Saki wrote:The fill functions of the GFX_Wizzard_BF
work with it, as well as with any images, limitless.
They are not based on PB functions.
A trick is used to keep the stack very small.
You can try it with the SpriteTool_BF from the download archive.
viewtopic.php?f=12&t=66927
Thanks for the hint. But this GFX Wizzard gizmo is monstrous.
1MB include file? Really? No, i want it smart and simple.
I need ONE funtion, not hundreds.
The include/example is also very confusing.
Maybe if there exists an include file with fill funtion only it would be interesting
as a worthy workaround...
But i think the native PureBasic FillArea() function should be fixed if this is possible.
This would be the best solution.