Hello,
why i can't display 8-Bit-Sprites on a 16- or 32-Bit Screen?
The Error code is:
#Sprite Object not initialized
Thanks!
8-Bit Sprites
try something like this (untested, but the way should be clear!)Tomy wrote:Thanks!!!
Code: Select all
loadimage (#img,"8bit.bmp")
createsprite(#sp,imagewidth(#nr),imageheight(#nr))
startdrawing(imageoutput())
drawimage(imageid(),0,0)
stopdrawing()
freeimage(#img)
Hi GPI
I think you have a error in your Code. You don't wan't this, or:
startdrawing(imageoutput())
Why imageoutput()? You meant SpriteOutput(#sp), or?
So:
I think you have a error in your Code. You don't wan't this, or:
startdrawing(imageoutput())
Why imageoutput()? You meant SpriteOutput(#sp), or?
So:
Code: Select all
loadimage (#img,"8bit.bmp")
createsprite(#sp,imagewidth(#nr),imageheight(#nr))
startdrawing(SpriteOutput(#sp))
drawimage(imageid(),0,0)
stopdrawing()
freeimage(#img)