Big Sur and PureBasic

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Big Sur and PureBasic

Post by fsw »

Just a heads-up:
After installing Big Sur the XCode Developer Tools disappeared which results in a PureBasic linker error.

Solution:
Reinstall the Xcode Developer Tools and PureBasic compiles again.

Here you will find the files for different XCode versions:
https://developer.apple.com/download/more/?=xcode

Feel free to add more Big Sur incompatibilities to this thread as you encounter them.
If they are all in one place they are easier to find...

Stay Safe...

EDIT
Unfortunately this procedure needs to be done again when updating to Big Sur 11.1.
Last edited by fsw on Mon Dec 21, 2020 3:32 am, edited 1 time in total.

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Re: Big Sur and PureBasic

Post by wilbert »

My iMac is too old for Big Sur :(
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Re: Big Sur and PureBasic

Post by fsw »

It looks like that 90% of the time PureBasic crashes while closing the PureBasic editor.
Until now it's only an annoyance...

EDIT:
Downloaded PB 5.73 beta 4 and the crash is still happening.
Yes, my MacBook has a TouchBar...

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Re: Big Sur and PureBasic

Post by fsw »

wilbert wrote:My iMac is too old for Big Sur :(
And because you like PureBasic you could not even buy the cheaper Macs with M1 processor...
:(

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Re: Big Sur and PureBasic

Post by wilbert »

fsw wrote:And because you like PureBasic you could not even buy the cheaper Macs with M1 processor...
:(
I could buy one and have thought about it but coding is just a hobby for me.
My current iMac is a late 2013 model with a quad core i5, 8 GB of RAM and a 256GB SSD.
To be honest those specifications are still more than enough for me.
In this case 799 euro for something I don't really need is a lot of money.

Maybe I could try a patched version of Big Sur on my current iMac.
I don't know if that is legally allowed but from what I read it seems possible.
The main problem with that is that I couldn't mess around with ARM based ASM.
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Re: Big Sur and PureBasic

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fsw wrote:It looks like that 90% of the time PureBasic crashes while closing the PureBasic editor.
Until now it's only an annoyance...

EDIT:
Downloaded PB 5.73 beta 4 and the crash is still happening.
Yes, my MacBook has a TouchBar...
Hi,

Actually the crashes should occur with more. Horbie has tested my IDE version v5.73b3 with the fix and he didn't have any more crashes.
On my Mac Mini I have tested this bug with the TouchBarServer (simulation) and it has also crashed with more (v5.73b4)

Please download the debug version of my OneDrive and run it in the terminal to see when it still crashes.

Link: viewtopic.php?f=24&t=76112#p561524
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Re: Big Sur and PureBasic

Post by davido »

@fsw,
I recently updated my MacBook Pro to 'BigSur' with the attendant problem alluded to in your first post.
I followed your suggested solution. Now, all is well.

Thank you for your help, it has saved me a lot of time. :D
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Re: Big Sur and PureBasic

Post by fsw »

I'm glad it worked out.
8)

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Re: Big Sur and PureBasic

Post by Danilo »

Are there any plans to support PureBasic on M1 processors directly?

- https://www.apple.com/mac/m1/

Looks like you can run x64 apps using „Rosetta 2“:
With the introduction of Rosetta 2, M1 and macOS Big Sur seamlessly run apps that haven’t yet transitioned to Universal versions. So without updating, you can keep working on Fusion360 projects or reach the next level in your favorite game. And thanks to Metal and M1, some of the most graphically demanding apps perform better under Rosetta 2 than they did running natively on previous Mac systems with integrated graphics.
- https://www.apple.com/macos/big-sur/

8-core CPU, 8-core GPU, 16-core neural engine for machine learning:
- https://www.apple.com/mac-mini/
- https://www.apple.com/macbook-air/
- https://www.apple.com/macbook-pro-13/
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Re: Big Sur and PureBasic

Post by mk-soft »

Only virtualisation system does not run with M1.
VMware and Parallels are still very reluctant to make statements here.

Apple is also still double-tracked here. So there is an optional Mac Mini 2020 with M1 processors and Intel processors.
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Re: Big Sur and PureBasic

Post by deseven »

mk-soft wrote:Only virtualisation system does not run with M1.
VMware and Parallels are still very reluctant to make statements here.
What do you mean? Parallels Desktop with Linux VM was shown on WWDC back in June and the most recent announcement from them is available here:
https://www.parallels.com/blogs/paralle ... licon-mac/
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Re: Big Sur and PureBasic

Post by mk-soft »

Is still under development ...
Parallels is excited to see the performance, power efficiency, and virtualization features that are brought to the Mac with Apple M1 chip. The transition to Mac with Apple M1 chip should be smooth for most Mac applications, thanks to Rosetta technology. Fortunately, our Parallels Access™, Parallels® Toolbox, and Parallels® Client software worked smoothly even before Parallels rebuilt them as universal binaries. However, virtual machines are an exception. It is important to note that currently available versions of Parallels® Desktop for Mac cannot run virtual machines on Mac with Apple M1 chip. Good news: A new version of Parallels Desktop for Mac that can run on Mac with Apple M1 chip is already in active development.
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Re: Big Sur and PureBasic

Post by deseven »

A lot of things are under development now, including Docker and Photoshop, for example. It's a new platform, so it's understandable, especially for complicated things such as virtualization. I'm sure with time this transition period will be over, i have yet to find any active project that stated that they won't do it or that the transition is not possible.
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Re: Big Sur and PureBasic

Post by Danilo »

Also interesting (for developers):
- Get ready for macOS Big Sur
- What’s New in macOS
- Visual Index (Gadgets)
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Re: Big Sur and PureBasic

Post by fsw »

After reading a few reviews about M1 hardware/software I suspect that (with the help of Rosetta 2) PureBasic compiled x86 apps might work just fine.

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