Hi,
It seems that the following code doesn't work in fullscreen mode under win9x (not with this particular app anyway) I'm using a procedure I found elsewhere on this forum.
The program i'm launching is an Atari ST emulator in fullscreen mode.
Procedure MyWindowCallback(WindowID,message,wParam ...
Search found 12 matches
- Wed May 26, 2004 10:52 am
- Forum: Coding Questions
- Topic: FindWindow_ & Fullscreen apps
- Replies: 2
- Views: 1291
- Tue May 25, 2004 3:04 pm
- Forum: Coding Questions
- Topic: FindWindow_ & Fullscreen apps
- Replies: 2
- Views: 1291
FindWindow_ & Fullscreen apps
Hi everyone,
This may be a bit of a noob question but i've searched here already and could not find anything that can help me....so here goes.
I need to find the handle of a window that is running fullscreen mode (not maximized).
My scenario:
I set up a hotkey using RegisterHotkey which does a ...
This may be a bit of a noob question but i've searched here already and could not find anything that can help me....so here goes.
I need to find the handle of a window that is running fullscreen mode (not maximized).
My scenario:
I set up a hotkey using RegisterHotkey which does a ...
- Fri Mar 12, 2004 2:48 pm
- Forum: Coding Questions
- Topic: File Searching
- Replies: 3
- Views: 1655
- Fri Mar 12, 2004 12:17 pm
- Forum: Coding Questions
- Topic: File Searching
- Replies: 3
- Views: 1655
File Searching
Hi,
When I used GFA on the AtariST there were commands to find the first and next occurrence of a specified file/folder name.
Is there anything in PB or WinAPI that uses the same method?
What I was thinking was something like this:
eg.
FSFirst
Syntax: FName$=FSFirst(p$,attr)
Action: Searches for ...
When I used GFA on the AtariST there were commands to find the first and next occurrence of a specified file/folder name.
Is there anything in PB or WinAPI that uses the same method?
What I was thinking was something like this:
eg.
FSFirst
Syntax: FName$=FSFirst(p$,attr)
Action: Searches for ...
- Tue Mar 09, 2004 11:55 am
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
- Thu Feb 05, 2004 5:36 pm
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
- Tue Jan 27, 2004 9:41 am
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
- Thu Dec 25, 2003 7:53 pm
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
How large is the .dll at the moment
I use PEBundle to incorporate all .dlls etc into one packed file so i'm not too concerned about the size.
http://www.softpedia.com/public/cat/5/2/5-2-32.shtml
Hope you figure out the 50ms sound blip.
TRKK
http://www.softpedia.com/public/cat/5/2/5-2-32.shtml
Hope you figure out the 50ms sound blip.
TRKK
- Tue Dec 23, 2003 5:34 pm
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
- Tue Dec 23, 2003 1:14 pm
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
- Thu Dec 18, 2003 5:27 pm
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
- Thu Dec 18, 2003 1:31 pm
- Forum: Game Programming
- Topic: STsound / YM2149 programming
- Replies: 22
- Views: 17583
STsound / YM2149 programming
Hi All,
Being a ex Atari ST coder (GFA, STOS, 68000) i would love the chance to play all my chip tunes within PB. I know there are a lot of very talented ppl here so how about one of you genii taking a look at this soundserver c++ code:
http://www.gamedev.net/reference/articles/article1348.asp and ...
Being a ex Atari ST coder (GFA, STOS, 68000) i would love the chance to play all my chip tunes within PB. I know there are a lot of very talented ppl here so how about one of you genii taking a look at this soundserver c++ code:
http://www.gamedev.net/reference/articles/article1348.asp and ...