Search found 12 matches

by The Real KrazyK
Wed May 26, 2004 10:52 am
Forum: Coding Questions
Topic: FindWindow_ & Fullscreen apps
Replies: 2
Views: 1291

Hi,
It seems that the following code doesn't work in fullscreen mode under win9x (not with this particular app anyway) I'm using a procedure I found elsewhere on this forum.
The program i'm launching is an Atari ST emulator in fullscreen mode.



Procedure MyWindowCallback(WindowID,message,wParam ...
by The Real KrazyK
Tue May 25, 2004 3:04 pm
Forum: Coding Questions
Topic: FindWindow_ & Fullscreen apps
Replies: 2
Views: 1291

FindWindow_ & Fullscreen apps

Hi everyone,
This may be a bit of a noob question but i've searched here already and could not find anything that can help me....so here goes.

I need to find the handle of a window that is running fullscreen mode (not maximized).

My scenario:

I set up a hotkey using RegisterHotkey which does a ...
by The Real KrazyK
Fri Mar 12, 2004 2:48 pm
Forum: Coding Questions
Topic: File Searching
Replies: 3
Views: 1655

Thanks for that Kale - I knew there had to be something. I was looking in the wrong place - in the file routines :roll:
by The Real KrazyK
Fri Mar 12, 2004 12:17 pm
Forum: Coding Questions
Topic: File Searching
Replies: 3
Views: 1655

File Searching

Hi,
When I used GFA on the AtariST there were commands to find the first and next occurrence of a specified file/folder name.
Is there anything in PB or WinAPI that uses the same method?

What I was thinking was something like this:

eg.

FSFirst
Syntax: FName$=FSFirst(p$,attr)

Action: Searches for ...
by The Real KrazyK
Tue Mar 09, 2004 11:55 am
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

Hi KarLKoX,
How are you progressing with the YM player code, did you manage to add fc file support for Epyx :?:
I've managed to pack all my YM files (2000+) into one file, I just need the time to make an index for them now. Looking forward to trying the new version of your player :D

TRKK
by The Real KrazyK
Thu Feb 05, 2004 5:36 pm
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

BIG thanks for the reply. :D, This will help a lot with my demo programming, i'll try it out later.

Did you implement ymMusicLoadMemory as well as ymMusicLoad :?:
This would be very useful as we could then include the YM file(s) in our exe.
Great job. Thanks again

TRKK
by The Real KrazyK
Tue Jan 27, 2004 9:41 am
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

Hi KarLKoX,
I was just wondering if you had made any progress with the YM player since christmas. Does it play digi-drum tunes too :?:
Looking forward to trying it out. :)

TRKK
by The Real KrazyK
Thu Dec 25, 2003 7:53 pm
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

How large is the .dll at the moment :?: I use PEBundle to incorporate all .dlls etc into one packed file so i'm not too concerned about the size.
http://www.softpedia.com/public/cat/5/2/5-2-32.shtml
Hope you figure out the 50ms sound blip.

TRKK
by The Real KrazyK
Tue Dec 23, 2003 5:34 pm
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

KarLKoX,
You're The Man, FFT support would be brilliant too 8) That would be the icing on the cake as far as this ST fan is concerned. I look forward to trying it out when you have the time to finish it.
Thanks for your time and effort with this - much appreciated. :D

TTRK
by The Real KrazyK
Tue Dec 23, 2003 1:14 pm
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

Hi KarLKoX,

Thanks for the reply, it's the second choice that I am interested in, to replay YM files in PB. The Saint emulator sound is exactly what I was looking for :D . Do you think you could adapt your code for PB :?:

Regards

TRKK
by The Real KrazyK
Thu Dec 18, 2003 5:27 pm
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

Thanks Danilo,

Try this source in the link here:

http://www.lynn3686.freeserve.co.uk/download/pp26src2.zip

It's a remake of an old ST intro using the public soundserver source with all the relevant file (I believe).
I appreciate your help with this and would be very interested to see if anyone ...
by The Real KrazyK
Thu Dec 18, 2003 1:31 pm
Forum: Game Programming
Topic: STsound / YM2149 programming
Replies: 22
Views: 17583

STsound / YM2149 programming

Hi All,
Being a ex Atari ST coder (GFA, STOS, 68000) i would love the chance to play all my chip tunes within PB. I know there are a lot of very talented ppl here so how about one of you genii taking a look at this soundserver c++ code:
http://www.gamedev.net/reference/articles/article1348.asp and ...