Now also available for Nim: https://github.com/Guevara-chan/Nimnaut
I guess, extending your fellow userbase is always good ?
Search found 12 matches
- Mon Aug 03, 2020 7:40 am
- Forum: Announcement
- Topic: [ENGINE] 2D Engine Nautilus (Win x86 & x64)
- Replies: 48
- Views: 26520
- Fri Nov 28, 2014 3:47 pm
- Forum: 3D Programming
- Topic: [Legacy] Xors3D for PureBasic
- Replies: 13
- Views: 16188
Re: [Legacy] Xors3D for PureBasic
Chi, when I tell someone to trust me – they just expected to. It’s rather unlikely for non-believers to be saved from mirk horros of Xors’ omnipresent self-insertion.
As for Squid – nice guy those Squid is. Heck, noticed him at first time as one of few relatively brave souls who tried to take my ...
As for Squid – nice guy those Squid is. Heck, noticed him at first time as one of few relatively brave souls who tried to take my ...
- Fri Nov 28, 2014 1:42 pm
- Forum: 3D Programming
- Topic: [Legacy] Xors3D for PureBasic
- Replies: 13
- Views: 16188
Re: [Legacy] Xors3D for PureBasic
…Or something. Whatever:
xSetEngineSetting("Splash::TilingTime", "0.0")
xSetEngineSetting("Splash::AfterTilingTime", "0.0") Insert those 2 lines above xGraphics(3D) to solve vast majority of your logo problems. Just trust me there.
As for license, keys and other legal stuff – that’s quite a story ...
xSetEngineSetting("Splash::TilingTime", "0.0")
xSetEngineSetting("Splash::AfterTilingTime", "0.0") Insert those 2 lines above xGraphics(3D) to solve vast majority of your logo problems. Just trust me there.
As for license, keys and other legal stuff – that’s quite a story ...
- Fri Nov 28, 2014 2:59 am
- Forum: 3D Programming
- Topic: [Legacy] Xors3D for PureBasic
- Replies: 13
- Views: 16188
[Legacy] Xors3D for PureBasic
Not so sure if someone gonna still use this (abandonware, after all), yet why exactly not ?..
...Well, since I managed to refresh my memory about having GitHub, there - https://github.com/Guevara-chan/Xors3D-for-PB . Download archive, unzip to your favorite project's dir and read:
; <Sum ...
...Well, since I managed to refresh my memory about having GitHub, there - https://github.com/Guevara-chan/Xors3D-for-PB . Download archive, unzip to your favorite project's dir and read:
; <Sum ...
- Sun Sep 21, 2014 4:36 pm
- Forum: Applications - Feedback and Discussion
- Topic: Slippery Clip(board manager)
- Replies: 10
- Views: 9034
Re: Slippery Clip(board manager)
Nice grief - seems like all those chronic procrastination with upping version requirements finally backfired on me. Sorry for any inconvenience, fixed @ committed already:
CompilerIf #PB_Compiler_Version < 530 ; In case of outdated (as in, LTS) compiler...
XIncludeFile "COMate\COMatePLUS_Residents ...
CompilerIf #PB_Compiler_Version < 530 ; In case of outdated (as in, LTS) compiler...
XIncludeFile "COMate\COMatePLUS_Residents ...
- Tue Sep 16, 2014 12:43 am
- Forum: Applications - Feedback and Discussion
- Topic: Slippery Clip(board manager)
- Replies: 10
- Views: 9034
Re: Slippery Clip(board manager)
Hm=hm, how long has it been… And yet, for anyone who still any interested in this project for one reason or another:
---
I.'m not dead yet (well, at least ~ exactly dead) and almost regretting own qualmquit back then. Abandoning potential sources of userbase is anything but sensible move for ...
---
I.'m not dead yet (well, at least ~ exactly dead) and almost regretting own qualmquit back then. Abandoning potential sources of userbase is anything but sensible move for ...
- Wed Jan 29, 2014 3:28 pm
- Forum: Announcement
- Topic: SpiderBasic 1.00 is out !
- Replies: 438
- Views: 242439
Re: SpiderBasic 1.00 alpha 2
Wow indeed - only found WebGL in FireFox (FAQ da FAQ with it's support of Opera and Chrome) and still preparing JavaScript.
- Wed Jan 29, 2014 3:13 pm
- Forum: Applications - Feedback and Discussion
- Topic: Slippery Clip(board manager)
- Replies: 10
- Views: 9034
Re: Slippery Clip(board manager)
Hm, is it 0:100+ already ? Good grief, seems like time for another post. So, while I’m busy at bringing preview window to prototype stage, here goes some current limitations of Slippery Clip. Some of those can even be resolved eventually, be there any help from PB community (lel)... Well ...
- Mon Jan 27, 2014 2:45 pm
- Forum: Applications - Feedback and Discussion
- Topic: Slippery Clip(board manager)
- Replies: 10
- Views: 9034
Slippery Clip(board manager)
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Title: Slippery Clip
Version: v1.2 (Release)
Distribution: FreeWare OpenSource
Dev. environment: PureBASIC v5.30
Dependencies: COMate+ (bundled)
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Here we...go, I suppose ? Quick facts:
[*][/b] Slippery Clip is a compact and ...
Title: Slippery Clip
Version: v1.2 (Release)
Distribution: FreeWare OpenSource
Dev. environment: PureBASIC v5.30
Dependencies: COMate+ (bundled)
*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Here we...go, I suppose ? Quick facts:
[*][/b] Slippery Clip is a compact and ...
- Mon Feb 11, 2013 8:11 am
- Forum: Announcement
- Topic: PureBasic 5.10 beta 7
- Replies: 22
- Views: 9675
Re: PureBasic 5.10 beta 7
Quite unlikely. Just try something like this to ascertain:For the sake of consistency, wouldn't it be better if StrD(x) would also yield "3.0"?
Code: Select all
Define x.d = 3.0
Debug "x.d = «" + x.d + "» from debugger's perspective..."
- Tue Feb 05, 2013 9:14 am
- Forum: Feature Requests and Wishlists
- Topic: Classes in PureBasic
- Replies: 156
- Views: 77661
Re: Classes in PureBasic
Btw, another reason for the '_': #MyConstant inside Module Foo becomes "#Foo_MyConstant" which looks good. "Foo::#MyConstant" or "#Foo::MyConstant" are both a bit weird imho
Hm, already forgot reason why '_' was mercylessely kicked by dev team (inculding you) from role of line continuator ? No way ...
Hm, already forgot reason why '_' was mercylessely kicked by dev team (inculding you) from role of line continuator ? No way ...
- Sat Jun 18, 2011 1:03 pm
- Forum: Announcement
- Topic: Screenshots for WebSite + Box
- Replies: 102
- Views: 171699
Re: Screenshots for WebSite + Box
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
Title: 'Flow: God is dead'
Genre: Turn-Based Strategy
Graphics type: 3D (DirectX 7)
Dev.environment: PureBASIC v4.40
Distribution: FreeWare OpenSource.
Very official page (~28MB to download)
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
... Yes, we are living ...
Title: 'Flow: God is dead'
Genre: Turn-Based Strategy
Graphics type: 3D (DirectX 7)
Dev.environment: PureBASIC v4.40
Distribution: FreeWare OpenSource.
Very official page (~28MB to download)
*=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-*
... Yes, we are living ...