[Devblog] 2D Isometric MMO Game
Posted: Wed Feb 13, 2019 5:57 pm
Hi all,
Thought I might share some development stuff I'm doing at the moment to pacify quiet hours in work... The goal is to make a 2D MMO isometric engine, from the server, to the client, all within PureBasic, to be as cross platform as possible (which means Windows and Linux.. possibly Mac OS in future).
Isometric games are a dime a dozen, so my aim is to make something a bit more pleasing to the eye, and have the world as interactive as possible to swing away from the very linear quest systems etc that you tend to find in a lot of home-brew titles.
Although I have a few features in development (mostly server side), here's something I can share, and that's the Dynamic Lightmapping system which features ambient daytime lighting (with a customisable gradient), and the ability to add point lights with range, intensity and colour:
View a video of it working here: https://www.youtube.com/watch?v=gfYWueHufv8
As you can probably tell, the demo isn't isometric, however, the lightmapping system is universal in the sense that you can query the light colour at any coordinate, and translate that into isometric to apply it to an isometric map
Thought I might share some development stuff I'm doing at the moment to pacify quiet hours in work... The goal is to make a 2D MMO isometric engine, from the server, to the client, all within PureBasic, to be as cross platform as possible (which means Windows and Linux.. possibly Mac OS in future).
Isometric games are a dime a dozen, so my aim is to make something a bit more pleasing to the eye, and have the world as interactive as possible to swing away from the very linear quest systems etc that you tend to find in a lot of home-brew titles.
Although I have a few features in development (mostly server side), here's something I can share, and that's the Dynamic Lightmapping system which features ambient daytime lighting (with a customisable gradient), and the ability to add point lights with range, intensity and colour:
View a video of it working here: https://www.youtube.com/watch?v=gfYWueHufv8
As you can probably tell, the demo isn't isometric, however, the lightmapping system is universal in the sense that you can query the light colour at any coordinate, and translate that into isometric to apply it to an isometric map