Search found 6 matches

by RaverDave
Thu Feb 12, 2004 2:01 pm
Forum: Coding Questions
Topic: How do I...
Replies: 1
Views: 1348

How do I...

Read into some sort of array loads of sprites from a bitmap,as to create selectable tiles,in this case 32x16 sized tiles! So I want to grab all sprites from a bitmap?!And store them in such a way that they are selectable by simply pressing + and - to scroll through em!
by RaverDave
Sun Feb 08, 2004 7:21 am
Forum: Game Programming
Topic: free game engines
Replies: 4
Views: 3372

There's a few engines here: www.ambrosine.com/resource.html ..Pretty old place actually,some game engines are free,some are not?! Also has other bits n bats...
Man how do you do the links..Ah sod it..who CaReZ!! ;)
by RaverDave
Fri Feb 06, 2004 11:33 am
Forum: Coding Questions
Topic: negating a value
Replies: 2
Views: 1207

hehe,man that was simple,i didnt think you could do that,i have done it that same way b4 in a c++ style language!!LoL...ok thanks..Works fine
by RaverDave
Fri Feb 06, 2004 11:16 am
Forum: Coding Questions
Topic: negating a value
Replies: 2
Views: 1207

negating a value

Hello again!!
I was wondering, is there a command to negate a value,that is to say,I want to start off at a random speed, which i have done, but when it hits the edge of the screen i want it to totally negate its speed, so lets say the speed was a value of 4, I want it to hit the edge of the screen ...
by RaverDave
Wed Feb 04, 2004 5:58 am
Forum: Coding Questions
Topic: Tile editor
Replies: 5
Views: 2303

!! :D !!

Hey, thanks for the nice warm reception! I nearly put my slippers on there! :D
Ok, whats with all the germans(runs for cover!!) hehe, just kidding..

These editors look rather Cool!I wouldnt mind abit of english in them though!! Thorsten's editor, well I cant make it out much, looks abit naked,I ...
by RaverDave
Tue Feb 03, 2004 1:02 am
Forum: Coding Questions
Topic: Tile editor
Replies: 5
Views: 2303

Tile editor

Hello!! ;)
I was just wondering if anyone has done a tile editor using PureBasic!I have seen a few done in other programs, namely Div Games Studio, the way that was done was just pasting tiles onto a large map(or sprite if you wish for PB's sake) of course a large bitmap would be abit costly with ...