Developed or developing a new product in PureBasic? Tell the world about it.
Fred
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by Fred » Thu Oct 02, 2008 1:14 am
Hi there,
The beta 3 of the forthcoming 4.30 version is available on your download account. It brings the following:
Code: Select all
- Reworked x64 exception handler for OnError and the Debugger
- Possibility to mix 2D sprite and 3D (must be put after RenderWorld()). For DX9 (Windows) and OpenGL (OSX, Linux).
- ChangeGamma() has been reworked
- DatabaseID() added
- Added examples sources to Linux and OS X package
- Engine3D example should work from the IDE on OS X and Linux.
- Added disassembly commands for x86 and x64 based on libudis86 (BSD license)
- Changed: renamed StatusbarIcon() to StatusbarImage(), and it now needs a separate field for the icon (no longer next to the text)
- Various bug fixes
The disassembly commands are:
Code: Select all
ExamineAssembly(*StartAddress [, *EndAddress])
NextInstruction()
InstructionAddress()
InstructionString()
Have fun !
The fantaisie software team.
Last edited by
Fred on Wed Oct 22, 2008 11:48 pm, edited 1 time in total.
GeoTrail
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by GeoTrail » Thu Oct 02, 2008 1:23 am
Sweet
Thanks Fred.
Oh, and FIRST
I Stepped On A Cornflake!!! Now I'm A Cereal Killer!
Inf0Byt3
PureBasic Fanatic
Posts: 2236 Joined: Fri Dec 09, 2005 12:15 pm
Location: Elbonia
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by Inf0Byt3 » Thu Oct 02, 2008 1:55 am
Yummy!
Thank you
.
About the dissasembler, that was fast
.
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
JCV
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Posts: 579 Joined: Fri Jun 30, 2006 4:30 pm
Location: Middle East
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by JCV » Thu Oct 02, 2008 2:07 am
Thanks PB Team!
I wonder if which is better. Udis86 or
diStorm64 . I'll try it.
[Registered PB User since 2006]
[PureBasic 5.7][SpiderBasic 2.2] [Win 10 64bit]
[Intel i7 990x 4.20 Ghz] [18GB DDR3]
aaron
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by aaron » Thu Oct 02, 2008 2:17 am
SWEEEEEEEET! You guys must be working serious overtime right now!
G-PB
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by G-PB » Thu Oct 02, 2008 2:57 am
Thanks again!
Pforzheimer
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by Pforzheimer » Thu Oct 02, 2008 3:43 am
Thanks Team
And great the you added disassembly commands (again)...
Greetz
GG
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Posts: 258 Joined: Tue Jul 26, 2005 12:02 pm
Location: Lieusaint (77), France
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by GG » Thu Oct 02, 2008 4:59 am
Thanks again PB team, let's try it.
Purebasic 6.04 64 bits - Windows 11 Pro 64 bits 23H2
IceSoft
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Posts: 1616 Joined: Thu Jun 24, 2004 8:51 am
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by IceSoft » Thu Oct 02, 2008 6:09 am
As always: Thanks.
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Lebostein
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Posts: 807 Joined: Fri Jun 11, 2004 7:07 am
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by Lebostein » Thu Oct 02, 2008 7:54 am
Wow, from day to day a better PB. Great!
DoubleDutch
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by DoubleDutch » Thu Oct 02, 2008 8:31 am
Thanks
THCM
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Posts: 276 Joined: Fri Apr 25, 2003 5:06 pm
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by THCM » Thu Oct 02, 2008 9:11 am
- Possibility to mix 2D sprite and 3D (must be put after RenderWorld()). For DX9 (Windows) and OpenGL (OSX, Linux).
Great work! Exactly what I'm looking for. Now I can start bug hunting....
The Human Code Machine / Masters' Design Group
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Thu Oct 02, 2008 9:45 am
Sprite2D or Sprite3D ?
Will DX9 be the default subsystem ?
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
Violet
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Posts: 106 Joined: Sun Dec 23, 2007 6:30 pm
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by Violet » Thu Oct 02, 2008 10:01 am
Can't wait to try out (still at school)!
best regards,
Violet
THCM
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by THCM » Thu Oct 02, 2008 10:12 am
My game doesn't work with any of the 4.30 betas. With enabled InitEngine3D() for the background Skybox and DirectX9, I'll only get an exception with engine3d.dll. Without the Skybox the game starts and the screen freezes after a few secods. With beta 3 it's the first time I'll see the ingame screen using DirectX9
My game uses 60x60 tiles and some of them seem to be stretched or display garbage is the first line. Without any subsystem (I think Purebasic uses DirectX7 then) I'll only get garbage and the screen freezes directly after starting my game. I'll try to hunt the bugs down and to give you some real bug reports.
The Human Code Machine / Masters' Design Group