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 Post subject: Shadow's artefact
PostPosted: Fri Mar 14, 2014 7:38 pm 
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Joined: Thu Jul 11, 2013 11:17 pm
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Material name from Ogre examples in DepthShadowmap.material

Code:
 . . .
GetScriptMaterial(0,"Ogre/DepthShadowmap/Receiver/RockWall/PCF")
CreateSphere(0,3)
CreateEntity(0,MeshID(0),MaterialID(0))
. . .


...and I see this artefact...
Image

How can I fix it?


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 Post subject: Re: Shadow's artefact
PostPosted: Fri Mar 14, 2014 9:33 pm 
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Joined: Sun Jul 29, 2012 10:33 pm
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This question may be more suited to the 3D section. As far as I know what your trying to do can't be done in Purebasic yet.
In order to use custom shadows we need to be able to enable them in Ogre.
I'll put a request in for this (with the required Ogre commands) in the Feature Requests and Wishlists later today.
Then we will just have to wait and see if it will be implemented in Purebasic.


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