On Windows the balls resume on the expected path.
On OSX the balls appear to leap forward in time.
Is there a way to make balls behave the same way on both OS?
Using PureBasic 5.72 Beta 2 for MacOS X (64-bit) on Catalina 10.15.3
and PureBasic 5.72 Beta 2 for Windows (64-bit) on Win10x64
Code: Select all
If InitSprite() = 0 Or InitKeyboard() = 0
MessageRequester("Error", "Sprite system can't be initialized", 0)
End
EndIf
If OpenWindow(0, 0, 0, 800, 600, "", #PB_Window_BorderLess | #PB_Window_ScreenCentered) = 0
MessageRequester("Error", "Can't open main window")
End
EndIf
If OpenWindowedScreen(WindowID(0), 100, 100, 600, 400, 0, 0, 0) = 0
MessageRequester("Error", "Can't open main windowed screen")
End
EndIf
SetWindowColor(0, RGB(0,0,127))
TextGadget(0, 100, 10, 600, 80, "")
CreateSprite(0, 50, 50)
StartDrawing(SpriteOutput(0))
DrawingMode(#PB_2DDrawing_AllChannels)
Box(0,0,50, 50, RGB(255,0,0))
Circle(25, 25, 25, RGB(255,255,255))
StopDrawing()
CreateSprite(1, 50, 50, #PB_Sprite_AlphaBlending)
StartDrawing(SpriteOutput(1))
DrawingMode(#PB_2DDrawing_AllChannels)
Box(0,0,50, 50, RGBA(255,0,0,255))
Circle(25, 25, 25, RGBA(0,255,0,255))
StopDrawing()
x = 0
move = 10
Repeat
Repeat
Until WindowEvent() = 0
FlipBuffers()
ClearScreen(RGB(0,0,255))
DisplaySprite(0, x, x)
DisplaySprite(1, x+60, x)
SetGadgetText(0, Str(x))
x = x + move
If x < 10
move = 10
EndIf
If x > 340
move = -5
EndIf
ExamineKeyboard()
If KeyboardPushed(#PB_Key_Space)
Delay(1000)
EndIf
Until KeyboardPushed(#PB_Key_Escape)
End