Search found 27 matches
- Mon May 27, 2024 9:56 pm
- Forum: Announcement
- Topic: PureBasic 6.11 LTS is out !
- Replies: 70
- Views: 40012
Re: PureBasic 6.11 LTS Beta 3 is ready for testing !
I just want to say that I'm really happy with the current state of Purebasic (PB 6.11 LTS B3). My biggest project had some problems with compiling during the early versions of the C compiler, but it compiles without a hitch the past few versions and everything works as expected as far as I can tell ...
- Mon Oct 24, 2022 10:23 am
- Forum: Coding Questions
- Topic: [PB 6.0 LTS] InitJoystick() leaks memory
- Replies: 2
- Views: 401
Re: [PB 6.0 LTS] InitJoystick() leaks memory
It looks like it was caused by a driver (vjoy) not playing nicely with purebasic. I uninstalled it and the memory leak is gone. I guess this thread can be removed.
- Mon Oct 24, 2022 9:58 am
- Forum: Coding Questions
- Topic: [PB 6.0 LTS] InitJoystick() leaks memory
- Replies: 2
- Views: 401
[PB 6.0 LTS] InitJoystick() leaks memory
According to the manual InitJoystick() can be called repeatedly to count the number of joysticks connected, but every time this function is called some memory is leaked.
You can test it by running the following code and looking at the task manager:
Repeat
InitJoystick()
Forever
Edit: It ...
You can test it by running the following code and looking at the task manager:
Repeat
InitJoystick()
Forever
Edit: It ...
- Sat Jul 10, 2021 5:16 pm
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 211450
Re: PureBasic 6.00 Alpha 3 released !
Alpha 3 seems to work fine with my 16k+ lines program, which makes use of pretty much every aspect of the PB language. Very good work, Fred.
Question: Could this change eventually result in supporting ARM devices?

Question: Could this change eventually result in supporting ARM devices?
- Tue Jun 14, 2016 10:38 pm
- Forum: Announcement
- Topic: PureBasic 5.50 final is out !
- Replies: 132
- Views: 74783
Re: PureBasic 5.50 beta 1 is out
Good work. Any chance for ogre terrain paging in a future update?
- Sun Sep 13, 2015 8:37 pm
- Forum: Coding Questions
- Topic: Clear webgadget cookies
- Replies: 1
- Views: 1359
Clear webgadget cookies
Hello. Is it possible to clear all webgadget cookies / persistent data without running InetCpl.cpl?
Thanks
Thanks
- Wed Aug 26, 2015 3:57 pm
- Forum: Coding Questions
- Topic: (COMMate) simulate keypress
- Replies: 2
- Views: 1133
Re: (COMMate) simulate keypress
Thanks for the response. My project uses commate plus, so I would like to use that instead of another library, if possible.
- Tue Aug 25, 2015 11:21 pm
- Forum: Coding Questions
- Topic: (COMMate) simulate keypress
- Replies: 2
- Views: 1133
(COMMate) simulate keypress
Is it possible to simulate a keypress in an input DOM element in the webgadget? If so, can someone do me a favor and share some example code?
Thank you.
Thank you.
- Sat May 31, 2014 5:43 pm
- Forum: Announcement
- Topic: PureBasic 5.30 beta 9 released!
- Replies: 195
- Views: 91494
Re: PureBasic 5.30 beta 1 released!
Thanks for the update! I was really hoping to see Ogre 1.9 features. Is there any plans for that in a future version?
- Fri Nov 29, 2013 8:52 am
- Forum: Off Topic
- Topic: Ogre 1.9 Stable Released
- Replies: 0
- Views: 742
Ogre 1.9 Stable Released
I'm looking forward to some of these new features being implemented in a future version of PB. The terrain features in particular.
http://www.ogre3d.org/2013/11/24/ogre3d ... -as-stable

http://www.ogre3d.org/2013/11/24/ogre3d ... -as-stable
- Thu Sep 12, 2013 4:37 pm
- Forum: 3D Programming
- Topic: Terrain Paging integrated?
- Replies: 6
- Views: 3329
Re: Terrain Paging integrated?
Unfortunately not. We can render large terrain, but there's no support for paging it. I believe this is a limitation of Ogre which is supposed to be addressed in Ogre 1.9.
- Mon Jul 29, 2013 11:30 am
- Forum: Coding Questions
- Topic: DrawText() -- black font?
- Replies: 3
- Views: 792
Re: DrawText() -- black font?
The default font size is too big for the 20x16 image. So load a a smaller font, ie:
nWidth=16:nHeight=16:nTemp.f=99.9
LoadFont(0,"Arial",8)
hImage = CreateImage(#PB_Any, nWidth + 4, nHeight, 32, RGB(212,208,200))
If StartDrawing(ImageOutput(hImage))
DrawingFont(FontID(0))
;DrawingMode(#PB ...
nWidth=16:nHeight=16:nTemp.f=99.9
LoadFont(0,"Arial",8)
hImage = CreateImage(#PB_Any, nWidth + 4, nHeight, 32, RGB(212,208,200))
If StartDrawing(ImageOutput(hImage))
DrawingFont(FontID(0))
;DrawingMode(#PB ...
- Thu May 30, 2013 10:47 pm
- Forum: Coding Questions
- Topic: Does FlipBuffers block?
- Replies: 3
- Views: 881
Re: Does FlipBuffers block?
FlipBuffers() blocks to wait for a vblank if vsync is enabled. I'm not sure what you're getting at here when it comes to your FPS counter.
- Thu Jan 03, 2013 9:04 pm
- Forum: Game Programming
- Topic: Need enlightenment on terminology, practice and purpose
- Replies: 6
- Views: 3141
Re: Need enlightenment on terminology, practice and purpose
Is there a difference between frames per second and frame rate?
They both mean the same thing
What exactly is tick counting and how to do you effectively utilize it?
In this case the 'tick' structure fields seems to not be used. But a tick represents an iteration of a timer. The amount of ...
They both mean the same thing
What exactly is tick counting and how to do you effectively utilize it?
In this case the 'tick' structure fields seems to not be used. But a tick represents an iteration of a timer. The amount of ...
- Mon Dec 24, 2012 7:26 pm
- Forum: 3D Programming
- Topic: Large Terrain
- Replies: 0
- Views: 1736
Large Terrain
A recently added feature in the 3d engine is that we can now render very large terrain, but I can't seem to find a way to actually load large terrain without running out of memory and crashing. Is there a way to page the terrain in and out of memory that I'm missing?
Thanks!
Thanks!