IrrlichtWrapper 1.05 (still) beta
One thing in my oppinion really lets Irrlicht down.. only being able to have one texture per mesh, as opposed to the ability to have multiple texture files, which makes level editing in the more popular editors (DeleD, 3D World Studio) possible.
I know the option of merging the textures into one file is available, but the texture quality is at stake.. and not everyone wants to use BSP.
I know the option of merging the textures into one file is available, but the texture quality is at stake.. and not everyone wants to use BSP.
Actually the OGRE implementation for PB both meant to surrender OOP _and_ change the DLL.dige wrote: No, the Ogre PB Engine is going that way:
traumatic wrote: [ ] Write a C-ish wrapper and surrender OOP
[x] change the DLL.
Good programmers don't comment their code. It was hard to write, should be hard to read.
16 bit heightresolution??
how about implementing the 16bit heigtresolution into the irrlicht wrapper.
I had read, that there is a patch, which can do that.
16 bit is the future for landscape!!
I had read, that there is a patch, which can do that.
16 bit is the future for landscape!!
Guess the Limit for Highmaps is 256x256 Pixel. For bigger terrains use
Tiled Terrains.
Tiled Terrains.
Code: Select all
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode()
Why do you think thats only one Texture possible ?kawasaki wrote:One thing in my oppinion really lets Irrlicht down.. only being able to have one texture per mesh, as opposed to the ability to have multiple texture files, which makes level editing in the more popular editors (DeleD, 3D World Studio) possible.
I know the option of merging the textures into one file is available, but the texture quality is at stake.. and not everyone wants to use BSP.
In fact, Irrlicht handles up to 4 Texture per Material, and with the Shader-Support you are free to combine it as you wish...
Mike
Okay, at first - i'm not the creator of Irrlicht !JoRo wrote:No answer is a bad answer.
But ok, next question , may be again without answer:
I tried to load a terrain with a 1024*1024 points into the terrain-fog example, but I was not able to adjust the values (nodescale) so that the whole terrain was visible.
Any idea?
So we all have to live with the restrictions of Irrlicht.
So i built in some Additions/Bugfixes.
I work on the next release, wich has the important Target to eliminate the need of the IrrlichtWrapper.dll and use it as Import-Library.
Also i went to use the MS-Compiler to also remove needs for the DX-Dlls. In fact we have then only the irrlicht.dll to deliver with projects.
Also i will implement more functions for Terrains and Textures.
It will have a Basic-Newton integration....
You see it is a lot of work, testing and more.
And btw i'm the only who works on this Irrlicht-Wrapper.
So everything has to fit in my spare Freetimes.
But i not gave up the Wrapper !
Oh, and maybe i change the Name - anny suggestions ?
(maybe ColdCopper or HotSteel .. )
Mike
Lil update - ( i have to post this because it made me almost go off this morning ! ):
Hacked a Testversion together under linux:
247 FPS on an old Radeon 7500 *gg* - kicks ass
Til the Linux Version is out "stable" - it will be a while - am not making a timeplan on this as i am doing this in my freetime ( while i should work on the manual dammit... ) - just a lil heads-up and a *bump* - this project is in development!
Current Plans:
- Finish 1.05 Windows ( neotoma )
- Finish Manual & Examples ( Thalius )
- Smack on the WIKI ( Thalius )
- Beta Release
- Bugfixes
- Linux Version ( Thalius )
Thalius
Hacked a Testversion together under linux:
247 FPS on an old Radeon 7500 *gg* - kicks ass
Til the Linux Version is out "stable" - it will be a while - am not making a timeplan on this as i am doing this in my freetime ( while i should work on the manual dammit... ) - just a lil heads-up and a *bump* - this project is in development!
Current Plans:
- Finish 1.05 Windows ( neotoma )
- Finish Manual & Examples ( Thalius )
- Smack on the WIKI ( Thalius )
- Beta Release
- Bugfixes
- Linux Version ( Thalius )
Thalius
Last edited by Thalius on Tue Apr 03, 2007 3:56 pm, edited 2 times in total.
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
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Not yet - there will first be the Windows Version. The Linux Version lacks alot yet and has to be build as a lib ( basically i want to know how big teh interest in a Linux version is .Great! Any chance to get a DL?
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
Think this has been Mentioned above.You mentioned above that you're working on incorporating the dll for the next release, are you also looking at upgrading the irrlicht engine to v 1.3 or is that some way off?
Migration to 1.3 is planned for 1.06 - The next Release will be 1.05
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! "