see procedure "BufferSwitchTimeInfo"oryaaaaa wrote:Nice, thanks.
How output samples?
Search found 266 matches
- Mon Sep 02, 2013 12:20 pm
- Forum: Tricks 'n' Tips
- Topic: PB Asio
- Replies: 10
- Views: 9593
Re: PB Asio
- Wed Aug 21, 2013 9:16 am
- Forum: Tricks 'n' Tips
- Topic: PB Asio
- Replies: 10
- Views: 9593
PB Asio
Feel free to update the code to 5.20 (I still use 4.31)...
;:=============================================================================
;:- PB_Asio.pb
;:- Author : Eric Nassen (www.raxntrax.com) / (www.raxntrax.com/modulys)
;:- Date : August 21, 2013
;:- Compiler : PureBasic 4.31
;:- Target OS ...
;:=============================================================================
;:- PB_Asio.pb
;:- Author : Eric Nassen (www.raxntrax.com) / (www.raxntrax.com/modulys)
;:- Date : August 21, 2013
;:- Compiler : PureBasic 4.31
;:- Target OS ...
- Sun Aug 18, 2013 7:00 am
- Forum: Coding Questions
- Topic: Interfacing a _stdcall 32bit dll (Asio driver)
- Replies: 7
- Views: 1666
Re: Interfacing a _stdcall 32bit dll (Asio driver)
do you have a link to the libraries or their headers ?
I don't think I can post it publicly due to Steinberg's license agreement, but you can get the ASIO SDK from their website.
http://www.steinberg.net/en/company/developer.html
You can find a Delphi translation here : http://www.axiworld.be ...
I don't think I can post it publicly due to Steinberg's license agreement, but you can get the ASIO SDK from their website.
http://www.steinberg.net/en/company/developer.html
You can find a Delphi translation here : http://www.axiworld.be ...
- Sun Aug 18, 2013 6:20 am
- Forum: Coding Questions
- Topic: Interfacing a _stdcall 32bit dll (Asio driver)
- Replies: 7
- Views: 1666
Re: Interfacing a _stdcall 32bit dll (Asio driver)
@idle
Thanks for your effort, but I am 100% sure it is a stdcall. Like I said it works without the C warpper on x64. The strange thing is, that on x86, a first call to a method works, but every second call (to the same or to another method) results in an invalid memory address. EAX is screwed ...
Thanks for your effort, but I am 100% sure it is a stdcall. Like I said it works without the C warpper on x64. The strange thing is, that on x86, a first call to a method works, but every second call (to the same or to another method) results in an invalid memory address. EAX is screwed ...
- Fri Aug 16, 2013 10:08 am
- Forum: Coding Questions
- Topic: Interfacing a _stdcall 32bit dll (Asio driver)
- Replies: 7
- Views: 1666
Interfacing a _stdcall 32bit dll (Asio driver)
I can natively interface a 64 bit asio driver without a problem :D
I can also interface a 32 bit asio driver through a C wrapper dll : this dll simply exports the Asio functions as STDMETHODIMP. 8)
(STDMETHODIMP is a COM return type, which expands to HRESULT __export __stdcall. It's declared in ...
I can also interface a 32 bit asio driver through a C wrapper dll : this dll simply exports the Asio functions as STDMETHODIMP. 8)
(STDMETHODIMP is a COM return type, which expands to HRESULT __export __stdcall. It's declared in ...
- Fri Jul 12, 2013 8:37 am
- Forum: Assembly and C Programming in PureBasic
- Topic: 64bit ASM question
- Replies: 1
- Views: 3618
64bit ASM question
This is valid in 32Bit :
!use32
!push edi
But not in 64Bit. Why?
A workaround :
compilerif SizeOf(Integer)=8
!push rbp
!push rdi
CompilerElse
!push ebp
!push edi
CompilerEndIf
!mov eax,10
compilerif SizeOf(Integer)=8
!pop rdi
!pop rbp
CompilerElse
!pop edi
!pop ebp
CompilerEndIf ...
!use32
!push edi
But not in 64Bit. Why?
A workaround :
compilerif SizeOf(Integer)=8
!push rbp
!push rdi
CompilerElse
!push ebp
!push edi
CompilerEndIf
!mov eax,10
compilerif SizeOf(Integer)=8
!pop rdi
!pop rbp
CompilerElse
!pop edi
!pop ebp
CompilerEndIf ...
- Tue Feb 26, 2013 4:01 pm
- Forum: Feature Requests and Wishlists
- Topic: PB5.1 X64 DLL
- Replies: 4
- Views: 1542
Re: PB5.1 X64 DLL
But i still dont see whats wrong with MMX state. XMM are SSE registers and dont have any reference to the FPU registers. So there is no EMMS needed.
Perhaps that part shouldn't be in "Feature Requests and Wishlists",
but there are a lot of DLL-Hosts that do not take responsability to reset the ...
Perhaps that part shouldn't be in "Feature Requests and Wishlists",
but there are a lot of DLL-Hosts that do not take responsability to reset the ...
- Tue Feb 26, 2013 9:05 am
- Forum: Feature Requests and Wishlists
- Topic: PB5.1 X64 DLL
- Replies: 4
- Views: 1542
Re: PB5.1 X64 DLL
PB does not use any instruction set expansion.
So it does not return anything using MMX or XMM registers and it does not set up or reset MMX mode. Executing emms has to be done by the MMX code, not by a dll not using MMX.
Please read x64 cDecl calling conventions.
http://en.wikipedia.org/wiki ...
So it does not return anything using MMX or XMM registers and it does not set up or reset MMX mode. Executing emms has to be done by the MMX code, not by a dll not using MMX.
Please read x64 cDecl calling conventions.
http://en.wikipedia.org/wiki ...
- Sat Feb 23, 2013 11:48 am
- Forum: Feature Requests and Wishlists
- Topic: PB5.1 X64 DLL
- Replies: 4
- Views: 1542
PB5.1 X64 DLL
I've noticed that when a PB 64Bit DLL is called from a C/C++ program following happens :
- The FPU state is still in MMX mode
(one should call !Emms to make sure all float calculations are correct)
- Returning a Float from the DLL should be stored in MMX0
(instead of ProcedureReturn fFloat.f ...
- The FPU state is still in MMX mode
(one should call !Emms to make sure all float calculations are correct)
- Returning a Float from the DLL should be stored in MMX0
(instead of ProcedureReturn fFloat.f ...
- Sun Sep 23, 2012 10:48 am
- Forum: Coding Questions
- Topic: What does UseGadgetList() exactly do?
- Replies: 2
- Views: 1107
Re: What does UseGadgetList() exactly do?
I know how to use UseGadgetList().
(I am programming computers for over 30 years...)
The question is what exactly does the asm statement
CALL _PB_UseGadgetList@4
do?
I mean what could be the reason for an IMA in that asm statement?
Surely I could post the sources. But you need to test it in ...
(I am programming computers for over 30 years...)
The question is what exactly does the asm statement
CALL _PB_UseGadgetList@4
do?
I mean what could be the reason for an IMA in that asm statement?
Surely I could post the sources. But you need to test it in ...
- Sat Sep 22, 2012 5:41 pm
- Forum: Coding Questions
- Topic: What does UseGadgetList() exactly do?
- Replies: 2
- Views: 1107
What does UseGadgetList() exactly do?
Stupid question you think?
Well, I sometimes get an IMA on this function.
I've PM'ed Fred about this in a long mail. But didn't get any response.
So what I lke to know is what could be a reason for this IMA.
(the context is a VST-plugin (dll) that works in most DAW's but not in Reaper, this ...
Well, I sometimes get an IMA on this function.
I've PM'ed Fred about this in a long mail. But didn't get any response.
So what I lke to know is what could be a reason for this IMA.
(the context is a VST-plugin (dll) that works in most DAW's but not in Reaper, this ...
- Thu Aug 23, 2012 5:19 pm
- Forum: Windows
- Topic: Need Help to Implement VST in PureBasic
- Replies: 23
- Views: 30582
Re: Need Help to Implement VST in PureBasic
If it's any help, a LOT of synthedit vsti's crash reaper. A LOT of them. No one knows why.
They work in all other DAWs except Reaper.
I think you are focussing too much on one DAW when there are 20 others that work fine.
Perhaps you are right...Next week I'll have time to dig in deeper. If no ...
They work in all other DAWs except Reaper.
I think you are focussing too much on one DAW when there are 20 others that work fine.
Perhaps you are right...Next week I'll have time to dig in deeper. If no ...
- Tue Aug 21, 2012 12:40 pm
- Forum: Coding Questions
- Topic: VST Plugin Help
- Replies: 5
- Views: 3570
Re: VST Plugin Help
And RaxnTrax was made with PureBasic?
Is the source code available?
Mike
see http://www.purebasic.fr/english/viewtopic.php?f=5&t=12935&p=388469#p388469
BUT : the source code of RaXnTraX will not be released, it's a work of 7 years + more than 70000 lines of code.
As stated in above message ...
Is the source code available?
Mike
see http://www.purebasic.fr/english/viewtopic.php?f=5&t=12935&p=388469#p388469
BUT : the source code of RaXnTraX will not be released, it's a work of 7 years + more than 70000 lines of code.
As stated in above message ...
- Tue Aug 21, 2012 12:35 pm
- Forum: Coding Questions
- Topic: Steinberg VST SDK3
- Replies: 17
- Views: 6680
- Tue Aug 21, 2012 12:32 pm
- Forum: Windows
- Topic: Need Help to Implement VST in PureBasic
- Replies: 23
- Views: 30582
Re: Need Help to Implement VST in PureBasic
Is the VST host mentioned here done or available? Like was asked, has anyone successfully created a VST with PureBasic?
Mike
Sure, the VST-Host is available for FREE -> http://www.raxntrax.com
Concerning the VST itself :
I've tested it in following hosts :
RaXnTraX : ok!
Mulab : ok ...
Mike
Sure, the VST-Host is available for FREE -> http://www.raxntrax.com
Concerning the VST itself :
I've tested it in following hosts :
RaXnTraX : ok!
Mulab : ok ...