Switch back to the positive things

Code:
- Added: Brand new QT subsystem for Linux
- Added: DPI aware support for Windows app (/DPIAWARE compiler switch and DPI Aware check in IDE)
- Added: #PS, #NPS, #PS$ and #NPS$ constants (Path seperator character depending of the OS)
- Added: #PB_JSON_NoClear support to ExtractJSONStructure
- Added: #PB_Path_Winding filling mode for VectorDrawing
- Added: DesktopResolutionX(), DesktopResolutionY(), DesktopScaleX(), DesktopScaleY(), DesktopUnscaleX(), DesktopUnscaleY()
- Added: an optional 'Mode' parameter for OpenConsole() to specify the string format to use
- Added: #PB_Vehicle_IsInContact, #PB_Vehicle_ContactPointX/Y/Z, #PB_Vehicle_ContactPointY/Z for GetVehicleAttribute()
- Added: #PB_Vehicle_ContactPointNormalX/Y/Z, #PB_Vehicle_ContactPointNormalY/Z, #PB_Vehicle_CurrentSpeedKmHour, #PB_Vehicle_ForwardVectorX/Y/Z
- Added: #PB_Material_ProjectiveTexturing for SetMaterialAttribute()
- Added: ParticleScaleRate(), ParticleAngle(), CameraReflection()
- Added: BuildMeshManualLod(), BuildMeshLod(), MeshVertex(), CreateDataMesh()
- Added: EntityDirection(), EntityDirectionX(), EntityDirectionY(), EntityDirectionZ()
- Added: #PB_Local/#PB_Parent/#PB_World support for ApplyEntityForce(), ApplyEntityImpulse(), ApplyEntityTorque() and ApplyEntityTorqueImpulse()
You forgot one of the most important changes for 5.70 (at least for me):
Code:
- Added: SetGadgetColor() for CanvasGadget
Code:
OpenWindow (0, 0, 0, 300, 600, "SplitterGadget", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
CanvasGadget (1, 0, 0, 0, 0)
CanvasGadget (2, 0, 0, 0, 0)
SplitterGadget (0, 1, 1, 298, 598, 1, 2)
SetGadgetColor (1, #PB_Gadget_BackColor, #Red)
SetGadgetColor (2, #PB_Gadget_BackColor, #Green)
Repeat : Until WaitWindowEvent() = #PB_Event_CloseWindow
See
this thread