Animator make your Sprites animation easy
Posted: Fri Sep 26, 2014 11:20 am
Editing the 2014/10/03 New version with save option
Hello everybody,
I work more and more with modules because what's done is second to none, I create a module for the animation of 2D sprite: arrow: http://www.purebasic.fr/french/viewtopi ... =6&t=14803
I now develop software to manage your movies easily (in conjunction with the module)
Everything is here : http://www.alldev.be/ALLDEV_WEB/TUTO/An ... or_1.2.zip
You can play with sequences and change the frame rate for each sequence, the software can also be used when you draw your sprites to see the result directly. (Draw your animation as in the example of the zip).
Look the Freench post for more using another modules
http://www.purebasic.fr/french/viewtopi ... =6&t=14803
In your games
Do not forget to include the module
to start the animation
In the loop of your games
Look in the DeclareModule Animator for other opportunities
Here is hoping that it will be useful
Hello everybody,
I work more and more with modules because what's done is second to none, I create a module for the animation of 2D sprite: arrow: http://www.purebasic.fr/french/viewtopi ... =6&t=14803
I now develop software to manage your movies easily (in conjunction with the module)
Everything is here : http://www.alldev.be/ALLDEV_WEB/TUTO/An ... or_1.2.zip
You can play with sequences and change the frame rate for each sequence, the software can also be used when you draw your sprites to see the result directly. (Draw your animation as in the example of the zip).
Look the Freench post for more using another modules
http://www.purebasic.fr/french/viewtopi ... =6&t=14803
In your games
Do not forget to include the module
Code: Select all
XIncludeFile "Animator.pbi"
Code: Select all
Animator::Start(IdAnimation)
Code: Select all
Animator::Animation(IdAnimation)
Here is hoping that it will be useful