It is currently Fri Jan 15, 2021 3:03 pm

All times are UTC + 1 hour




Post new topic Reply to topic  [ 88 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
Author Message
 Post subject: Re: Scintilla Static Library
PostPosted: Sun Feb 20, 2011 10:55 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Fri Apr 27, 2007 12:38 pm
Posts: 589
Location: Finland
Zach wrote:
Would this be suitable for part of my games GUI?


I'm afraid Scintilla isn't suitable for this as it's specifically an editing component. You will be much better off rolling your own framework using a screen or an image gadget. Or you might try using ncurses, which is specifically made for console-like output.


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Sun Feb 20, 2011 11:06 am 
Offline
Addict
Addict
User avatar

Joined: Thu Aug 07, 2003 7:01 pm
Posts: 3164
Location: United Kingdom
Turn on word wrap is an easy way to get the scroll bar off. I manipulate the scintilla gadget all the time in my app, you shouldn't have a problem at all.

_________________
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Thu Aug 04, 2011 7:49 am 
Offline
PureBasic Expert
PureBasic Expert
User avatar

Joined: Sat Apr 26, 2003 8:27 am
Posts: 4229
Location: Strasbourg / France
Update (PB4.6x version)

Changes :
  - upgraded Scintilla to version 2.28 (thanks DoubleDutch !)
  - updated help file

_________________
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Wed May 30, 2012 1:45 am 
Offline
Addict
Addict
User avatar

Joined: Tue Nov 09, 2010 10:15 pm
Posts: 1719
gnozal wrote:
Update (PB4.6x version)

Changes :
  - upgraded Scintilla to version 2.28 (thanks DoubleDutch !)
  - updated help file

gnozal,
What are the steps to turn the dll into the library? I have been struggling with my Scintilla code for several hours, ever since I installed PB's recent update, and also The Sci static lib... turns out I was previously using a newer version of Scintilla, and the static lib did not have all of the features. A quick test did not reveal the issues, but as I kept working, they kept showing up more and more. They all went away when I switched to the dll.

Anyway, I'd be more than happy to help keep this current. I like the static lib part, as long as it is current.

Thanks.


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Wed May 30, 2012 6:30 am 
Offline
Addict
Addict
User avatar

Joined: Thu Aug 07, 2003 7:01 pm
Posts: 3164
Location: United Kingdom
3.xx is no longer compatible with older operating systems, I think that is why the old version of being used.

_________________
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Wed May 30, 2012 8:02 am 
Offline
PureBasic Expert
PureBasic Expert
User avatar

Joined: Sat Apr 26, 2003 8:27 am
Posts: 4229
Location: Strasbourg / France
Tenaja wrote:
What are the steps to turn the dll into the library? I have been struggling with my Scintilla code for several hours, ever since I installed PB's recent update, and also The Sci static lib...
I am not doing it myself (I only do the PB lib).
A friend of mine is a developer, and he has a tool to transform a DLL into a static LIB (only 32 bits though).
So all we need is a Scintilla.dll and a SciLexer.dll compiled with maximum compatibility for older OS's.

_________________
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Wed May 30, 2012 10:27 am 
Offline
Addict
Addict
User avatar

Joined: Thu Aug 07, 2003 7:01 pm
Posts: 3164
Location: United Kingdom
There is a new 3.xx version of Scintilla going to be available shortly, I'll do a compilation - but as far as I know it won't work on Pre 2k machines, (it might not even work on 2k!!!)...

_________________
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Wed May 30, 2012 10:35 am 
Offline
PureBasic Expert
PureBasic Expert
User avatar

Joined: Sat Apr 26, 2003 8:27 am
Posts: 4229
Location: Strasbourg / France
DoubleDutch wrote:
There is a new 3.xx version of Scintilla going to be available shortly, I'll do a compilation
Thanks.
DoubleDutch wrote:
but as far as I know it won't work on Pre 2k machines, (it might not even work on 2k!!!)...
I may release the old (2.28) and new (3.x) version in the same bundle.

_________________
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Wed May 30, 2012 11:00 am 
Offline
Addict
Addict
User avatar

Joined: Thu Aug 07, 2003 7:01 pm
Posts: 3164
Location: United Kingdom
Thats what I do in my packed file. I have both, if one fails (3.xx) then I use the other (2.xx).

_________________
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Thu May 31, 2012 12:40 am 
Offline
Administrator
Administrator

Joined: Fri May 17, 2002 4:39 pm
Posts: 14181
Location: France
I have compiled the last 3.1.0 version for the next PB version, and it still does work OK on Win95 as long you don't use the Direct2D backend.


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Thu May 31, 2012 1:16 am 
Offline
Addict
Addict
User avatar

Joined: Tue Nov 09, 2010 10:15 pm
Posts: 1719
Fred wrote:
I have compiled the last 3.1.0 version for the next PB version, and it still does work OK on Win95 as long you don't use the Direct2D backend.

Great news, Fred; thank you.

When will this version be available?
Will we get the static library as "standard" for Windows now?


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Thu May 31, 2012 2:11 am 
Offline
Addict
Addict
User avatar

Joined: Thu Aug 07, 2003 7:01 pm
Posts: 3164
Location: United Kingdom
That's really good news. Have you also updated the Mac version to the latest release too?

_________________
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system


Top
 Profile  
Reply with quote  
 Post subject: Re: Scintilla Static Library
PostPosted: Fri Jun 01, 2012 12:06 pm 
Offline
Addict
Addict
User avatar

Joined: Thu Aug 07, 2003 7:01 pm
Posts: 3164
Location: United Kingdom
Gnozal: Scintilla 3.2 has been released today. I'll compile it for you later. :)

Fred, will you be putting this version into PureBasic? - it's a major release.

_________________
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 88 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

 


Powered by phpBB © 2008 phpBB Group
subSilver+ theme by Canver Software, sponsor Sanal Modifiye