IrrlichtWrapper 1.05 (still) beta

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sehka
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Post by sehka »

neotoma wrote:But in the next Release i include also the Sources.

Mike
Thanks a lot, it's very cool from you :D
neotoma
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Post by neotoma »

There is a new Version out.

And now with the Sources.

For Link and Changes see the first entry.

Mike
sehka
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Post by sehka »

Hello Neotoma,
It's a good news for all :D
Thanks a lot :!:
kawasaki
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Post by kawasaki »

You are a saint!

What would make you god is if you could add shader support :P
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Post by neotoma »

kawasaki wrote: What would make you god is if you could add shader support :P
Thinking about this.... ;-)

Mike
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Post by Chrono Syndrome »

I have little suggestion: Add, plz, primitives (spherse, boxes, cones, planes, etc...) creation functions.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
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Post by neotoma »

Chrono Syndrome wrote:I have little suggestion: Add, plz, primitives (spherse, boxes, cones, planes, etc...) creation functions.
There are some primitive-creators in. Plane, Sphere, Cube.
You can also generate a 'HillPlaneMesh', it is simply a plane with hills... ;-)

Maybe i add a Cylinder-SceneNode. But this is then not part of Irrlicht itself.
Later (if i catched most wanted functions from Irrlich) i add own Methods an classes
to the wrapper. But at the moment it is hard enough to document the Methods.....

Mike
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Post by Chrono Syndrome »

There are some primitive-creators in. Plane, Sphere, Cube.
Really... Sorry, hasn't noticed at once.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
dontmailme
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Post by dontmailme »

A good start :D

I ran no 23 and my machine froze :( had to power off !
Paid up PB User !
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Post by neotoma »

dontmailme wrote: I ran no 23 and my machine froze :( had to power off !
Yes, this can happen.... :-(
But most problems are with old graphic-card/drivers.
Maybe an Driver-Update can help.

Mike
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Post by xperience2003 »

thx neotoma

Image

now we can start gamecoding with pure :twisted:
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Post by Num3 »

xperience2003 wrote:thx neotoma
now we can start gamecoding with pure :twisted:
Yes, irrlicht is at the same level has the new ogre ;)
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Post by neotoma »

There is a Update, thar works with PB 4.01.

Link on first entry.

Mike
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kenmo
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Post by kenmo »

Wow, this is awesome... (and example 23 also froze my computer ... ?)
Chrono Syndrome
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Post by Chrono Syndrome »

Little suggestion: add, plz, function to receiving OutputID (for StartDrawing / StopDrawing) of IrrLicht window/screen.

...And BugReport: Example №7 (Particle System) don't work for me. It's runing without any errors, but don't show anything >.< !

...One more BugReport: IrrMakeARGB() don't work. PureBASIC reports that it is not function, array, macro or linked list.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
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