N3XTD: 3D engine
N3XTD: 3D engine
Hello
The purpose of this post is to present the project N3XTD.
What N3XTD ?
N3XTD is a small 3D engine project, developed specifically for early PureBasic.
It is an adaptation of the Irrlicht 3D engine. Based on version 1.5, it takes the engine well known, shaped and adapted into a 3DEngine
easiest access possible to the greatest number.
Under development, it will eventually for most features of Irrlicht and an integration of a physics engine.
For now, all the examples (about forty) are not super impressive, but mainly in a pedagogical objective.
It is a nascent project, free access, and OpenSource.
This project is multiplatform, run fine under Window, seems to work without too much problem with Linux, by against I have found no
fan of MAC to try on this platform.(There is also a version for C/C++. which will be available in the coming days.)
Link:build 20 (feb-05-2010) is here->http://www.n3xt-d.org/_download/n3xtd.zip
for install, unzip the archive, and copy all folders inside the PureBasic directory. That all.
Source of the engine:
build 20 (feb-05-2010) is here->http://www.n3xt-d.org/_download/SourceEngine.zip
The purpose of this post is to present the project N3XTD.
What N3XTD ?
N3XTD is a small 3D engine project, developed specifically for early PureBasic.
It is an adaptation of the Irrlicht 3D engine. Based on version 1.5, it takes the engine well known, shaped and adapted into a 3DEngine
easiest access possible to the greatest number.
Under development, it will eventually for most features of Irrlicht and an integration of a physics engine.
For now, all the examples (about forty) are not super impressive, but mainly in a pedagogical objective.
It is a nascent project, free access, and OpenSource.
This project is multiplatform, run fine under Window, seems to work without too much problem with Linux, by against I have found no
fan of MAC to try on this platform.(There is also a version for C/C++. which will be available in the coming days.)
Link:build 20 (feb-05-2010) is here->http://www.n3xt-d.org/_download/n3xtd.zip
for install, unzip the archive, and copy all folders inside the PureBasic directory. That all.
Source of the engine:
build 20 (feb-05-2010) is here->http://www.n3xt-d.org/_download/SourceEngine.zip
Last edited by tmyke on Sun Feb 07, 2010 5:46 pm, edited 20 times in total.
It's strange. To close the application, it is necessary to press' ESC key'. Otherwise, the release of resources may not be clean.Heathen wrote:Very nice.
I noticed a problem though, the examples stay running in the background when you close the window.
As soon as I finished the first full version N3XTD, then I would see for a number of additional elements, likeHeathen wrote:What I would love to see in a 3d engine is a system for handling large terrain. Like a chunked LOD system. I know it's a lot of work though.
large terrain of which you speak.
Although the current engine of terrain allowing already quite large and important zones.
Indeed, such a system terrain is not found in all engines, especially those with the qualities.Heathen wrote:What I'm looking for is a terrain system which is capable of having a view distance of many kilometers, while being memory/GPU/CPU efficient.
N3XTD is open, then it will always be possible to see what can be done.
tell you which version of N3XTD?
In this case it's the same. only examples of C + + packages are fewer, only for lack of time
(PB processing codes in C++ code).
or your question is: is it N3XT above his big brother Irrlicht?
In this case, it is not easy to answer yet.
It will make the point a few times, when the modification of native engine, and the various additions are well advanced.
In this case it's the same. only examples of C + + packages are fewer, only for lack of time
(PB processing codes in C++ code).
or your question is: is it N3XT above his big brother Irrlicht?
In this case, it is not easy to answer yet.
It will make the point a few times, when the modification of native engine, and the various additions are well advanced.