
Search found 24 matches
- Mon Jan 06, 2020 2:06 am
- Forum: Coding Questions
- Topic: Setting a default value for argument type ".p-utf8"
- Replies: 2
- Views: 945
Re: Setting a default value for argument type ".p-utf8"

- Sun Jan 05, 2020 4:09 pm
- Forum: Coding Questions
- Topic: Setting a default value for argument type ".p-utf8"
- Replies: 2
- Views: 945
Setting a default value for argument type ".p-utf8"
Hi All,
Is it possible to set a default value in a prototype for an argument of type .p-utf8
Eg:
PrototypeC ___igShowFontSelector_pr(label.p-utf8) ; void igShowFontSelector(const char* label);
I'd like to do something like:
PrototypeC ___igShowFontSelector_pr(label.p-utf8="Default Value ...
Is it possible to set a default value in a prototype for an argument of type .p-utf8
Eg:
PrototypeC ___igShowFontSelector_pr(label.p-utf8) ; void igShowFontSelector(const char* label);
I'd like to do something like:
PrototypeC ___igShowFontSelector_pr(label.p-utf8="Default Value ...
- Tue Dec 18, 2018 12:34 pm
- Forum: The PureBasic Editor
- Topic: Code hints for prototypes declared in macros?
- Replies: 0
- Views: 2394
Code hints for prototypes declared in macros?
Hi All!
Hoping someone can guide me, how can I make code hints? Like where the IDE shows a hint in the status bar showing the arguments.
I make these prototypes in a macro that call dll functions, but there are many, many functions imported with many different declarations!
Macro _dq ...
Hoping someone can guide me, how can I make code hints? Like where the IDE shows a hint in the status bar showing the arguments.
I make these prototypes in a macro that call dll functions, but there are many, many functions imported with many different declarations!
Macro _dq ...
- Sun Dec 16, 2018 6:17 am
- Forum: Announcement
- Topic: HID USB Relay
- Replies: 1
- Views: 7052
HID USB Relay
Bought a cheapo $5 USB Relay device from Ebay. It's a HID device, pretty straight forward.
"1 Channel 5V USB Relay Module USB Computer Control USB Relay Switch Board"
Description:
- The module uses HID technology, foreign trade quality, without any driver, download the data with its own ...
"1 Channel 5V USB Relay Module USB Computer Control USB Relay Switch Board"
Description:
- The module uses HID technology, foreign trade quality, without any driver, download the data with its own ...
- Fri Mar 09, 2018 11:23 am
- Forum: Coding Questions
- Topic: Immediate Mode Graphical User interface
- Replies: 6
- Views: 4382
Re: Immediate Mode Graphical User interface
Hey,
I've started an interface to CImGui for PB. https://github.com/hippyau/pb-cimgui
Need some help to finish it off, so please contribute to improve it.
https://github.com/hippyau/pb-cimgui/raw/master/screenshot.png?
it's based on CImGui https://github.com/Extrawurst/cimgui
Which is a ...
I've started an interface to CImGui for PB. https://github.com/hippyau/pb-cimgui
Need some help to finish it off, so please contribute to improve it.
https://github.com/hippyau/pb-cimgui/raw/master/screenshot.png?
it's based on CImGui https://github.com/Extrawurst/cimgui
Which is a ...
- Fri Mar 09, 2018 11:19 am
- Forum: Announcement
- Topic: ImGui - Immeadite Mode GUI for PB
- Replies: 4
- Views: 4127
ImGui - Immeadite Mode GUI for PB
Hi all,
I've started an interface to CImGui for PB. https://github.com/hippyau/pb-cimgui
Need some help to finish it off, so please contribute to improve it.
https://github.com/hippyau/pb-cimgui/raw/master/screenshot1.png
it's based on CImGui https://github.com/Extrawurst/cimgui
Which is ...
I've started an interface to CImGui for PB. https://github.com/hippyau/pb-cimgui
Need some help to finish it off, so please contribute to improve it.
https://github.com/hippyau/pb-cimgui/raw/master/screenshot1.png
it's based on CImGui https://github.com/Extrawurst/cimgui
Which is ...
- Thu May 04, 2017 5:50 am
- Forum: Tricks 'n' Tips
- Topic: dweet.io
- Replies: 1
- Views: 1896
dweet.io
dweet.io is a free online service that is like twitter for machines....
anyway, thought I'd share this...
;- dweet.pbi
;- A simple example of dweeting on dweet.io
; DWEET is free and ridiculously simple messaging (and alerts) platform for the Internet of Things.
; you can also use freeboard ...
anyway, thought I'd share this...
;- dweet.pbi
;- A simple example of dweeting on dweet.io
; DWEET is free and ridiculously simple messaging (and alerts) platform for the Internet of Things.
; you can also use freeboard ...
- Tue Jan 19, 2016 10:22 am
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 537917
Re: MP3D Engine Alpha 32
Thank you, it works as expected nowapplePi wrote:1) if we replace RGB by MP_ARGB in the MP_LineXY(1, k, k, k, RGB(k,0,k))

I actually do this inside the loop as I draw dynamically on the texture, and it's working now, thanks!
Cheers,
Hippy
- Tue Jan 19, 2016 2:57 am
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 537917
Re: MP3D Engine Alpha 32
Hi All,
Can someone explain to me what I am doing wrong here? It must be something stupid :oops:
I try to use MP_RenderToTexture() to draw some lines on a texture, but on Texture 1 it's behaving weird.
So, I use MP_RenderToTexture() on 4 textures, but texture 1 misbehaves:
http://maclachlan.net ...
Can someone explain to me what I am doing wrong here? It must be something stupid :oops:
I try to use MP_RenderToTexture() to draw some lines on a texture, but on Texture 1 it's behaving weird.
So, I use MP_RenderToTexture() on 4 textures, but texture 1 misbehaves:
http://maclachlan.net ...
- Sun Jan 10, 2016 1:31 pm
- Forum: Applications - Feedback and Discussion
- Topic: MP3D Engine Alpha 33
- Replies: 1056
- Views: 537917
Re: MP3D Engine Alpha 32
Hello All,
mpz this is awesome, thank you, the ThreadSafe latest versions seem to work great with PB 5.40 LTS.
I have a question though.... is there something similar to isSprite and isTexture?
I have a problem when the DX device is lost and restored, this code can crash unless Iknow if it still ...
mpz this is awesome, thank you, the ThreadSafe latest versions seem to work great with PB 5.40 LTS.
I have a question though.... is there something similar to isSprite and isTexture?
I have a problem when the DX device is lost and restored, this code can crash unless Iknow if it still ...
- Sun Dec 20, 2015 4:25 am
- Forum: Coding Questions
- Topic: [5.40 LTS] DirectX11 Subsystem failing without explaination
- Replies: 7
- Views: 2188
Re: [5.40 LTS] DirectX11 Subsystem failing without explainat
Okay, so I just bought an Alienware 13 with a NVIDIA GeForce GTX 860M 2GB.
DirectX11 Subsystem still doesn't work and doesn't offer any clues as to why / what is required.
Any ideas?
Cheers,
Hip
DXDiag output:
------------------
System Information
------------------
Time of this report: 12 ...
DirectX11 Subsystem still doesn't work and doesn't offer any clues as to why / what is required.
Any ideas?
Cheers,
Hip
DXDiag output:
------------------
System Information
------------------
Time of this report: 12 ...
- Thu Dec 10, 2015 10:47 am
- Forum: Windows
- Topic: [PB 5.40 LTS] Restore DirectX sprites after device lost
- Replies: 3
- Views: 2658
Re: [PB 5.40 LTS] Restore DirectX sprites after device lost
Hi Fred,
Thanks, but I cannot use the DirectX11 Subsystem - it does not work I believe my Intel HD onboard does not support it. Since my app must be used on a variety of hardware, DX9 seems to be a good option. OpenGL behaves very slowly for me also. I am only doing basic 2D stuff, no 3d, yet ...
Thanks, but I cannot use the DirectX11 Subsystem - it does not work I believe my Intel HD onboard does not support it. Since my app must be used on a variety of hardware, DX9 seems to be a good option. OpenGL behaves very slowly for me also. I am only doing basic 2D stuff, no 3d, yet ...
- Wed Dec 09, 2015 3:33 pm
- Forum: Coding Questions
- Topic: DisplayRGBFilter() Replacement advice
- Replies: 5
- Views: 1448
[SOLVED] DisplayRGBFilter() Replacement advice
Thank you!
Brilliant, works perfectly!
Cheers,
Hip
Brilliant, works perfectly!
Cheers,
Hip
- Wed Dec 09, 2015 3:04 pm
- Forum: Windows
- Topic: [PB 5.40 LTS] Restore DirectX sprites after device lost
- Replies: 3
- Views: 2658
[PB 5.40 LTS] Restore DirectX sprites after device lost
Hi All,
I am really struggling with this problem.
I do a lot of 2D drawing onto a windowed screen, if my windowed screen app is running and the PC sleeps, or the workstation locks, or the desktop changes (example, connect an external display) the windowed screen turns grey and eventually app ...
I am really struggling with this problem.
I do a lot of 2D drawing onto a windowed screen, if my windowed screen app is running and the PC sleeps, or the workstation locks, or the desktop changes (example, connect an external display) the windowed screen turns grey and eventually app ...
- Wed Dec 09, 2015 2:46 pm
- Forum: Coding Questions
- Topic: DisplayRGBFilter() Replacement advice
- Replies: 5
- Views: 1448
DisplayRGBFilter() Replacement advice
Hi All,
So i'm migrating a project from PB 4.60 to PB 5.40 LTS and i've found that DisplayRGBFilter() has been removed.
I read in the history...
Removed: DisplayRGBFilter() -> can be replaced with a zoomed sprite with color
I'm not really sure what this means, it there a way to replicate the ...
So i'm migrating a project from PB 4.60 to PB 5.40 LTS and i've found that DisplayRGBFilter() has been removed.
I read in the history...
Removed: DisplayRGBFilter() -> can be replaced with a zoomed sprite with color
I'm not really sure what this means, it there a way to replicate the ...