 2007 12:07 pm 
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Hey Mike, please calm down. Do you really think one user speaks for a whole community? In a lot of forums people are very negative, but think about all the happy people who don't need to argue! Keep up the good work!

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PostPosted: Sat Jul 14, 2007 1:31 pm 
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2neotoma:
http://www.purebasic.fr/english/viewtop ... c&start=75 (Second message).
Will you use engine (wrapper), which have such bugs for any serious projects ? I don't.

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PostPosted: Sat Jul 14, 2007 1:58 pm 
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Chrono Syndrome wrote:
2neotoma:
http://www.purebasic.fr/english/viewtop ... c&start=75 (Second message).
Will you use engine (wrapper), which have such bugs for any serious projects ? I don't.

as i said - you're right. But - i'm doing serious projects.
And - use instead the Built-In Ogre. There are no bugs, all features.
Or you can buy a commercial Engine (they are all bugfree, or ?).
Next idea - write your own. I don't need such a discussion.
I think i spend to much time for making the thing better and document ect.
There is not much help from the community. And at the top your comment.

BTW: Your problem looks like a problem with PureBasics Float-Interpretation. So - then is PureBasic not good enough for serous projects - eh ?

@THCM
You're quite right. There are always some people with only negative comments. But this is really frustrating. They broke many projects. I cannot understand this people. But maybe there are right.
I'm doing all in my rare free time, and after this long time without much help. i have no more 'motivation' to make any public releases.

Mike


Last edited by neotoma on Sat Jul 14, 2007 2:03 pm, edited 1 time in total.

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PostPosted: Sat Jul 14, 2007 2:00 pm 
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@Chrono Syndrome: Congratulations!

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PostPosted: Sat Jul 14, 2007 2:54 pm 
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Quote:
You're quite right. There are always some people with only negative comments. But this is really frustrating. They broke many projects. I cannot understand this people. But maybe there are right.
I'm doing all in my rare free time, and after this long time without much help. i have no more 'motivation' to make any public releases.


hi folks,you did really nice job,so please keep up the good work,
we all need this.as for the negative comment,let it go,we all appreciate
your contribution. :)


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PostPosted: Sat Jul 14, 2007 3:27 pm 
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Quote:
Or you can buy a commercial Engine (they are all bugfree, or ?).

No, zere are no bug free software... And bug with entity movement is'n tooo serious... Until developers don't want to solve it.

Ignoring constructive feedbeack is always very bad, remember it.

Quote:
BTW: Your problem looks like a problem with PureBasics Float-Interpretation.

Really ? So, why zere are is no such problems with... mmEngine f.e. ?

Quote:
There is not much help from the community.

Well, well, well... So what kind of of help you need ?

Quote:
I'm doing all in my rare free time, and after this long time without much help.

I'm too ! So ?

Quote:
But - i'm doing serious projects.

Good luck) !

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Remember: 'z' is better zen 'th' =) !
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PostPosted: Sat Jul 14, 2007 3:49 pm 
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The wrapper works great so far. Only minor bugs (GUI system etc).
Definately keep up the good work :)


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 Post subject: Works good so far. A few bugs however
PostPosted: Sat Jul 14, 2007 4:08 pm 
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Works good so far. A few bugs however.

If I create a single white light, my scene is lighted with blue? If I try to set the diffuse color of the same light, everything is black :)


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PostPosted: Sat Jul 14, 2007 4:15 pm 
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BTW: If the source was available I would be happy to fix my own bugs.
I'm using most of the wrapper for my level editor and used to be a professional game/3D engine programmer so maybe I can help out?

I really like the great work done on this wrapper so far, and would be happy to help out anyway I can. Send me a PM if interested :)


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