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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Sun Aug 16, 2020 10:40 am 
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The streaming technology I developed. Has been improved:
Each object has a time stamp.
If an object is outside the visible area, the time for it runs out.
As soon as the object enters the visible area within the time period, this timer is reset.

This means that loading jerks are rare.
Especially animated objects had to contend with loader sjerkers.

A new promo video is online.
Short & Crisp.

https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king
https://youtu.be/SjGz9mF06zU


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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Fri Aug 21, 2020 7:59 pm 
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https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king

The following innovations/changes are available:

Health display of opponents is disabled,
these and other settings will be displayed in the Options menu in the
Set.

Enemy health scales with the level of the player,
it is intended to extend this to attack strength and XP of the opponents.

Therefore, it is especially important to open containers in order to get powerups of the axe, shield or player life.

The player's level is now another setting for the overall difficulty level.

Graphics have been optimized:
There should now be glitches in even rarer cases.
Collisions with animation objects are now better optimized.

Maps have been further revised.

Known errors:

Extremely rare:
Program crash (source of error has not yet been identified, or occurs so rarely that the origin of the crash could not be found.)
Several passes can be completed without any problems.

Extremely rare:
Various collision events of the player figure:
Player can be caught in the map "The Riddle" at a position between vans
(moves back and forth)
This is an error in the map, and only occurs when the player occupies a certain position, this involves a turn-off in the dungeon.


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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Thu Sep 10, 2020 10:23 pm 
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https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king
Update:
Technology:
Inventory Glitches.
Quest Object Glitches eliminated.
Fixed various logic errors.
Fixed a bug that could cause a program crash.

Content:
Player starts without an axe.
Axe must be taken from the armoury.
Will be expanded into a gameplay tutorial in the future.

https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king


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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Fri Sep 11, 2020 10:59 am 
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https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king

Update:
Technology:
Background (Map Song) will no longer be interrupted/restarted when switching to a new area when the new area uses the same song.

Content:
The start of the game are the rooms of the Dwarf King (need to be decorated even better) :)

Known issues:
Enemy objects may glide into collision objects (walls).
Cause is known.
A solution is being worked on.

https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king


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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Sun Sep 13, 2020 3:43 pm 
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https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king

Bugfix:
Invalid memory access


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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Sat Sep 19, 2020 3:10 pm 
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https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king

some rework on the Engine Core.
Now the Engine is faster.
The rare invalid memory access, problem, should be finally solved.
If there is an invalid memory error or some kind of error, which causes program termination, the Engine catches the error
and tries to restart itself.
If this happen succesfully you will be ported to the Intro-Screen.From there you can continue on the last valid position .(Use "A" on Keyboard or Button "A" on the controller)


https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king


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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Sun Sep 20, 2020 9:06 pm 
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https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king
Update:
Other improvements to the Engine Core:
The game language is automatically set to the system language.
All text and graphic outputs (text) are localized over long distances.
English was realized with the help of the Bing translation..... Strange what's coming out of it.
https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king


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 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Fri Sep 25, 2020 5:43 pm 
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https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king
Update:
Technology:
Revision of the World Scroll System.
Collision glitches should be reduced considerably.
Localization system extended.
Game language is selected automatically.
Supported (implemented) are currently: German, English.
English translation requires intensive revision.
Graphic objects that display text are loaded accordingly.

Memory errors (extremely rare):
If an invalid memory access occurs and the engine intercepts it, the game is restarted and can be continued with "Continue".

Contents:
Cave of Sacrifice: Map recreated (not yet finished!)

https://mark-dowen.itch.io/the-quest-of-the-dwarfes-king


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