Purely voluntary. I figure it keeps the door open in case I have opportunity to work with them in future. You are correct, they can't really compel me.BarryG wrote: Sat Jan 28, 2023 5:50 am If they're not publishing/hosting/selling your game, then why would you obey their request? They don't have any hold over you.
Search found 10 matches
- Sat Jan 28, 2023 9:56 am
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
Re: [Game] Scavenger
- Thu Nov 15, 2018 4:01 am
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
Re: [Game] Scavenger
Not that I have noticed, no.Joubarbe wrote:
About the false positives: is there any difference between 32b and 64b releases?
(I am sure Fred's as annoyed by the industry-wide AV situation as I am - I want to make clear that I don't blame him a bit, this isn't in my opinion his fault at all.)
- Mon Oct 22, 2018 5:54 am
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
Re: [Game] Scavenger
Indeed it looks like the biggest game ever created with PB. Impressive!
Thanks!
Would be very cool to know a bit more about the technical. I suppose you created all your libraries? (that is, apart from the ones PB provides obviously)
Sure, I'm glad to talk shop about it.
Regarding libraries ...
Thanks!
Would be very cool to know a bit more about the technical. I suppose you created all your libraries? (that is, apart from the ones PB provides obviously)
Sure, I'm glad to talk shop about it.
Regarding libraries ...
- Fri Aug 10, 2018 4:00 pm
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
Re: [Game] Scavenger
Thanks!dman wrote:Awesome work! Well done!
Do you have a demo available?
Re: demo - I did not write one. Steam has got a for-any-reason automatic refund policy, so long as you're under 2 hours of playtime and 2 weeks of ownership, and I've found that a lot of people use that for evaluation.
- Wed Jul 25, 2018 4:41 pm
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
Re: [Game] Scavenger
Hi
Could you tell us the reason why GOG declined your game?
neuronic
GOG requests that I not share that, or I would.
Some other developers, of "Krum - Edge of Darkness", "The Hungry Mouse", "Gnomes vs Fairies: Greckel's Quest", and "Jetpack" for instance, have disregarded that request.
GOG ...
Could you tell us the reason why GOG declined your game?
neuronic
GOG requests that I not share that, or I would.
Some other developers, of "Krum - Edge of Darkness", "The Hungry Mouse", "Gnomes vs Fairies: Greckel's Quest", and "Jetpack" for instance, have disregarded that request.
GOG ...
- Wed Jul 25, 2018 3:02 am
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
Re: [Game] Scavenger
Looks very good.
How did you created the levels? Used your own editor?
Thanks, everyone!
I never really had a level editor in this project.
The planet maps are procedurally generated. I wrote a program that makes the terrain and builds a series of mesh tiles of it at different LOD levels. It ...
How did you created the levels? Used your own editor?
Thanks, everyone!
I never really had a level editor in this project.
The planet maps are procedurally generated. I wrote a program that makes the terrain and builds a series of mesh tiles of it at different LOD levels. It ...
- Mon Jul 23, 2018 3:17 pm
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
Re: [Game] Scavenger
Wow, thanks for the kind words. To answer the questions that have come up:
Yes, this was done using the Ogre3D engine that is included in PureBasic. I wrote a few shaders in CG for it, for things like the video static effect.
GOG was actually my first choice. I approached them first. They declined ...
Yes, this was done using the Ogre3D engine that is included in PureBasic. I wrote a few shaders in CG for it, for things like the video static effect.
GOG was actually my first choice. I approached them first. They declined ...
- Mon Jul 23, 2018 8:44 am
- Forum: Announcement
- Topic: [Game] Scavenger
- Replies: 37
- Views: 17312
[Game] Scavenger
Hi again, everybody.
I have finished what I think might possibly be the most ambitious game written in Purebasic so far.
It took me about five years as a one man project. (I asked a few questions here, back when I started on it, in 2013.)
It is 107,990 lines of Purebasic 5.22 LTS code (not ...
I have finished what I think might possibly be the most ambitious game written in Purebasic so far.
It took me about five years as a one man project. (I asked a few questions here, back when I started on it, in 2013.)
It is 107,990 lines of Purebasic 5.22 LTS code (not ...
- Sun Jun 23, 2013 1:15 am
- Forum: 3D Programming
- Topic: StartDrawing() crashes with RenderTextures?
- Replies: 2
- Views: 2029
Re: StartDrawing() crashes with RenderTextures?
Thank you! That's certainly a workable workaround.
- Sun May 05, 2013 6:00 pm
- Forum: 3D Programming
- Topic: StartDrawing() crashes with RenderTextures?
- Replies: 2
- Views: 2029
StartDrawing() crashes with RenderTextures?
I would like to draw on a RenderTexture. (For example, putting a red "Recording" icon onto the texture of a security camera screen.)
If I do something like,
CreateTexture(1,256,256)
StartDrawing(TextureOutput(1))
Box(10,10,20,20,RGB(255,0,0))
StopDrawing()
I get a texture with a small red ...
If I do something like,
CreateTexture(1,256,256)
StartDrawing(TextureOutput(1))
Box(10,10,20,20,RGB(255,0,0))
StopDrawing()
I get a texture with a small red ...