It's the result of a competition.
The challenge was to get a commodore BASIC ROM and a 8 bit CPU emulation working in 8 hours.
If you take a look in the source code you will see there isn't a real video or sound chip emulation.
My code is open source and you can translate it to PB and add missing ...
Search found 10 matches
- Wed Apr 04, 2012 9:05 pm
- Forum: Off Topic
- Topic: Commodore BASIC for OS X
- Replies: 11
- Views: 2038
- Thu Mar 29, 2012 1:17 pm
- Forum: Tricks 'n' Tips
- Topic: SetParent for Linux and Windows
- Replies: 7
- Views: 3484
Re: SetParent for Linux and Windows
Should be more safe now.
(see at first post)
DJ.
(see at first post)
DJ.
- Thu Mar 29, 2012 12:55 am
- Forum: Tricks 'n' Tips
- Topic: SetParent for Linux and Windows
- Replies: 7
- Views: 3484
Re: SetParent for Linux and Windows
and for multiprocessor, it is better to use integer for handles The result of XXXId() are handles and can be pointers * or integers
but in my "pseudo code" the params #child and #parent are only numbers
and the range of 32 bit numbers are more than you will ever use in any PB application.
Or do ...
but in my "pseudo code" the params #child and #parent are only numbers
and the range of 32 bit numbers are more than you will ever use in any PB application.
Or do ...
- Tue Mar 27, 2012 11:49 pm
- Forum: Off Topic
- Topic: Commodore BASIC for OS X
- Replies: 11
- Views: 2038
Re: Commodore BASIC for OS X
I wrote this two years ago in 8 hours
I's a real 6502 CPU emulator not only the commodore BASIC V2.0
try it out if you like
DJ.
http://www.alice-dsl.net/d.j.peters/c64/c6401.png
[escape] = quit
[F2] = save commodore basic program
[F3] = load commodore basic program
Download windows binary: c64 ...
I's a real 6502 CPU emulator not only the commodore BASIC V2.0
try it out if you like
DJ.
http://www.alice-dsl.net/d.j.peters/c64/c6401.png
[escape] = quit
[F2] = save commodore basic program
[F3] = load commodore basic program
Download windows binary: c64 ...
- Tue Mar 27, 2012 11:32 pm
- Forum: Tricks 'n' Tips
- Topic: SetParent for Linux and Windows
- Replies: 7
- Views: 3484
SetParent for Linux and Windows
The most of you (hardcore coders) knows that a PB child window is a bit misspelled.
A real child window exist only inside the client region of it's parent.
How ever I searched the forum and found more than 50 times SetParent_ the WINDOWS API command
but nothing about Linux. (or I'm blind)
here are ...
A real child window exist only inside the client region of it's parent.
How ever I searched the forum and found more than 50 times SetParent_ the WINDOWS API command
but nothing about Linux. (or I'm blind)
here are ...
- Mon Mar 26, 2012 8:20 pm
- Forum: Game Programming
- Topic: [PB4.31] Car Physics (based on Marco Monster's Tutorial)
- Replies: 27
- Views: 19817
Re: [PB4.31] Car Physics (based on Marco Monster's Tutorial)
you made my day, thank you very mutch.Comtois wrote:It isn't documented , you can try this ...
But how do you know about none documented command and there are more ?
edit:
I found it out self by looking to the pb lib's with an hex editor.

DJ.
- Mon Mar 26, 2012 8:14 pm
- Forum: Applications - Feedback and Discussion
- Topic: Pure OpenGL demo. (good looking car rendering)
- Replies: 7
- Views: 5257
Re: Pure OpenGL demo. (good looking car rendering)
There are two primary open questions in my mind.
1) does it works without any changes on a 64 bit Linux ?
2) Is a pure basic window on mac a GTK window too ?
DJ.
1) does it works without any changes on a 64 bit Linux ?
2) Is a pure basic window on mac a GTK window too ?
DJ.
- Mon Mar 26, 2012 5:06 pm
- Forum: Applications - Feedback and Discussion
- Topic: Pure OpenGL demo. (good looking car rendering)
- Replies: 7
- Views: 5257
Re: Pure OpenGL demo. (good looking car rendering)
The demo works under Windows 7 64 bit (exe compiled as 64 bit). Good to know thank you for testing.
Only thing the objects are more near to the viewer when I compile from the source. You can set the camera position glTranslatef().
Is this the model format used ? http://www.c3d.org/ No it's my ...
Only thing the objects are more near to the viewer when I compile from the source. You can set the camera position glTranslatef().
Is this the model format used ? http://www.c3d.org/ No it's my ...
- Mon Mar 26, 2012 3:06 am
- Forum: Game Programming
- Topic: [PB4.31] Car Physics (based on Marco Monster's Tutorial)
- Replies: 27
- Views: 19817
Re: [PB4.31] Car Physics (based on Marco Monster's Tutorial)
hello Kelebrindae
I read your version of simple car physics,
good job.
I'm working on simple car physics too.
Here are one video (the first in the list) if you like.
Next step are the OpenGL car rendering engine.
(I posted a demo today)
Normaly i would use OGRE with PureBasic but the most ...
I read your version of simple car physics,
good job.
I'm working on simple car physics too.
Here are one video (the first in the list) if you like.
Next step are the OpenGL car rendering engine.
(I posted a demo today)
Normaly i would use OGRE with PureBasic but the most ...
- Mon Mar 26, 2012 2:01 am
- Forum: Applications - Feedback and Discussion
- Topic: Pure OpenGL demo. (good looking car rendering)
- Replies: 7
- Views: 5257
Pure OpenGL demo. (good looking car rendering)
I tryed OpenGL without Engine3D and Sprite 3D.
Here are the result: for Linux and Windows x86 ~11MB zip file (~28MB extracted) source code included.
Download: PureOpenGLDemo.zip
Wold be cool if someone can test it on 64 bit Linux/Windows too.
Thank you
DJ.
PureBasiuc Gtk window as OpenGL ...
Here are the result: for Linux and Windows x86 ~11MB zip file (~28MB extracted) source code included.
Download: PureOpenGLDemo.zip
Wold be cool if someone can test it on 64 bit Linux/Windows too.
Thank you
DJ.
PureBasiuc Gtk window as OpenGL ...