Search found 7 matches

by vladimir
Fri May 24, 2013 7:43 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 543069

Re: MP3D Engine Alpha 31

User_Russian wrote: А с той что в архиве (он похоже что из первого поста), работает нормально.
ну да это он и есть, просто давно его храню на облочном сервисе гугла.
хм.. так то то что я дал архив, есть в первом посте)) вторая ссылка, у меня она работает нормально. вот http://www.flasharts.de/mpz/mp3d_31_x86.zip
by vladimir
Fri May 24, 2013 6:36 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 543069

Re: MP3D Engine Alpha 31

mpz hello! I have a problem in TileEngine, I created a map of 10x15 (Tile size 32px) 320x480 game window.
My Code
EP_Init2dMap()

MP_Graphics3D(800,600,32,2)
MP_AmbientSetLight(RGB(63, 58, 60))
EP_SetGFXPath("gfx")
EP_LoadMap("map00[Converted].Map")


While Not MP_KeyHit(#PB_Key_Escape) And Not ...
by vladimir
Fri May 24, 2013 6:22 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 543069

Re: MP3D Engine Alpha 31

User_Russian wrote:
This library leads to crash pbcompiler.exe
PB 5.11 x86.
у меня все отлично работает по пробуй загрузить этот архив, он у меня стоит на версии 5.11 x86
by vladimir
Sun Dec 09, 2012 8:37 am
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 543069

Re: MP3D Engine Alpha 31

hello guys! I wanted to do something like normal buttons, and wanted to ask you may have an easier way? MP_PickSprite I think does not suit me.
This is what I wrote)
Procedure AR_createButton(sprite,x,y,button)
If MP_MouseButtonDown(button)
If WindowMouseX(0) >= x And WindowMouseX(0) < (x + MP ...
by vladimir
Thu Oct 04, 2012 12:39 am
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 543069

Re: MP3D Engine Alpha 31

Michael thanks, it helped me :)
by vladimir
Fri Sep 21, 2012 7:08 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 543069

Re: MP3D Engine Alpha 31

applePi wrote:Hi
your program works okay with me, the small square hit the ground and then stop upon collision.
here is the sprites for who may want to try the program
my images as your own, just as bmp :)
by vladimir
Thu Sep 20, 2012 4:31 pm
Forum: Applications - Feedback and Discussion
Topic: MP3D Engine Alpha 33
Replies: 1056
Views: 543069

Re: MP3D Engine Alpha 31

Hello! Help please with an example, detection of collisions of two sprites, I tried to make itself, but it defines not so precisely.
Here my code

;UsePNGImageDecoder()


;{
#width = 640 ; height wondow
#height = 480 ; width window
;}

MP_Graphics3D(#width,#height,32,2)
MP_VSync(1)
SetWindowTitle(0 ...