Search found 104 matches

by box_80
Fri Feb 14, 2025 9:24 pm
Forum: Announcement
Topic: PureBasic 6.20 is out !
Replies: 148
Views: 76720

Re: PureBasic 6.20 is out !

Thank you again Fred and PB team. :D
by box_80
Sun Dec 22, 2024 5:17 am
Forum: Announcement
Topic: PureBasic 6.20 is out !
Replies: 148
Views: 76720

Re: PureBasic 6.20 beta 2 is out !

Thanks for the update and happy holidays everyone. :D
by box_80
Sat Mar 30, 2024 11:15 pm
Forum: 3D Programming
Topic: Ocean v2 (shader OpenGL)
Replies: 24
Views: 12044

Re: Ocean v2 (shader OpenGL)

Nice waves, I would not even though how much detail could be put in the ocean landscape.
by box_80
Fri Mar 29, 2024 7:48 am
Forum: Announcement
Topic: PureBasic 6.10 LTS is out !
Replies: 344
Views: 107696

Re: PureBasic 6.10 LTS is out !

Thanks :D
by box_80
Fri Feb 16, 2024 1:32 am
Forum: 3D Programming
Topic: How do I put different textures on the sides of a cube?
Replies: 9
Views: 1661

Re: How do I put different textures on the sides of a cube?

If you want to make a six sided dice. What you want to do is make a mesh in blender or another 3d modeling software, where you can set the uv coordinates for the faces of the mesh with a texture and use LoadMesh. Using CreateCube don't allow much control over the UV coordinates of the mesh. You ...
by box_80
Sun Feb 19, 2023 6:11 pm
Forum: 3D Programming
Topic: [Source] Quake 2 MD2 model loader for OGRE
Replies: 9
Views: 2668

Re: [Source] Quake 2 MD2 model loader for OGRE

Thanks for sharing. I agree that even a old 3d format can be useful in games. Depending on the game, A lot features of a newer 3d format is not even used. I welcome any tool that would help with PB ogre 3d.
by box_80
Sat Feb 04, 2023 11:55 pm
Forum: Announcement
Topic: PureBasic 6.01 LTS is released !
Replies: 92
Views: 33195

Re: PureBasic 6.01 beta 3 is available

Thanks for the bug fixes.
by box_80
Tue Jul 19, 2022 10:30 pm
Forum: 3D Programming
Topic: PB 6.00 - Shader test
Replies: 18
Views: 5125

Re: PB 6.00 - Shader test

When looking at it again. There is a small imperfection. Kind hope it was something minor to fix, but more it think about it. It probability a glitch. Have to change my opinion to not working perfectly.
by box_80
Thu Jul 14, 2022 5:04 pm
Forum: 3D Programming
Topic: PB 6.00 - Shader test
Replies: 18
Views: 5125

Re: PB 6.00 - Shader test

Seem to work with my old GeForece 8400 GS graphic card.
by box_80
Sat Jun 25, 2022 4:50 pm
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 211440

Re: PureBasic 6.00 released !

Thanks for continued support of this amazing software PB team. :D
by box_80
Sat May 07, 2022 3:36 am
Forum: Coding Questions
Topic: Problems with AttachEntityObject
Replies: 1
Views: 552

Re: Problems with AttachEntityObject

Its probability a bug.
by box_80
Fri May 06, 2022 9:48 pm
Forum: Coding Questions
Topic: Problems with AttachEntityObject
Replies: 1
Views: 552

Problems with AttachEntityObject

Hello, I wondering if I may have found a bug with AttachEntityObject. It will not show the camera view on the texture. It works with PureBasic LTS 572, in OpenGl and Direct X. But not PureBasic 6 beta 7 on my computer. I am using window 7 64 bit.

The code I am using in AttachEntityObject3 ...
by box_80
Sun Mar 06, 2022 12:09 am
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 211440

Re: PureBasic 6.00 Beta 5 released !

Thanks PB Team!! :D
by box_80
Wed Mar 02, 2022 1:55 am
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 211440

Re: PureBasic 6.00 Beta 4 released !


concerning 3D, there are many other instructions (notably the creation of shaders in the code (+ predefined shaders) and the manual creation of skeleton and animations)

note the b4 is bugged concerning SetMaterialColor parameter Type :
#PB_Material_AmbientColor ->1
#PB_Material_DiffuseColor ->2 ...