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 Post subject: Project 17 (Working Title/Prototype)
PostPosted: Sun Feb 10, 2019 9:11 pm 
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Hi Everybody,

After month of (years), I started a new project:

What will you get?

A prototype of an action? adventure? game.
In the archive (selfextracting zip (exe.))
Project17, the actuall project
WorldCreator, a tool programmed by me, for ... creating the world...
A42Creator, a tool to give the tiles and object some intelligence....

How to control:

for now only Keyboard is supported:
Cursor keys for char move
ESC for Exit

Minimum System Requirements (forgot this in my first post)
Windows 10 64 Bit, Cpu Atom, Gfx intel 620, 2GB RAM
This configuration let you play the Game,
But for better performance you should start with i5 and 4GB RAM, nvidia 1050i, 20MB free space on harddisk.


Download: actual Version:

2019 06 25 1404:
you can find the download link for the actual Version in the latest post :)

some has been changed in the substructure and graphics.
technically the following was added:
global sound,
Object sound,
Emitter revised,
DPi compliant?
real-time object creation
indexer (try to process list faster)

Unfortunately, I'm contentwise, still experimental, and a bit of an idea ...

LG.
Walter
aktuelle Version 201906132115


short tutorial for Tools:
https://www.dropbox.com/s/pdze1zct1jvd8 ... l.mp4?dl=0
https://www.dropbox.com/s/yiag7gsusco1j ... l.mp4?dl=0


changelog:
201903171242
another Performance updtae (on tested Systems up to 100%)

201903102117
performance update,
interactions now not bound to screen (Frames per second)


201902272351
support for global sound,
Tools some bugfixes and more functional.


201902171143
some code improvements for spritehandling (some routines/settings removed, which was called "twice/or set twice in the code",
removed "bug" : gamescreen was not centered correctly on some DPi Settings,
added map (basic, in developement) "1" you can go from map "0", for testing

changelog :
201902112349
some improvements to the WorldCreator.
Game: some code moved for better Performance,
Content:
now we can use a sparkling light to go to the next map :)


201902082240
worldcreator now supports "procedural" areas.
201902062055
Removed soundsystembug,
now soundvolume is objectbased,

changed some code for anim loading,
changed graphic for "NEBULA"

201902051351
experimental implemention of "performanceguard"
emittersystem: bug removed.
some gfx and sfx improvements,
internal logic and some code optimized.

changelog:
201902032255
some experimental engine optimum performance routines integrated,
so we we get the maximum gfx if the FPS limit is lower than the FPS the engine can perform on the executing System.

changelog:
201902032157
emitter now works,
sound bug solved
anim (Player) bug solved
experimental "PerformanceGuard" procedure (for developement or final code?)





screenshots from game and Tools:
Image

Image
"WorldCreator" ScreenShot:
Image

LG



Walter
:D


Last edited by darius676 on Tue Jun 25, 2019 2:04 pm, edited 18 times in total.

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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Sun Feb 10, 2019 10:11 pm 
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Screenshots look enticing; I've downloaded to look at later. All done with PureBasic?

Although, I am a little concerned that it's your first post and you've linked to an exe file... will launch it with Sandboxie just to be safe. ;)


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Sun Feb 10, 2019 10:46 pm 
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Dude wrote:
Although, I am a little concerned that it's your first post and you've linked to an exe file... will launch it with Sandboxie just to be safe. ;)


Even if I haven't tested it myself, darius is already known for a longer time on german PB forum.
See his project thread there: https://www.purebasic.fr/german/viewtop ... 12&t=31268

_________________
Bye,
...André
(PureBasicTeam::Docs & Support - PureArea.net | Order:: PureBasic | PureVisionXP)


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 12:46 am 
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Dude wrote:
Screenshots look enticing; I've downloaded to look at later. All done with PureBasic?

Although, I am a little concerned that it's your first post and you've linked to an exe file... will launch it with Sandboxie just to be safe. ;)


Hello,

thank you for your feedback/request:
the exe file is selfextracting zip archive.

all code/tools are made(under developement) with PureBasic

;)


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 6:54 am 
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darius676 wrote:
all code/tools are made(under developement) with PureBasic


Characteristics of my computer intel core i5, gtx 1050 ti, the game is running at FPS = 3
What have you done with PureBasic? :shock:
P.S.
Battlefield 1 : FPS = 60


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 8:18 am 
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kvitaliy wrote:
darius676 wrote:
all code/tools are made(under developement) with PureBasic


Characteristics of my computer intel core i5, gtx 1050 ti, the game is running at FPS = 3
What have you done with PureBasic? :shock:
P.S.
Battlefield 1 : FPS = 60


Hi!

Are you serious?
:)

I have testet my work on ATOM Systems and up to i7 Procesors, lowest framerate was on ATOM with About 16FPS... other Systems: Sourface Laptop
i5 + Intel 620 GFX About 30 FPS, on my Desktop with GTX 1050i about 50-60 FPS (actually withnthis ammount of objects 52FPS)


all Windows 10.



:? :? :? :? :?


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 8:18 am 
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Andre wrote:
darius is already known for a longer time on german PB forum

Thanks for vouching for him, Andre. :)


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 9:01 am 
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darius676 wrote:
Are you serious?


Of course, seriously.
win7, x64, 8 GB RAM
Image


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 10:08 am 
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kvitaliy wrote:
darius676 wrote:
Are you serious?


Of course, seriously.
win7, x64, 8 GB RAM
Image



Ok, maybe there some things out there, mankind never will understand :shock:
I am a bit confused, because its running on other systems, with low, and very low systemperformance at no reason with frames lower than 15.... ATOM Cpu and intel Chip Gfx on small convertivle pc.

Maybe there is a situation my program uses features only windows 10 make them work?
What screenresolution / desktop resolution you are using?

The code uses DPI scaling(is compiled with DPI sensitive on) so all screens starting with 1280*720 up to 4K? Should work. Testet with Surface Laptop 2256×1504 at 200ppi. Also standard resolutions 1680 * 1080 where testet, and 1280*720 all on different systems. All systems use windows 10 Home Edition (Surface Windows 10 Pro)


Here is a build from a view days ago, but I dont think this will in your case do better?
https://www.dropbox.com/s/ene4y14vv6u3a ... S.exe?dl=0


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 11:34 am 
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darius676 wrote:

Maybe there is a situation my program uses features only windows 10 make them work?


Maybe only windows 10.
Don't you know which features you used?
Мany still use windows 7...
darius676 wrote:
What screenresolution / desktop resolution you are using?


FullHD, 1920x1080


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 12:09 pm 
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kvitaliy wrote:
darius676 wrote:

Maybe there is a situation my program uses features only windows 10 make them work?


Maybe only windows 10.
Don't you know which features you used?
Мany still use windows 7...
darius676 wrote:
What screenresolution / desktop resolution you are using?


FullHD, 1920x1080



Yes, I know which features I use. All Commandsets/commands used comming with purebasic. There are no Windows APi calls on my own.

Windows Version, why Windows 10? First: all systems I ve access including my own are windows 10 systems. Maybe that if the Game progressed to a final state, I will consider a 32Bit and Windows 7(8) "patch" for now the support and bugfixing for older systems is too much affort.

Thank you for testing and feedback.


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Mon Feb 11, 2019 9:25 pm 
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kvitaliy wrote:
darius676 wrote:

Maybe there is a situation my program uses features only windows 10 make them work?


Maybe only windows 10.
Don't you know which features you used?
Мany still use windows 7...
darius676 wrote:
What screenresolution / desktop resolution you are using?


FullHD, 1920x1080



Hello,
build 201902112349 is online

maybe this should work

if not I am realy sorry :? :shock:


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Tue Feb 12, 2019 6:47 am 
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darius676 wrote:
Hello,
build 201902112349 is online

maybe this should work

if not I am realy sorry :? :shock:

Quote:
---------------------------
Engine Information:
---------------------------
Wrong OS Version detected
Windows 10 expected....
Starting Engine with other OS than expected.
---------------------------
ОК
---------------------------


It really helped! :lol:
No more changes occurred.


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Tue Feb 12, 2019 8:35 am 
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At the bottom of my heart, I am a humorist :mrgreen:


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 Post subject: Re: Project 17 (Working Title/Prototype)
PostPosted: Thu Jun 13, 2019 8:49 pm 
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some has been changed in the substructure and graphics.
technically the following was added:
global sound,
Object sound,
Emitter revised,
DPi compliant?
real-time object creation
indexer (try to process list faster)

Unfortunately, I'm contentwise, still experimental, and a bit of an idea ...

actual Version:
https://www.dropbox.com/s/i3w56yssaw15qtf/ADVENTURE201907022108.zip?dl=0

screenshot:
https://www.dropbox.com/s/nyu66b8nikh9o2h/screeen.png?dl=0

short gameplay video:

https://www.dropbox.com/s/3mhz1dhh93v6ni8/shortview.mp4?dl=0
;)


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