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 Post subject: Re: RagDolls Ogre and Physics
PostPosted: Thu Nov 28, 2013 2:21 pm 
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those joints have only a few parameters which are not selfexplaining (or i'm to lowbrained to understand the help :oops: ).
the joints were made with Trial and Error.

a "boned" character is on my future-list. i'll see how far it is "handy" with the PhysicEngine and the manual bone movements.

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 Post subject: Re: RagDolls Ogre and Physics
PostPosted: Thu Dec 06, 2018 11:41 am 
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updated code in the postings above due a behaviour concerning ApplyEntityImpulse when using Postitions in PB 5.70 Beta

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