Search found 4 matches
- Tue Aug 03, 2004 9:26 pm
- Forum: Coding Questions
- Topic: Win32 API -- C or C++
- Replies: 6
- Views: 1413
- Tue Aug 03, 2004 9:03 pm
- Forum: Coding Questions
- Topic: Win32 API -- C or C++
- Replies: 6
- Views: 1413
Win32 API -- C or C++
I see that you can expand PB using the Win32 API. Does the Win32 API require knowledge of C++ or is C sufficent? Sorry for such a basic question. Just do not want to waste my time on C++ if it is not necessary.
Thanks in advance for the advice.
Thanks in advance for the advice.
- Mon Dec 22, 2003 8:57 pm
- Forum: General Discussion
- Topic: Directx 8 removed from Ogre?
- Replies: 11
- Views: 2713
I just went back to their forum and read the info again. Here is a portion of it but I see they are talking about the Direct3D8 render system plugin (whatever that means)
Hi folks, this is just an advance notice that we intend to drop support for the Direct3D8 render system plugin in the very near ...
Hi folks, this is just an advance notice that we intend to drop support for the Direct3D8 render system plugin in the very near ...
- Mon Dec 22, 2003 7:07 pm
- Forum: General Discussion
- Topic: Directx 8 removed from Ogre?
- Replies: 11
- Views: 2713
Directx 8 removed from Ogre?
Hello all,
I apologize is this is a stupid question.
I saw on the Ogre website that support for directx 8 has been removed from Ogre. My concern is what impact that will have on 3D game creation in PureBasic?
For example, my graphics card supports directx8.1. So, will I be limited to directx 7 ...
I apologize is this is a stupid question.
I saw on the Ogre website that support for directx 8 has been removed from Ogre. My concern is what impact that will have on 3D game creation in PureBasic?
For example, my graphics card supports directx8.1. So, will I be limited to directx 7 ...