Search found 53 matches

by True29
Fri Jan 01, 2021 11:48 pm
Forum: Applications - Feedback and Discussion
Topic: PBEdit - a Canvas-based Texteditor
Replies: 103
Views: 43239

Re: PBEdit - a Canvas-based Texteditor

good work and great editor.
- i miss the information wich pb version the commands are from, for autocomplete.
- great would be the possibilitie to import a projekt and search for usings of prozedures ;)
- the important shortcuts from vb would be great.
by True29
Tue May 23, 2017 11:04 pm
Forum: Off Topic
Topic: Which Version of Visual Studio ?
Replies: 2
Views: 2148

Re: Which Version of Visual Studio ?

hey, im working wich Visual Studio 2015 community edition.
but i had heard that the 2012 version is faster.
so for old easy programms without new technics (mobil etc) use the 2012 version ;)

greets.
by True29
Mon Sep 14, 2015 2:47 pm
Forum: Mac OSX
Topic: COCOA translation
Replies: 6
Views: 5441

Re: COCOA translation

wich Effekt has this line @ Cocoa ? so we can write the code.
by True29
Sat May 23, 2015 10:21 pm
Forum: Coding Questions
Topic: Shear a sprite according to a specific angle ?
Replies: 4
Views: 1751

Re: Shear a sprite according to a specific angle ?

i think photoshop do a little bit antialiasing.
by True29
Sat Apr 25, 2015 7:42 pm
Forum: Game Programming
Topic: Simple CarPhysik , need help ;) c# to pb
Replies: 3
Views: 4255

Re: Simple CarPhysik , need help ;) c# to pb

hm bad thanks for your try ;)
by True29
Sat Apr 25, 2015 12:38 pm
Forum: Game Programming
Topic: Simple CarPhysik , need help ;) c# to pb
Replies: 3
Views: 4255

Simple CarPhysik , need help ;) c# to pb

Hallo ,

i had found on this site
http://gamedev.stackexchange.com/questions/55857/car-movement-in-2d-dimension
a simple looking carphysik.
now after implement it , my car move without do something ^^

perhaps somebody see my mistake ;) thanks for help.

code from site:

Vector2 position;
Vector2 ...
by True29
Thu Apr 23, 2015 11:04 am
Forum: Windows
Topic: Adding icon to exe
Replies: 5
Views: 3700

Re: Adding icon to exe

perhaps wrong size of icon ?

my icon has 48x48
greets.
by True29
Wed Apr 22, 2015 8:32 pm
Forum: Applications - Feedback and Discussion
Topic: Beta - TheHacker
Replies: 0
Views: 2673

Beta - TheHacker

translated from german to english ;)

http://fs1.directupload.net/images/150421/temp/ff3drrsl.png

platform:
windows 32/64

somehow made me the movie Who Am I moved to something as programming mini game after.
here's a first impression of the first version, currently I'm still not sure if I ...
by True29
Tue Jun 10, 2014 8:57 pm
Forum: Announcement
Topic: beta snake
Replies: 16
Views: 9952

Re: beta snake

hi , menu is little bit lagging. example the screen fx windows 8 <

hm , not realy better.
i go from last possition in menü down he goes to first position ok.
but for this he needs realy long time , the effect while this is realy slow and it takes 2-3 seconds.
Greets
by True29
Tue Jun 10, 2014 11:51 am
Forum: Announcement
Topic: beta snake
Replies: 16
Views: 9952

Re: beta snake

hi , menu is little bit lagging. example the screen fx
windows 8 <
by True29
Fri May 09, 2014 4:56 pm
Forum: Applications - Feedback and Discussion
Topic: Slotgame - Gravity
Replies: 10
Views: 8263

Re: Slotgame - Gravity

@em_uk
its a Slot Game , so you can Spin - Gamble change bet etc.

Fonts are in TF = Typeface from Stargate.
Greets.
by True29
Wed Apr 02, 2014 7:36 pm
Forum: Game Programming
Topic: ParticleSystem , Start - Endsprite with loop possible ?
Replies: 2
Views: 3468

Re: ParticleSystem , Start - Endsprite with loop possible ?

have found a solution ;)

to integrated a Animation system in the ParticleSystem to Animation the Sprites.

thanks.
closed.
by True29
Wed Apr 02, 2014 11:40 am
Forum: Game Programming
Topic: ParticleSystem , Start - Endsprite with loop possible ?
Replies: 2
Views: 3468

ParticleSystem , Start - Endsprite with loop possible ?

Hello Greet;)
sorry for the Comic thread title a lot to me no better man one;)

I have a Particlesystem in which I can specify the start and endSprite for the lifetime will then change the sprite.
Now I would like that when I set a flag loop = True, he when he starts at the end reached is at 0.
Kp ...
by True29
Mon Mar 31, 2014 3:25 pm
Forum: Applications - Feedback and Discussion
Topic: Slotgame - Gravity
Replies: 10
Views: 8263

Re: Slotgame - Gravity

- v 3.0 date 31.3.2014
Changes:
+ New icon animation
+ New RespinAnimation
+ new extra ScatterAnimation
+ Fireworks animation with circuit gain> max.
+ Features are unlocked with 2 Scatters, and can then be off and selected.
unlocking is valid only for the specific use.
Free games reset all features ...
by True29
Wed Mar 19, 2014 5:53 pm
Forum: Coding Questions
Topic: Looking for Steam APi Include/Wrapper (Steamworker)
Replies: 1
Views: 856

Looking for Steam APi Include/Wrapper (Steamworker)

Hello ,
have somebody write a Inlude/Wrapper for it ?

Greets.