Search found 10 matches

by Khallis
Sat Jan 28, 2023 9:56 am
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

Re: [Game] Scavenger

BarryG wrote: Sat Jan 28, 2023 5:50 am If they're not publishing/hosting/selling your game, then why would you obey their request? They don't have any hold over you.
Purely voluntary. I figure it keeps the door open in case I have opportunity to work with them in future. You are correct, they can't really compel me.
by Khallis
Thu Nov 15, 2018 4:01 am
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

Re: [Game] Scavenger

Joubarbe wrote:
About the false positives: is there any difference between 32b and 64b releases?
Not that I have noticed, no.

(I am sure Fred's as annoyed by the industry-wide AV situation as I am - I want to make clear that I don't blame him a bit, this isn't in my opinion his fault at all.)
by Khallis
Mon Oct 22, 2018 5:54 am
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

Re: [Game] Scavenger

Indeed it looks like the biggest game ever created with PB. Impressive!

Thanks!

Would be very cool to know a bit more about the technical. I suppose you created all your libraries? (that is, apart from the ones PB provides obviously)

Sure, I'm glad to talk shop about it.

Regarding libraries ...
by Khallis
Fri Aug 10, 2018 4:00 pm
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

Re: [Game] Scavenger

dman wrote:Awesome work! Well done!

Do you have a demo available?
Thanks!

Re: demo - I did not write one. Steam has got a for-any-reason automatic refund policy, so long as you're under 2 hours of playtime and 2 weeks of ownership, and I've found that a lot of people use that for evaluation.
by Khallis
Wed Jul 25, 2018 4:41 pm
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

Re: [Game] Scavenger

Hi

Could you tell us the reason why GOG declined your game?

neuronic

GOG requests that I not share that, or I would.

Some other developers, of "Krum - Edge of Darkness", "The Hungry Mouse", "Gnomes vs Fairies: Greckel's Quest", and "Jetpack" for instance, have disregarded that request.

GOG ...
by Khallis
Wed Jul 25, 2018 3:02 am
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

Re: [Game] Scavenger

Looks very good.
How did you created the levels? Used your own editor?

Thanks, everyone!

I never really had a level editor in this project.

The planet maps are procedurally generated. I wrote a program that makes the terrain and builds a series of mesh tiles of it at different LOD levels. It ...
by Khallis
Mon Jul 23, 2018 3:17 pm
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

Re: [Game] Scavenger

Wow, thanks for the kind words. To answer the questions that have come up:

Yes, this was done using the Ogre3D engine that is included in PureBasic. I wrote a few shaders in CG for it, for things like the video static effect.

GOG was actually my first choice. I approached them first. They declined ...
by Khallis
Mon Jul 23, 2018 8:44 am
Forum: Announcement
Topic: [Game] Scavenger
Replies: 37
Views: 17312

[Game] Scavenger

Hi again, everybody.

I have finished what I think might possibly be the most ambitious game written in Purebasic so far.

It took me about five years as a one man project. (I asked a few questions here, back when I started on it, in 2013.)

It is 107,990 lines of Purebasic 5.22 LTS code (not ...
by Khallis
Sun Jun 23, 2013 1:15 am
Forum: 3D Programming
Topic: StartDrawing() crashes with RenderTextures?
Replies: 2
Views: 2029

Re: StartDrawing() crashes with RenderTextures?

Thank you! That's certainly a workable workaround.
by Khallis
Sun May 05, 2013 6:00 pm
Forum: 3D Programming
Topic: StartDrawing() crashes with RenderTextures?
Replies: 2
Views: 2029

StartDrawing() crashes with RenderTextures?

I would like to draw on a RenderTexture. (For example, putting a red "Recording" icon onto the texture of a security camera screen.)

If I do something like,
CreateTexture(1,256,256)
StartDrawing(TextureOutput(1))
Box(10,10,20,20,RGB(255,0,0))
StopDrawing()
I get a texture with a small red ...