What exactly is that adjustment, it would be good if the math could be stated in the help file and if that's not possible at least an explanation.The mode to get the *****. It can be one of the following value:
#True : the roll is the raw value, but it can't be used in RotateCamera() to get back the same orientation (default).
#False: the roll is adjusted, so it can be put back in RotateCamera() to get back the same orientation.
I have been attempting to use these values to rotate the camera like "#PB_Relative" would do (RotateCamera()) but get the strangest results.
I managed to fix the yaw/pitch/roll logic for in-game entities here: http://www.purebasic.fr/english/viewtop ... 36&t=55509
But my camera spins out of control and even moves by itself when using #PB_Absolute!
Any information is welcome, thanks!
[update]
Please follow the link above to get a more descriptive version of my problem.