Restored from previous forum. Originally posted by mindplay. I have been trying out the demo version, and I'm stuck with some concerns about it's 3D sprite support...
The Sprite3D library seems pretty neat - it's exactly what I need, 2D sprites, accellerated with 3D hardware, lots of nice blending options and so on, BUT... none of the example show sprites with semitransparent areas, i.e. an alpha-channel - transparency. Is semitransparent sprites at all possible in PB??
And if it is - how do I get my semitransparent graphics out of photoshop and into PB? it only seems to support BMP files, and photoshop does have options for saving 32-bit BMP files - I would have thought these would include the alphachannel, when you save an image with a single layer, but for some reason it doesn't. When I load the BMP file back into photoshop, it has lost transparency, and instead has a single additional channel which is just black. So how can you make BMPs that preserve transparency?
Please note, I'm not interrested in how to mask out a single color from a 24-bit image - this is not useful, because you get jagged edges, and it looks horrible when zoomed, so ..

Thanks
