Search found 603 matches
- Wed Jan 07, 2026 12:36 pm
- Forum: Coding Questions
- Topic: [Resolved] PB 6.30 WebViewGadget & Tab Key freeze
- Replies: 9
- Views: 1006
Re: PB 6.30 WebViewGadget & Tab Key freeze
Resolved with PureBasic 6.30 beta 7. Thanks, Fred 
- Fri Dec 26, 2025 11:43 am
- Forum: Coding Questions
- Topic: [Resolved] PB 6.30 WebViewGadget & Tab Key freeze
- Replies: 9
- Views: 1006
Re: PB 6.30 WebViewGadget & Tab Key freeze
Thank you for your help. Using SetWindowLongPtr_ as suggested by breeze4me solves my current issue. I hope this Tab key bug will be fixed soon. I will continue to explore this new WebGadget.
- Fri Dec 19, 2025 11:36 pm
- Forum: Coding Questions
- Topic: [Resolved] PB 6.30 WebViewGadget & Tab Key freeze
- Replies: 9
- Views: 1006
Re: PB 6.30 WebViewGadget & Tab Key freeze
Hello Infratec,
The Tab key allows you to navigate from one input field to another. You can click on the submit button to validate the form. If the user presses the Tab key again to return to the first input field, the application freezes.
The Tab key allows you to navigate from one input field to another. You can click on the submit button to validate the form. If the user presses the Tab key again to return to the first input field, the application freezes.
- Fri Dec 19, 2025 7:36 pm
- Forum: Coding Questions
- Topic: [Resolved] PB 6.30 WebViewGadget & Tab Key freeze
- Replies: 9
- Views: 1006
Re: PB 6.30 WebViewGadget & Tab Key freeze
I simplified the code:
- Removed the JavaScript,
- Removed the callback.
EnableExplicit
Enumeration
#app
#webview
EndEnumeration
; HTML Code
Define Html.s = ~"<!DOCTYPE html>\n" +
~"<html>\n" +
~"<body>\n" +
~"\n" +
~"<label>First name:</label><br>\n" +
~"<input type=\"text\" id=\"fname ...
- Removed the JavaScript,
- Removed the callback.
EnableExplicit
Enumeration
#app
#webview
EndEnumeration
; HTML Code
Define Html.s = ~"<!DOCTYPE html>\n" +
~"<html>\n" +
~"<body>\n" +
~"\n" +
~"<label>First name:</label><br>\n" +
~"<input type=\"text\" id=\"fname ...
- Fri Dec 19, 2025 7:25 pm
- Forum: Coding Questions
- Topic: [Resolved] PB 6.30 WebViewGadget & Tab Key freeze
- Replies: 9
- Views: 1006
[Resolved] PB 6.30 WebViewGadget & Tab Key freeze
Hello,
I am currently exploring WebViewGadget (PB 6.30) and how to communicate variables between JavaScript and PureBasic.
This code displays a small form consisting of three HTML tags: First Name, Last Name, and a “Submit” button to send the data to PureBasic variables.
EnableExplicit ...
I am currently exploring WebViewGadget (PB 6.30) and how to communicate variables between JavaScript and PureBasic.
This code displays a small form consisting of three HTML tags: First Name, Last Name, and a “Submit” button to send the data to PureBasic variables.
EnableExplicit ...
- Wed Dec 10, 2025 11:41 am
- Forum: Bugs - Windows
- Topic: 6.30 Beta 5 - ScreenEventType() undefined value
- Replies: 2
- Views: 567
Re: 6.30 Beta 5 - ScreenEventType() undefined value
The information was in the Beta 5 documentation. That's why I pointed out this omission 😉
ScreenEventType()
Syntax
Result = ScreenEventType()
Description
After a ScreenWindowEvent() function, use this function to determine of which type the event is.
Parameters
None.
Return value ...
ScreenEventType()
Syntax
Result = ScreenEventType()
Description
After a ScreenWindowEvent() function, use this function to determine of which type the event is.
Parameters
None.
Return value ...
- Wed Dec 10, 2025 11:30 am
- Forum: Feature Requests and Wishlists
- Topic: PB 6.30 - SetScreenActiveGadget(#Gadget)
- Replies: 2
- Views: 575
Re: PB 6.30 - SetScreenActiveGadget(#Gadget)
That's great! Thank you very much
- Tue Dec 09, 2025 2:14 pm
- Forum: Bugs - Windows
- Topic: 6.30 Beta 5 - ScreenEventType() undefined value
- Replies: 2
- Views: 567
6.30 Beta 5 - ScreenEventType() undefined value
#PB_ScreenEventType_Focus , #PB_ScreenEventType_LostFocus and #PB_ScreenEventType_Change undefined 
- Tue Dec 09, 2025 2:06 pm
- Forum: Feature Requests and Wishlists
- Topic: PB 6.30 - SetScreenActiveGadget(#Gadget)
- Replies: 2
- Views: 575
PB 6.30 - SetScreenActiveGadget(#Gadget)
Hello. Thank you for this new Beta 5 version of PureBasic 6.30.
Would it be possible to have a SetScreenActiveGadget(#Gadget) function to activate (place the keyboard focus on) the gadget specified by the given gadget number ?
Thank you in advance for this new feature (if possible).
Would it be possible to have a SetScreenActiveGadget(#Gadget) function to activate (place the keyboard focus on) the gadget specified by the given gadget number ?
Thank you in advance for this new feature (if possible).
- Thu Dec 04, 2025 3:34 pm
- Forum: Applications - Feedback and Discussion
- Topic: Word Clock and Moon Phases
- Replies: 9
- Views: 1792
- Thu Dec 04, 2025 3:17 pm
- Forum: General Discussion
- Topic: PB Discord Link
- Replies: 12
- Views: 1851
Re: PB Discord Link
The current English, German, and French forums are indeed essential. Discord is a complement for dynamic conversations on topics related to PureBasic, but also on other topics that have no place in the PureBasic forums. We also get to know each other better on Discord 😉
Discord is noisy.
I prefer ...
Discord is noisy.
I prefer ...
- Wed Dec 03, 2025 3:33 pm
- Forum: Coding Questions
- Topic: Simple PB code editor
- Replies: 28
- Views: 2778
Re: Simple PB code editor
Coucou KCC 😉
The project is 9 years old, but the code works with PB 6.30 Beta3.
The goal is to create a step-by-step text editor.
Indentation, line numbering, autocompletion, folding, and syntax highlighting.
Copy and paste and text saving are missing.
■ Download : https://github.com/pbcodex ...
The project is 9 years old, but the code works with PB 6.30 Beta3.
The goal is to create a step-by-step text editor.
Indentation, line numbering, autocompletion, folding, and syntax highlighting.
Copy and paste and text saving are missing.
■ Download : https://github.com/pbcodex ...
- Wed Jun 11, 2025 8:18 am
- Forum: Game Programming
- Topic: Pure2048
- Replies: 31
- Views: 8223
Re: Pure2048
Here's a nice version of the famous 2048 game. Thanks for sharing. I really like it 
- Tue Apr 29, 2025 2:18 pm
- Forum: Announcement
- Topic: [GAME] ONET Monsters
- Replies: 22
- Views: 9262
Re: [GAME] ONET Monsters
Hello. Thanks for this stimulating game when I have a moment to procrastinate 
- Thu Mar 09, 2023 4:36 pm
- Forum: Coding Questions
- Topic: Recover duration mp3 file
- Replies: 19
- Views: 3346
Re: Recover duration mp3 file
Tested with PB 6.0 - Another solution with FMODEX.
Download the include and the 32 and 64 bits dll hosted on the GitHub collaborative platform.
:arrow: GitHub https://github.com/pbcodex/FMODEX-MIN-UNICODE
:arrow: LienDirect https://github.com/pbcodex/FMODEX-MIN-UNICODE/archive/refs/heads/master ...
Download the include and the 32 and 64 bits dll hosted on the GitHub collaborative platform.
:arrow: GitHub https://github.com/pbcodex/FMODEX-MIN-UNICODE
:arrow: LienDirect https://github.com/pbcodex/FMODEX-MIN-UNICODE/archive/refs/heads/master ...