Search found 591 matches
- Wed Jun 11, 2025 8:18 am
- Forum: Game Programming
- Topic: Pure2048
- Replies: 31
- Views: 2406
Re: Pure2048
Here's a nice version of the famous 2048 game. Thanks for sharing. I really like it 
- Tue Apr 29, 2025 2:18 pm
- Forum: Announcement
- Topic: [GAME] ONET Monsters
- Replies: 22
- Views: 4977
Re: [GAME] ONET Monsters
Hello. Thanks for this stimulating game when I have a moment to procrastinate 
- Thu Mar 09, 2023 4:36 pm
- Forum: Coding Questions
- Topic: Recover duration mp3 file
- Replies: 19
- Views: 2833
Re: Recover duration mp3 file
Tested with PB 6.0 - Another solution with FMODEX.
Download the include and the 32 and 64 bits dll hosted on the GitHub collaborative platform.
:arrow: GitHub https://github.com/pbcodex/FMODEX-MIN-UNICODE
:arrow: LienDirect https://github.com/pbcodex/FMODEX-MIN-UNICODE/archive/refs/heads/master ...
Download the include and the 32 and 64 bits dll hosted on the GitHub collaborative platform.
:arrow: GitHub https://github.com/pbcodex/FMODEX-MIN-UNICODE
:arrow: LienDirect https://github.com/pbcodex/FMODEX-MIN-UNICODE/archive/refs/heads/master ...
- Mon Aug 01, 2022 12:52 am
- Forum: 3D Programming
- Topic: PB 6.00 - Shader test
- Replies: 18
- Views: 5125
Re: PB 6.00 - Shader test
I get the same result as DK_PETER.


- Fri Jan 22, 2021 12:57 pm
- Forum: Game Programming
- Topic: Red frame
- Replies: 16
- Views: 10276
Re: Red frame
yes
- Tue Dec 29, 2020 3:44 pm
- Forum: Coding Questions
- Topic: OpenGLGadget + txt = impossible [ok]
- Replies: 16
- Views: 5477
Re: OpenGLGadget + txt = impossible
I was offered different solutions which are more than 100 lines of code and which do not satisfy me. Strange. It seemed to me that this request was resolved. You had a simple solution on December 11th ;)
< 100 Lines ; Texte affiché sur une image RGBA
Procedure glDrawtext(x.f, y.f, Text.s, Font ...
< 100 Lines ; Texte affiché sur une image RGBA
Procedure glDrawtext(x.f, y.f, Text.s, Font ...
- Tue Dec 22, 2020 6:32 pm
- Forum: 3D Programming
- Topic: Volume 3D correction test
- Replies: 1
- Views: 3156
Volume 3D correction test
■ PB 5.73 (x64)
Hello. This code is a 3D perspective correction test.
I wanted to use the CameraProjectionMode() function but it doesn't work, so I used the ResizeCamera() function to correct the 3D perspective. Enumeration window
#mf
EndEnumeration
; Window
Global Event, ww = 1024, wh = 768 ...
Hello. This code is a 3D perspective correction test.
I wanted to use the CameraProjectionMode() function but it doesn't work, so I used the ResizeCamera() function to correct the 3D perspective. Enumeration window
#mf
EndEnumeration
; Window
Global Event, ww = 1024, wh = 768 ...
- Thu Dec 17, 2020 2:20 pm
- Forum: Off Topic
- Topic: ad-free file hosting reccomendations
- Replies: 11
- Views: 5810
Re: ad-free file hosting reccomendations
■ You can use PCloud.10 GB for free without advertising.
Example download of the excellent PBedit.pb
https://u.pcloud.link/publink/show?code=XZWN74XZIm2rljXMQnhUrfCqWeytH4P7WmDy
■ You can also create your own hosting in 5 minutes on a shared server with OwnCloud.
Example download of the ...
Example download of the excellent PBedit.pb
https://u.pcloud.link/publink/show?code=XZWN74XZIm2rljXMQnhUrfCqWeytH4P7WmDy
■ You can also create your own hosting in 5 minutes on a shared server with OwnCloud.
Example download of the ...
- Tue Dec 15, 2020 3:00 pm
- Forum: Coding Questions
- Topic: Generator of mountains and rocks
- Replies: 5
- Views: 2530
Re: Generator of mountains and rocks
I was inspired with this link http://pcg.worldof.xyz/ 

- Mon Dec 14, 2020 7:15 pm
- Forum: Coding Questions
- Topic: Generator of mountains and rocks
- Replies: 5
- Views: 2530
Re: Generator of mountains and rocks
2D OpenGL. Only Polygons. Mountains, Sky & Moon :mrgreen: EnableExplicit
Global Scene, ww = 1024, wh = 600
; Plan de l'application
Declare Start()
Declare Render()
Declare Sky(Gadget, Color, Stars.i = 100, StarColor = $FFFFFFFF , OpacityMin.f=0.5, SizeMin = 1, SizeMax = 3)
Declare DrawMoon(Gadget ...
Global Scene, ww = 1024, wh = 600
; Plan de l'application
Declare Start()
Declare Render()
Declare Sky(Gadget, Color, Stars.i = 100, StarColor = $FFFFFFFF , OpacityMin.f=0.5, SizeMin = 1, SizeMax = 3)
Declare DrawMoon(Gadget ...
- Fri Dec 04, 2020 4:00 pm
- Forum: Coding Questions
- Topic: Polygon "crescent moon"
- Replies: 12
- Views: 3661
Re: Polygon "crescent moon"
EnableExplicit
Global Scene, ww = 800, wh = 600
; Summary
Declare Start()
Declare Render()
Declare DrawMoon(x.f, y.f, Width.f, Height.f, Fullness.f = 1, Color.i = $FFFFFFFF, Angle.f = 0)
Declare Exit()
Start()
Procedure Start()
OpenWindow(#PB_Any, 0, 0, ww, wh, "OpenGL : Draw Moon", #PB ...
Global Scene, ww = 800, wh = 600
; Summary
Declare Start()
Declare Render()
Declare DrawMoon(x.f, y.f, Width.f, Height.f, Fullness.f = 1, Color.i = $FFFFFFFF, Angle.f = 0)
Declare Exit()
Start()
Procedure Start()
OpenWindow(#PB_Any, 0, 0, ww, wh, "OpenGL : Draw Moon", #PB ...
- Thu Sep 24, 2020 2:54 pm
- Forum: Applications - Feedback and Discussion
- Topic: PBEdit - a Canvas-based Texteditor
- Replies: 103
- Views: 42135
Re: PBEdit - a Canvas-based Texteditor
Whoooo! I love it. Congratulations for this code
- Thu Jul 23, 2020 12:36 pm
- Forum: Coding Questions
- Topic: Download from FTP to memory
- Replies: 4
- Views: 2008
Re: Download from FTP to memory
Hello Jac. Are the files accessible with the http protocol ?
- Mon Jul 20, 2020 2:04 pm
- Forum: 3D Programming
- Topic: [SOLVED] I would like Sinbad to stop sliding on the floor:)
- Replies: 22
- Views: 12762
Re: [SOLVED] I would like Sinbad to stop sliding on the floo
With the CreateWater() function this is not possible.DK_PETER wrote:You have to think tiny..
But I'm convinced. Thank you also for this obvious solution

Code: Select all
SoundListenerLocate(EntityX(Player), EntityY(player), EntityZ(Player))
- Sun Jul 19, 2020 10:34 am
- Forum: 3D Programming
- Topic: Same variable to create several entities
- Replies: 2
- Views: 4617
Re: Same variable to create several entities
I don't think it matters if you don't want entity control. Thank you for your answer.