IrrlichtWrapper 1.05 (still) beta

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SofT MANiAC
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Post by SofT MANiAC »

Bad news: IW conficts with PBLua:
"POLINK: error: Symbol '__fltused' is multiply defined ('msvcrt:dllsupp.obj' and 'IrrlichtWrapper:fltused.obj').
"
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SofT MANiAC
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Post by SofT MANiAC »

Dreamotion3D is dead. IW too? Who following? :?
This all is very sad :(
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Post by dobro »

SofT MANiAC wrote:Dreamotion3D is dead. IW too? Who following? :?
This all is very sad :(
GEARS 3D in progress :)
http://moteur3d.frenchboard.com/
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Post by SofT MANiAC »

Just Another 3D Engine By TMyke? No, thanks :?
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Post by max_aigneraigner@web.de »

well, the next coming amazing 3d engine ist the leadwerks 3d engine.
http://www.leadwerks.com/engine_programming.html
In fact they create a Purebasic-SDK for the existing c++ and java ones.
  • but Irrlicht is still working.
    I already saw a alpha-version of the irrlicht 1.4.1 version.
    but, the old irlichtwrapper supports shaders like normalmapping, parallaxmapping and so on, too.
    So: hold on!
    and the new purebasic -Ogre is amazing, too.
    (the Dreamotion3d-producer told me that he will make a new version of his engine till christmas... nothing is really dead ^^)
ps: sorry for my broken english, but i am not really used to writing in it XD ;)
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Post by neotoma »

SofT MANiAC wrote:Bad news: IW conficts with PBLua:
"POLINK: error: Symbol '__fltused' is multiply defined ('msvcrt:dllsupp.obj' and 'IrrlichtWrapper:fltused.obj').
"
Yes, thats true. also with the ogg-module of pb.
Without the Irrllichtwrapper not accepted (POLINK-Error), and with - some modukes are not working.
Maybe i have to create a special-version without this little function.

I know where the problem is, but i can't fix it.... :-(

Mike
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Post by sampb »

Any news???
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Post by sampb »

Any news???
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Re: IrrlichtWrapper 1.05 (still) beta

Post by Thalius »

you might want to check on viewtopic.php?f=14&t=37320

i compiled a linux version which needs testing of n3xt-d.

libs found here:
http://www.anwesend.ch/meckardt/pb/n3xt ... 32.tar.bz2
( statically linked just needs lNetwon ).

Installiern:
1. copy .so (dll) to /usr/lib/
Code:
sudo cp libN3xtD.so.1.5 /usr/lib/

2. copy .a (lib) to purebasic drawer into:
Code:
purebasic/purelibraries/linux/libraries

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Re: IrrlichtWrapper 1.05 (still) beta

Post by Innesoft »

Where can I get the latest build!? I don't care if it's dead, I'll take anything you have.. source, includes.. gah!

..anyone?
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Re: IrrlichtWrapper 1.05 (still) beta

Post by Thalius »

This is still the latest build Irrlicht 1.4.

Unfortunately i dont have time for much personal coding anymore - simply too tired when i get home from work.
If somone wants to maintain the wrapper feel free to contact me - i may be able to do a few small things but time has prooven that i dont get to finish big things aside work anymore. :(

Irrlicht 1.4 Build:
http://www.anwesend.ch/meckardt/pb/pbiw/PBIW_IL1.4.7z

Source of v 1.06 of the Wrapper + Build:
http://www.anwesend.ch/meckardt/pb/pbiw/IW_1_06.7z

Cheers, Thalius
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Re: IrrlichtWrapper 1.05 (still) beta

Post by Innesoft »

@Thalius, thanks for the links; your "Source of v 1.06 of the Wrapper + Build" file is corrupt though (7zip or winrar won't open it). I'm looking through the 1.4.7 build and there's some pretty interesting additions. Still no way of making a tangentmesh?

awesome work, it's a shame you don't have time to update it.
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Re: IrrlichtWrapper 1.05 (still) beta

Post by Thalius »

Innesoft wrote:@Thalius, thanks for the links; your "Source of v 1.06 of the Wrapper + Build" file is corrupt though (7zip or winrar won't open it).
oops ! reuploaded!
dang 3G Connections ^^
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Re: IrrlichtWrapper 1.05 (still) beta

Post by Env »

@Thalius, with your permission, I would be happy to continue updating it (after having a good look at the sources already written to wrap irrlicht).
Thanks!
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Re: IrrlichtWrapper 1.05 (still) beta

Post by max_aigneraigner@web.de »

PS: would be great if you could download it on google code or another SVN. then everyone would have access to the files [to be on the save side] :) :) :)
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