IrrlichtWrapper 1.05 (still) beta

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
Num3
PureBasic Expert
PureBasic Expert
Posts: 2810
Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:

Post by Num3 »

**bump**
:wink:
Chrono Syndrome
Enthusiast
Enthusiast
Posts: 169
Joined: Thu Oct 05, 2006 6:44 am
Contact:

Post by Chrono Syndrome »

Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
neotoma
User
User
Posts: 84
Joined: Sun Dec 14, 2003 6:38 pm
Location: Germany, Mechernich
Contact:

Post by neotoma »

Chrono Syndrome wrote:Hmmm... What's about: http://abusoft.g0dsoft.com/Irrlicht/IrrExt2.htm ;) ?
I contacted Acki, and get his okay, to add his extension to the Wrapper. But at the Moment its christmas-pause.... i love my family much mor than this wrapper !

Mike
Philippe-felixer76
User
User
Posts: 57
Joined: Mon Dec 18, 2006 2:02 pm
Location: Holland

Irrlicht 3D - Let see some 3D stuff PB freaks!!

Post by Philippe-felixer76 »

I seen this great wrapper for PB,
i toy'ed around with it, but let me
be honest, i'm no mathmatical freak.

I understand making a object move on X or Y axis is
not that hard, rotating it is a bit more complex, but
add a Z axis and things get very mathmatically.

To know which direction your object is going you
need to take the degree and XYZ and do some
COS and TANNING and the object is going forward
the way it should. Same goes for rotation.

Let's see some example code fellows :P

I have found this: I do understand it, but translate to PB, im sure
some of you have the code ready to use for me in your HD's :)

http://www.gamedev.net/reference/articl ... cle795.asp

Happy day's!
neotoma
User
User
Posts: 84
Joined: Sun Dec 14, 2003 6:38 pm
Location: Germany, Mechernich
Contact:

Version 1.04beta

Post by neotoma »

Hi,

only to bring this Thread up... ;-)

Version 1.04beta of the IrrlichtWrapper is now released.

Look in the First post about Changes and Link.

Mike
Chrono Syndrome
Enthusiast
Enthusiast
Posts: 169
Joined: Thu Oct 05, 2006 6:44 am
Contact:

Post by Chrono Syndrome »

Good work ;) !

And I have new suggestion :) : Add Pivots, plz (yes, like in Blitz3D ;) ) .
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Chrono Syndrome
Enthusiast
Enthusiast
Posts: 169
Joined: Thu Oct 05, 2006 6:44 am
Contact:

Post by Chrono Syndrome »

Ouch,and first BugReport (for this version): There are will be IMA (Invalid Memory Acces), if you try turn StencilShadows off :( ...
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Chrono Syndrome
Enthusiast
Enthusiast
Posts: 169
Joined: Thu Oct 05, 2006 6:44 am
Contact:

Post by Chrono Syndrome »

One more BurReport: Example 29 (Shaders) works weird now :? ... It's will show glitches and warning message about missing drivers, when you try to place camera INTO stone cube.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
benny
Enthusiast
Enthusiast
Posts: 465
Joined: Fri Apr 25, 2003 7:44 pm
Location: end of www
Contact:

Post by benny »

@neotoma:

First. Thanks for updating ...
I run the examples yesterday at home and they all run smooth. However
I didn't know if I did test it the way Chrono Syndrome tried to run them
(with StencilShadows off). I'll try it as soon as I am back home...
regards,
benny!
-
pe0ple ar3 str4nge!!!
User avatar
fsw
Addict
Addict
Posts: 1572
Joined: Tue Apr 29, 2003 9:18 pm
Location: North by Northwest

Post by fsw »

Isn't there a test for mode chosen?

Choosing DX8 crashes, if one of the others is chosen it works but only with debugger.

As soon the examples are compiled they crash when the requester appears...

(WinXp pro SP2 english)
Thalius
Enthusiast
Enthusiast
Posts: 711
Joined: Thu Jul 17, 2003 4:15 pm
Contact:

Post by Thalius »

Another Bug:
DX9 on my ATI Box gives a steady FPS at 60 ( Vblank Freq with Vsync on ).

but the Display of any of the example warps sometimes ( several frames forward then backward again ) - while this doesent occur in OpenGL ( in fact works as intended there ).

I experimentally added a Delay(1) in the While loop after irrlicht has rendered the scene, this seems to minimize the warps but still happens .. plus its not a real option as it limits the total fps.

To my surprise this doesent happen on my Nvidia machine. Possibly Driver related.. I have several machines here to test --- ill try to find some details ..

--

@neotoma btw need some help ?
Atm i could make an API refrence / Structure reference for 1.04 for JaPBe ( very handy ! ) and rework some typos plus extra infos in the manual ( chm ) if you like.

btw. Do i understand it right that currently only MD2 Mesh Anims are supported ?




Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"
Chrono Syndrome
Enthusiast
Enthusiast
Posts: 169
Joined: Thu Oct 05, 2006 6:44 am
Contact:

Post by Chrono Syndrome »

Hmm... Why cones without base >.< ?
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
kawasaki
Enthusiast
Enthusiast
Posts: 182
Joined: Thu Oct 16, 2003 8:09 pm

Post by kawasaki »

Would be nice now to get some intergration of physics and collision :)
Chrono Syndrome
Enthusiast
Enthusiast
Posts: 169
Joined: Thu Oct 05, 2006 6:44 am
Contact:

Post by Chrono Syndrome »

BTW: What's about functions for receiving PureBASIC's Images\Sprites from IrrLicht's Textures ?
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Thalius
Enthusiast
Enthusiast
Posts: 711
Joined: Thu Jul 17, 2003 4:15 pm
Contact:

Post by Thalius »

What's about functions for receiving PureBASIC's Images\Sprites from IrrLicht's Textures ?
eh.. why would you wanna do that ? btw. you speaking german ?

Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"
Post Reply