Mesh Exporter
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Mesh Exporter
Hi,
I am having some trouble getting my meshes to load using the 3D engine, I have managed to load meshes that come with Purebasic so I know it's not a coding issue.
I am using 3D MAX to create the models and Ogremax to export them to .mesh but I think I may need an older version due to the engine version used in Purebasic.
Anyone know what or where I can download the correct version or if there are any other tools people use that works?
Thank you.
I am having some trouble getting my meshes to load using the 3D engine, I have managed to load meshes that come with Purebasic so I know it's not a coding issue.
I am using 3D MAX to create the models and Ogremax to export them to .mesh but I think I may need an older version due to the engine version used in Purebasic.
Anyone know what or where I can download the correct version or if there are any other tools people use that works?
Thank you.
Re: Mesh Exporter
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Mac: 10.13.6 / 1.4GHz Core 2 Duo / 2GB DDR3 / Nvidia 320M
PC: Win 7 / AMD 64 4000+ / 3GB DDR / Nvidia 720GT
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Mac: 10.13.6 / 1.4GHz Core 2 Duo / 2GB DDR3 / Nvidia 320M
PC: Win 7 / AMD 64 4000+ / 3GB DDR / Nvidia 720GT
Even the vine knows it surroundings but the man with eyes does not.
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Re: Mesh Exporter
Hi J.Baker,
Thanks for your reply, however is doesn't really help me as I am already using 3D MAX to create my models and not interested in spending the time learning a new modelling tool.
Has anyone had any luck with exporting .3ds to .mesh?
EDITED: What is the latest version of Purebasic I am using 4.51 and where can I find the version of Ogre3D it's using? It might be the fact i'm exporting meshes to Orge3D 1.7 and Purebasic 4.51 don't support 1.7.
Thank you.
Thanks for your reply, however is doesn't really help me as I am already using 3D MAX to create my models and not interested in spending the time learning a new modelling tool.
Has anyone had any luck with exporting .3ds to .mesh?
EDITED: What is the latest version of Purebasic I am using 4.51 and where can I find the version of Ogre3D it's using? It might be the fact i'm exporting meshes to Orge3D 1.7 and Purebasic 4.51 don't support 1.7.
Thank you.
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Re: Mesh Exporter
Have not used it but I believe the tool 3ds2mesh is old, and therefore may well support the Mesh version that PB supports:
http://david.geldreich.free.fr/dev.html
http://david.geldreich.free.fr/dev.html
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
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Re: Mesh Exporter
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: Mesh Exporter
You could ask the support of OGREMax, if they can send you an old version.OneHitWonder wrote:Hi,
I am having some trouble getting my meshes to load using the 3D engine, I have managed to load meshes that come with Purebasic so I know it's not a coding issue.
I am using 3D MAX to create the models and Ogremax to export them to .mesh but I think I may need an older version due to the engine version used in Purebasic.
Anyone know what or where I can download the correct version or if there are any other tools people use that works?
Thank you.
OGRE creates a OGRE.log-File in your program directory. This file
contains the used version. PB4.51 uses OGRE3D 1.6.2
If you need the correct commandlinetool "OgreXMLConveter", this tool
is always included in the SDKs of OGRE3D, so you can load the whole
SDK 1.6.2 to get the right converter. Only a hind for people who need it.
MFG PMV
Re: Mesh Exporter
I don't understand what is the point :/ http://www.ogre3d.org/tikiwiki/OGRE+Exporters
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Re: Mesh Exporter
Thanks everyone for your help.
What is the point in what? The exporters in the list you provided do not support the version of Ogre3D in Purebasic.djes wrote:I don't understand what is the point :/ http://www.ogre3d.org/tikiwiki/OGRE+Exporters
Re: Mesh Exporter
Oh sorry, I don't intend to be offensive. I thought 3ds max was the best supported modeler in Ogre. Here is some topics on the ogre forums :OneHitWonder wrote:Thanks everyone for your help.
What is the point in what? The exporters in the list you provided do not support the version of Ogre3D in Purebasic.djes wrote:I don't understand what is the point :/ http://www.ogre3d.org/tikiwiki/OGRE+Exporters
http://www.ogre3d.org/forums/viewtopic.php?f=8&t=37974
http://www.ogre3d.org/forums/viewtopic.php?f=8&t=51090
More generally, to content creators : http://www.ogre3d.org/forums/viewforum.php?f=8
Ogre's site is a mess ; as always, better use the forum and google. If this ogre version isn't well supported, especially with 3ds, I'm sure Fred will update it for the final. Especially if it's only from 1.7.0 to 1.7.2
Re: Mesh Exporter
No problem but you wouldn't have to learn too much more then importing your work from 3D Max and then exporting to a mesh within Milkshape. I do all my modelling in Wings3D myself. Then animating and exporting from Milkshape.OneHitWonder wrote:Hi J.Baker,
Thanks for your reply, however is doesn't really help me as I am already using 3D MAX to create my models and not interested in spending the time learning a new modelling tool.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Mac: 10.13.6 / 1.4GHz Core 2 Duo / 2GB DDR3 / Nvidia 320M
PC: Win 7 / AMD 64 4000+ / 3GB DDR / Nvidia 720GT
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Mac: 10.13.6 / 1.4GHz Core 2 Duo / 2GB DDR3 / Nvidia 320M
PC: Win 7 / AMD 64 4000+ / 3GB DDR / Nvidia 720GT
Even the vine knows it surroundings but the man with eyes does not.
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- New User
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- Joined: Wed Apr 20, 2011 11:33 pm
Re: Mesh Exporter
Thanks everyone who posted here.
I have emailed support at Ogremax and they got back to me with a fix if anyone has any issues like this in the future.
[FIX]
1)Install OgreMax latest version.
2)Edit the OgreMaxSceneExporterGlobalSettings.xml file in the 3DS Max installation directory. Add <ogreVersion>1.6</ogreVersion> (or whatever Ogre3D version Purebasic uses). Just use a standard text editor for this.
3)The next time you run 3DS Max and export your data, meshes will be in appropriate format.
[/FIX]
Once again thanks for everyones help and quick responses.
I have emailed support at Ogremax and they got back to me with a fix if anyone has any issues like this in the future.
[FIX]
1)Install OgreMax latest version.
2)Edit the OgreMaxSceneExporterGlobalSettings.xml file in the 3DS Max installation directory. Add <ogreVersion>1.6</ogreVersion> (or whatever Ogre3D version Purebasic uses). Just use a standard text editor for this.
3)The next time you run 3DS Max and export your data, meshes will be in appropriate format.
[/FIX]
Once again thanks for everyones help and quick responses.