IrrlichtWrapper 1.05 (still) beta
Very nice job!
I was looking into the examples and I found out that this engine is very easy to use, I will surely try it.
But I got a problem. The examples works perfectly when run from PureBasic (v4.02) but they don't when I compile them and try to run the exe, even if I change file paths for models and whatever.
The programs crashes at the irr3drequester, before the gadgets are filled up by the data taken from the run of the null driver.
I also noticed that the examples takes 100% CPU usage when run from PB. Is it normal that the compiled programs uses so much CPU even if the scene should not use that much cpu power, or is that a problem when you run them from PB (I also tried compiling without debugger but with no difference)?
Anyway, thanks really much for your work, thats a BIG thing for PureBasic!
I was looking into the examples and I found out that this engine is very easy to use, I will surely try it.
But I got a problem. The examples works perfectly when run from PureBasic (v4.02) but they don't when I compile them and try to run the exe, even if I change file paths for models and whatever.
The programs crashes at the irr3drequester, before the gadgets are filled up by the data taken from the run of the null driver.
I also noticed that the examples takes 100% CPU usage when run from PB. Is it normal that the compiled programs uses so much CPU even if the scene should not use that much cpu power, or is that a problem when you run them from PB (I also tried compiling without debugger but with no difference)?
Anyway, thanks really much for your work, thats a BIG thing for PureBasic!
Meh I feel so dumb...Godai wrote:Do you have both irrlicht dlls in your executable directory?
Also put some delay into the app to avoid using all the CPU power.
Just like in regular non-event based PB apps
Yeah the problem was that I missed the dll's
For the delay...I thought that the engine took care of everything but I was obviously wrong. By adding a simple Delay(1) the CPU usage is much better now.
Thanks for your help!!
(I'm not used to game-coding lol)
unicode support
hi there,
you really did a great job,the engine is so useful. i love you
just a question:as for as i know irr3d 1.2 support unicode rendering,
would you please give us a unicode text rendering example?(i am from asia,so i can use native language).
much appreciate!!
you really did a great job,the engine is so useful. i love you
just a question:as for as i know irr3d 1.2 support unicode rendering,
would you please give us a unicode text rendering example?(i am from asia,so i can use native language).
much appreciate!!
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- Enthusiast
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2neotoma:
http://www.purebasic.fr/english/viewtop ... c&start=75 (Second message).
Will you use engine (wrapper), which have such bugs for any serious projects ? I don't.
http://www.purebasic.fr/english/viewtop ... c&start=75 (Second message).
Will you use engine (wrapper), which have such bugs for any serious projects ? I don't.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
as i said - you're right. But - i'm doing serious projects.Chrono Syndrome wrote:2neotoma:
http://www.purebasic.fr/english/viewtop ... c&start=75 (Second message).
Will you use engine (wrapper), which have such bugs for any serious projects ? I don't.
And - use instead the Built-In Ogre. There are no bugs, all features.
Or you can buy a commercial Engine (they are all bugfree, or ?).
Next idea - write your own. I don't need such a discussion.
I think i spend to much time for making the thing better and document ect.
There is not much help from the community. And at the top your comment.
BTW: Your problem looks like a problem with PureBasics Float-Interpretation. So - then is PureBasic not good enough for serous projects - eh ?
@THCM
You're quite right. There are always some people with only negative comments. But this is really frustrating. They broke many projects. I cannot understand this people. But maybe there are right.
I'm doing all in my rare free time, and after this long time without much help. i have no more 'motivation' to make any public releases.
Mike
Last edited by neotoma on Sat Jul 14, 2007 2:03 pm, edited 1 time in total.
hi folks,you did really nice job,so please keep up the good work,You're quite right. There are always some people with only negative comments. But this is really frustrating. They broke many projects. I cannot understand this people. But maybe there are right.
I'm doing all in my rare free time, and after this long time without much help. i have no more 'motivation' to make any public releases.
we all need this.as for the negative comment,let it go,we all appreciate
your contribution.
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No, zere are no bug free software... And bug with entity movement is'n tooo serious... Until developers don't want to solve it.Or you can buy a commercial Engine (they are all bugfree, or ?).
Ignoring constructive feedbeack is always very bad, remember it.
Really ? So, why zere are is no such problems with... mmEngine f.e. ?BTW: Your problem looks like a problem with PureBasics Float-Interpretation.
Well, well, well... So what kind of of help you need ?There is not much help from the community.
I'm too ! So ?I'm doing all in my rare free time, and after this long time without much help.
Good luck) !But - i'm doing serious projects.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Works good so far. A few bugs however
Works good so far. A few bugs however.
If I create a single white light, my scene is lighted with blue? If I try to set the diffuse color of the same light, everything is black
If I create a single white light, my scene is lighted with blue? If I try to set the diffuse color of the same light, everything is black
BTW: If the source was available I would be happy to fix my own bugs.
I'm using most of the wrapper for my level editor and used to be a professional game/3D engine programmer so maybe I can help out?
I really like the great work done on this wrapper so far, and would be happy to help out anyway I can. Send me a PM if interested
I'm using most of the wrapper for my level editor and used to be a professional game/3D engine programmer so maybe I can help out?
I really like the great work done on this wrapper so far, and would be happy to help out anyway I can. Send me a PM if interested