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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Sep 17, 2013 6:12 pm 
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Hopefully 5.20 versions of his libs will be available soon. :)

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Mon Apr 07, 2014 9:41 pm 
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I have used PureCOLOR in the past successfully, however presently I'm trying to use the correct version with PB 4.60, and am getting a PO Linker error upon compile. Any advice or guidance?


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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Mon Apr 07, 2014 11:27 pm 
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I'm sure we can help but we need to know the exact POLINK error reported. Usually it is either because the lib version does not match the PB version or the sub-system has not been input (e.g. UserLibUnicodeThreadSafe) or that subsystem is incompatible with another PB setting.

Note that PB5.xx has a little bit more colouring ability, it might already cover your requirements without needing a 3rd Party Lib.

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Apr 08, 2014 3:15 pm 
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IdeasVacuum wrote:
I'm sure we can help but we need to know the exact POLINK error reported. Usually it is either because the lib version does not match the PB version or the sub-system has not been input (e.g. UserLibUnicodeThreadSafe) or that subsystem is incompatible with another PB setting.

Note that PB5.xx has a little bit more colouring ability, it might already cover your requirements without needing a 3rd Party Lib.


The error message is :"Unresolved external symbol: _PB_StringBasePosition" and it is in fact only occurring when I have Threadsafe Executable mode enabled (which I need for my program). I may try moving it over to the latest PB version.. I've just stuck with 4.60 so far because I've tested fully under it, and didn't want to take the chance something is different/broken under 5.2 that I don't realize, and someone else discovers for me later on down the line.

EDIT: Enabling the UserLibThreadSafe setting in the PB IDE compiler options did the trick and suppressed the error message successfully. I am still expeiencing a minor quirk where an enlarged font on a ButtonGadget is not properly vertically centered on the gadget when using PureCOLOR, but there is probably a solution to this too...


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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Apr 08, 2014 4:11 pm 
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Well, possibly the best work-around for the button is to use a ButtonImageGadget().

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Apr 08, 2014 4:32 pm 
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IdeasVacuum wrote:
Well, possibly the best work-around for the button is to use a ButtonImageGadget().


That may in fact still be the most viable option, since PB 5.2 still does not natively provide for easily colouring ButtonGadgets, and the PureCOLOR library has the quirk that I mentioned regarding vertical misplacement of larger-font text. It seems to assume that the default system font will always be used, and decides the Y-coordinate based on that value, without being able to check whether a different, larger font has been brought into play. The #SS_CENTERIMAGE flag doesn't help or behave as expected in this scenario either.

Using a ButtonImageGadget to simulate coloured text is probably indeed the easiest approach, though a little cumbersome in instances where the displayed text needs to change back and forth between a few variants.


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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Sun Jun 15, 2014 9:52 pm 
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Hi, I have a little problem with Explorergadget..
I have a PureCOLOR_SetCellColorCallback(Window, @MyCellColorCallback()) to chenge listicon colors, fonts.. and work verywell.
But the explorergadget no change the font because is influded by PureCOLOR_SetCellColorCallback(Window, @MyCellColorCallback())..
Is this a bug, or only happend to me?. Can helpme?
Thanks for the library Gnozal, is really fantastic! :D

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Dec 23, 2014 2:20 pm 
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The website is down. Is anybody can upload Pure Color? Thank :)

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Dec 23, 2014 3:53 pm 
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Archiv Search Done :

PureColor PB 3.94
PureColor PB 4.60
PureColor PB 5.00

And Gnozal-like : all x86. other versions are not avaible at my archiv.

Edit: Links Changed to RSBasic Backup Site

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Last edited by Bisonte on Wed May 04, 2016 9:30 am, edited 1 time in total.

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Dec 23, 2014 4:51 pm 
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Thanks for your help bisonte :)

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Dec 23, 2014 5:10 pm 
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The website is probably down because Gnozal is no longer supporting his libs (Generally not working with latest version PB)

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Tue Dec 23, 2014 10:21 pm 
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Further versions can be found on RSBasic's backup page.

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Wed Dec 24, 2014 12:57 am 
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IdeasVacuum wrote:
The website is probably down because Gnozal is no longer supporting his libs


http://gnozal.ucoz.com/

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Website blocked

Blocking reason: Malware
Download-Link: http://gnozal.ucoz.com/PureLVSORT_510.zip
Antivirus-Result: Malware.QVM17.Gen

If you are the owner of the website, you may contact the uCoz Support Team via the Control Panel of your website to find out the details.


No comment ...

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Fri Jan 02, 2015 8:32 pm 
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Hi, Purecolor work correct with PB 5.31? or what is the latest version of PB under purecolor work correct?

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 Post subject: Re: PureCOLOR library : coloring gadgets (and much more)
PostPosted: Sat Jan 03, 2015 12:19 am 
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I believe the most recent version of PB supported by PureColor was 5.10 32bit.
There seems very little point in using it now. Some of the capability of PureColor is now in PB, there are work-arounds for the rest on the forum. Perhaps the most obvious is colouring buttons, but you can use a ButtonImageGadget() instead.

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