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 Post subject: Doom3 in 97KBs..
PostPosted: Fri Apr 16, 2004 7:39 am 
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DOOM 3 In 97kb? well.. actually.. kinda doom3 in 97kb!!
http://www.theprodukkt.com/files/kkrieger-beta.zip

Look a screenie of this game:

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Oh yeh.. those with out monster GFX cards, are out! :P go play tetris! :D
and.. It's not compression ;) It's all generated by code.

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PostPosted: Fri Apr 16, 2004 7:39 am 
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They say 96kb tho.. its 97kb at TC -_-

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PostPosted: Fri Apr 16, 2004 5:44 pm 
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I'm out...

But i'm impressed!!

Frontier was also one huge game with little size!

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PostPosted: Sat Apr 17, 2004 12:01 am 
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OMFG theprodukkt has done it again! :o

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PostPosted: Sat Apr 17, 2004 3:16 am 
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:?

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PostPosted: Sat Apr 17, 2004 10:57 am 
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WOW!! Really cool!! 8O

Quote:
We do .not. have some kind of magical data compression machine that is able to squeeze hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the individual steps employed by the artists to produce their textures and meshes, in a very compact way. This allows us to get .much. higher data density than is achievable with normal data compression techniques, at some expense in artistic freedom and loading times.


Neat stuff... :roll:

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PostPosted: Sat Apr 17, 2004 4:45 pm 
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wanna run it but cannot, dunno why

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PostPosted: Tue Apr 20, 2004 11:55 pm 
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Same here, cuts out during the loading bar screen.


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PostPosted: Wed Apr 21, 2004 7:58 am 
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worked here.. :p

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 Post subject: Worked
PostPosted: Wed Apr 21, 2004 10:13 am 
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LarsG wrote:
worked here.. :p


Worked here too but the gamma was ramped way too dark to enjoy.

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PostPosted: Thu Apr 22, 2004 9:31 pm 
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Well.. for the correct display of this game, you'll need a monster gfx card that supports all the needed crap for generating those eye candy textures.

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 Post subject: What?
PostPosted: Fri Apr 23, 2004 1:51 am 
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dagcrack wrote:
Well.. for the correct display of this game, you'll need a monster gfx card that supports all the needed crap for generating those eye candy textures.


What has the gamma being dark to do with it??? I have a monster card, the game worked fine just was too dark. Having the capability to generate the textures has nothing to do with the card's ability to vary/brighten the gamma.

Each graphic card has a different way to handle that function and some of the biggest games provide a way for the user to change the gamma in settings as manufacturers acknowledge that all cards are not created equal. Does not imply a lack of ability of any particular "monster card" to generate 'eye candy texttures', merely another function handled differently.

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PostPosted: Fri Apr 23, 2004 2:00 am 
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emh.. it does also, anyway if it was dark, then pull up the brightness of your monitor, or the gamma by software (uses hardware anyway -_-)

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