Danilo wrote:blueznl wrote:Should I read that as: it's going to be too slow to write an action game for Android in SpiderBasic?
That's what I thought too, but let's wait and see. I think SpiderBasic will be more focused on HTML/JS application development.
There are already many alternatives available for native multi-platform (Android + iOS + Win8 Apps + HTML + XNA + Win/Linux/Mac)
games development. As always, SpiderBasic can't be the holy cow that fits for everything, and beside PureBasic and SpiderBasic you
may need some more tools in your toolbox.
I know, but I'd rather stick to the true, tried, trusted
I was expecting something like a PureBasic -> Java approach, but I was wrong
Anyway, I do have some applications where I'd rather build something in Spider rather than in HTML. (Hmmm. I seriously think Fred should call the languages Spider and Pure, and drop the 'Basic' part, but that's just my personal opinion.)
I think one of the obstacles to overcome is some aspects of developing. You can't expect everyone to go all out and first install and learn Apache, then learn CGI, Pure, Spider, and then put it all together again at once. Documentation (and courses etc.) might be somewhat... sparse
If Fred (or the community) could put together a step by step example, for example using TinyServer or something similar simple, it just might help. <suggestion mode off>