[GAME] Warehouse
Posted: Wed Jul 11, 2018 1:21 pm
Hi Everyone!
I have just finished and uploaded my latest game called: Warehouse to my website. It is a Sokoban style puzzle game with 64 unique levels. If you like puzzle games, you may like this one as well.
You can download it from my new website. http://www.nightloversgamestudio.net. Just click on the image on the first page. Or in the HD GAMES section of my website.
It is available in two forms for Windows: an installer and a zip file. There are two separate versions: One for DirectX 9 and one for DirectX 11. Use the one that you like. You can also find a pdf file in the subdirectory called "manual". It is English only.
A Linux version is also available for 64 bit Linux, packed as a tar.gz package.
The game is multilanguage but only English and Hungarian languages are available for now. if you check the files, you can find one with the name: Warehouse.languages. This is a simple ZIP file. if you open it, you can find the language files so if you have nothing else to do, you can translate the game into your own language. (if you post any translation here, I will put that into the game.)
As always, there are many things that could be improved in the game, but I think it is pretty good in its current state.
A screenshot from the game (from the website):
Technical note:
Back in 2005 I started working on a tile based level designer and builder. I had to abandon that project because of other things in my life. But a few years ago started working on this again. The source was so messy that I decided to rewrite everything from scratch using new function of PB. So Map Studio was born. I have used this to create the maps for Warehouse. Actually the game helped me a lot to build in new functions.
Here is a screenshot:
Some details:
When you load the tiles, you can put them into categories. No matter what size they are, they are resized to 64*64, but when you draw them on the map, you can see the original full size.
The main drawing area is a canvas gadget, just like the minimap and the tiles area.
A map may be a combination of 1 to 16 layers. As you can see in the screenshot, a map for Warehouse has 4 layers. You can turn them on or off individually.
A map can also store some user defined data.
I also created a Module to load and display the map on screen.
Anyway,
I hope you will enjoy my latest game.
neuronic
Update 19-07-2018
German translation added, thanks to RSBasic
Please note: As there are no changes in the code, the version number is still 1.0.0.0
Update 31-07-2018
German translation updated to 1.2, thanks to RSBasic
Spanish translation added, thanks to Robert Hallsey
Norwegian translation added, thanks to Erlend 'Preacher' Rovik
Please note: As there are no changes in the code, the version number is still 1.0.0.0
Update 24-09-2018
French translation added, thanks to Flype
Please note: As there are no changes in the code, the version number is still 1.0.0.0
I have just finished and uploaded my latest game called: Warehouse to my website. It is a Sokoban style puzzle game with 64 unique levels. If you like puzzle games, you may like this one as well.
You can download it from my new website. http://www.nightloversgamestudio.net. Just click on the image on the first page. Or in the HD GAMES section of my website.
It is available in two forms for Windows: an installer and a zip file. There are two separate versions: One for DirectX 9 and one for DirectX 11. Use the one that you like. You can also find a pdf file in the subdirectory called "manual". It is English only.
A Linux version is also available for 64 bit Linux, packed as a tar.gz package.
The game is multilanguage but only English and Hungarian languages are available for now. if you check the files, you can find one with the name: Warehouse.languages. This is a simple ZIP file. if you open it, you can find the language files so if you have nothing else to do, you can translate the game into your own language. (if you post any translation here, I will put that into the game.)
As always, there are many things that could be improved in the game, but I think it is pretty good in its current state.
A screenshot from the game (from the website):
Technical note:
Back in 2005 I started working on a tile based level designer and builder. I had to abandon that project because of other things in my life. But a few years ago started working on this again. The source was so messy that I decided to rewrite everything from scratch using new function of PB. So Map Studio was born. I have used this to create the maps for Warehouse. Actually the game helped me a lot to build in new functions.
Here is a screenshot:
Some details:
When you load the tiles, you can put them into categories. No matter what size they are, they are resized to 64*64, but when you draw them on the map, you can see the original full size.
The main drawing area is a canvas gadget, just like the minimap and the tiles area.
A map may be a combination of 1 to 16 layers. As you can see in the screenshot, a map for Warehouse has 4 layers. You can turn them on or off individually.
A map can also store some user defined data.
I also created a Module to load and display the map on screen.
Anyway,
I hope you will enjoy my latest game.
neuronic
Update 19-07-2018
German translation added, thanks to RSBasic
Please note: As there are no changes in the code, the version number is still 1.0.0.0
Update 31-07-2018
German translation updated to 1.2, thanks to RSBasic
Spanish translation added, thanks to Robert Hallsey
Norwegian translation added, thanks to Erlend 'Preacher' Rovik
Please note: As there are no changes in the code, the version number is still 1.0.0.0
Update 24-09-2018
French translation added, thanks to Flype
Please note: As there are no changes in the code, the version number is still 1.0.0.0