It is currently Thu Sep 19, 2019 3:45 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Fri Aug 09, 2019 9:50 am 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
Project_17 Changelog:
Version Alpha: 201908091024

Performance Update!
indexer now works correctly.
Can slow down a bit, when streaming the environment.

New features:
Directory "PROJECT17" including a test file is created , if not present at startup in the UserDirectory of Windows.
Preparing for account-related scores, etc.

downloadlink can be found in the first post :)


Top
 Profile  
Reply with quote  
 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Aug 12, 2019 1:46 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
Update for the planned Openworld: dungeons, shops, other areas, etc.:
the new version supports map respawn. In map 0, find an active (all but the first visible) teleporter/dungeon pass.
The player is teleported in to the endofworld.worldmap.
if you leave the map again through the teleporter/dungeon passage, you are exactly at the place where you left worldmap 0, again in world map 0. Special feature: the map is located in the state in which it was left: boxes opened, spiders, blood etc. only. the Spideregg shells are no longer there, this is a "mistake".

the respawn function , currently only works in the running game, not after a restart


actual version can be dowloaded with link in the first post.


Top
 Profile  
Reply with quote  
 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Wed Aug 14, 2019 3:20 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
The following innovations and improvements are available:

account management has been improved internally.
the game now detects if a record is present and then starts with the appropriate entry screen.

the player can now choose between restarting the game or continuing to play.

when restarting, the directory created in the account is emptied.

Background music is muted in pause mode.

Known errors:
The game's starting screen is not selected correctly:
at the first start of the game, the choice between continued and restart is also offered. Instead of just the possibility to restart the game.

important:

If you start the current version of the game and have previously tested an older version, please select Game Restart. This cleans up the game account folder.


actual version can be dowloaded with link in the first post.


Top
 Profile  
Reply with quote  
 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Sat Aug 17, 2019 9:35 am 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
small update:
Maphandling improved.
Combat symbol appears as soon as the player collides with an opponent or the opponent collides with the player.
Combat symbol has cooling phase.
While the fight (battle symbol) is active, the map cannot be left.

The actual fight system does not yet exist. Am here in the discovery phase, which works best here (real time?,round-based?,
own combat map?, interrupt gampeplay and fight (round-based) on map?)

Note regarding version numbers of the download file: The download file is updated in content. The file name remains the same.

Have fun testing.


Top
 Profile  
Reply with quote  
 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Sun Aug 18, 2019 5:50 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
small update to prepare for the combat system:
the collision with an opponent (currently there is only the yellow spider)
switches the game to combat mode (this is still experimental and in development).

The screen zooms in and the ground icon for the fight is displayed at the player's position.

Currently there is only the possibility to escape: key [F] + any direction key, can help you escape.
The combat symbol remains active for a while! While the combat symbol is active, no exit or entry can be used.
Can't pause the game with while compat is aktive [P].

have fun testing


Top
 Profile  
Reply with quote  
 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Aug 19, 2019 10:19 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
the following changes have been made:
Performance:
Animation system revised
Memory consumption further reduced


Top
 Profile  
Reply with quote  
 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Tue Aug 20, 2019 1:17 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
Hello everyone, :)

now I have decided on the story, the game content:

The land (name is still to be determined) was invaded by the armies of the "Spider King",
The treasure of the dwarves immeasurably large, guarded by the Dragon of Light, stolen.
The Dragon of Light, unable to free itself from the net, woven from darkness and woven from the souls of the victims, endures his existence in the deep dark, of traps and
Guards guarded caves, the spider kingdom.

Only one dwarf, the king of the Dwarve people, could escape into the vastness of his land.
Now it is up to him to save his people, to procure the treasure again, to deliver the dragon of light,
who watched over that people of dwarves and their treasures to defeat the Spider King.

Customization of individual graphics (player caracter), advanced gamplay, follows in one of the next updates

english version of this text by: https://www.bing.com/translator


Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Wed Aug 28, 2019 8:26 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
Update:
At the start, the possibility of selection was made:

Window mode or full screen, added.
The size in window mode is predetermined, the window can be moved to any position on the desktop.

May fix problems for some users, who have fullscreen performance issues because no adjustment is made, (no grab/zoom of the screen output)

thank you for feedback, from the affected players.

Thank you and greetings,

Walter


english version of this text by: https://www.bing.com/translator


Last edited by darius676 on Wed Aug 28, 2019 10:46 pm, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Wed Aug 28, 2019 10:34 pm 
Offline
Addict
Addict
User avatar

Joined: Fri Sep 21, 2007 5:52 am
Posts: 3392
Location: New Zealand
works well windowed mode


Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Wed Aug 28, 2019 10:45 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
idle wrote:
works well windowed mode


thank you for Feedback :)


Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Tue Sep 03, 2019 8:21 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
The basis for the combat system has been laid:
In confrontation, the fight is zoomed in.
After that, the screen turns into the battle screen.
The player and the opponent face each other.
Currently, the fight is simulated (is still under development).
There is a cooling phase (WAIT) and an attack phase
(ATTACK)

with ESC, the battle screen can be left. This is immediately reactivated as soon as a collision with a
opponent takes place.

Currently, the game screen (map) can be used with [F] and any
direction button to start an escape attempt.

with ESC can be used at any time, with the
leave the game.

Bugfixes:
incorrect memory access to list item.


Translated German-> English with https://www.bing.com/translator?cc=de


Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Wed Sep 04, 2019 9:01 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
Update:
Bugfix:
Now Really: Fixed memory access error (battle screen)


Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Wed Sep 11, 2019 9:10 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
important:
Please always after the release of a new version
start a new game, as changes to map structures often come with bug fixes.

New update:
The following bugs have been fixed:
Memory:
When switching to the combat screen, a large
amount of RAM that has not been released.

The battle screen is no longer calculated in real time from the current position, because the streaming function here has loaded the graphics files into memory several times.

An "Arena" screen is used, which can be defined by the new "Arena" function of the Worldcreator.

Known errors:
Reproducible engine crash when an enemy object (Evil Spider Egg) is touched after a battle has ended (ESC) without an Evil Spider on the screen.

The cause is known, a fix is being worked on.

The following new features are available:

When you start the program, you can choose between window mode, full screen mode, and cancel (exit).

Window mode should work on all systems to the satisfaction.
Changes in window mode:
The mouse pointer is displayed to make it easier to change the window position.
The window always stays above all other windows.

Many thanks to all those who have tested so far.
Thank you for your support.


Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Fri Sep 13, 2019 8:21 pm 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
Object Spawn memory error fixed.


Top
 Profile  
Reply with quote  
 Post subject: Re: The Quest of The Dwarfes King
PostPosted: Sun Sep 15, 2019 9:05 am 
Offline
User
User

Joined: Thu Jan 31, 2019 12:59 am
Posts: 23
Small bugfix for high DPI displays.
The window mode is now displayed correctly.
Font size depends on DPI.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

 


Powered by phpBB © 2008 phpBB Group
subSilver+ theme by Canver Software, sponsor Sanal Modifiye