Search found 254 matches

by grabiller
Tue Sep 27, 2016 9:56 am
Forum: 3D Programming
Topic: [Ogre3d] Linear Workflow
Replies: 1
Views: 2418

Re: [Ogre3d] Linear Workflow

Ok, so it seems very few, if any, are using a linear workflow with Ogre3D/PureBasic.

After having a closer look at how the Ogre3D Material system is handled through PureBasic, I understand now that there is no way to setup and use a linear workflow with the 'standard' Material/Texture functions ...
by grabiller
Sun Sep 25, 2016 12:50 pm
Forum: 3D Programming
Topic: [Ogre3d] Linear Workflow
Replies: 1
Views: 2418

[Ogre3d] Linear Workflow

Hi,

Aside the development of raafal, I'm starting to have a closer look at the Ogre3D/Purebasic combination, as I'll need to create a "runtime" environment (named 'raaptor') for certain kinds of projects (while raafal itself will be more on the "editor"/"DCC Tool" side).

I was wondering if some of ...
by grabiller
Sun Jun 26, 2016 10:01 am
Forum: Announcement
Topic: raafal - a cross-platform 3d application framework project
Replies: 64
Views: 45091

Re: raafal - a cross-platform 3d application framework proje

A word about data and tasks management in raafal.

Privately I've been asked several time: "../.. how will you handle data and tasks in raafal, you seem focused on gui and graphics only ../.."

Well, apparently I focus on gui and graphics because this is the most "exotic" part of raafal, by that I ...
by grabiller
Sat Jun 25, 2016 6:37 pm
Forum: Announcement
Topic: raafal - a cross-platform 3d application framework project
Replies: 64
Views: 45091

Re: raafal - a cross-platform 3d application framework proje

../.. According to the documentation PB should support that through #PB_Window_BorderLess, I don't know if it works reliably cross-platform.
Yes you are right but it is, afaik, a creation flag, which means if you want to switch from a windowed to a fullscreen mode then you have to destroy your ...
by grabiller
Sat Jun 25, 2016 6:05 pm
Forum: Announcement
Topic: mdk - Skinning solution for Windows
Replies: 22
Views: 16747

Re: mdk - Skinning solution for Windows

This kind of project is really interesting but it should be cross-platform.

I know, it is not easy, and I am working hard on my side to make my own application framework project (raafal) cross-platform. I think this is the all point of using PureBasic, ultimately.

But here is an advice: instead of ...
by grabiller
Sat Jun 25, 2016 5:42 pm
Forum: Announcement
Topic: raafal - a cross-platform 3d application framework project
Replies: 64
Views: 45091

Re: raafal - a cross-platform 3d application framework proje

../.. Just to see if I understood you, in Windows you create the OpenGLGadget , then the core 3.0+ context using API, then you do a
wglMakeCurrent_(hDC, hRC)
with hRC being your new RC, and hDC retrieved in some way from the existing ogl gadget (GetDC(something) ?)
And then you swap the buffer not ...
by grabiller
Sat Jun 25, 2016 12:15 pm
Forum: Announcement
Topic: raafal - a cross-platform 3d application framework project
Replies: 64
Views: 45091

Re: raafal - a cross-platform 3d application framework proje

Hi,

Here are some news about raafal development.

I know raafal development is very slow, but as you may know, I'm doing it during my spare time and I would like - as much as possible - to make the right choices from the start and to keep things as simple and light as possible as well as as ...
by grabiller
Fri Jun 17, 2016 9:10 am
Forum: Feature Requests and Wishlists
Topic: Unsigned Long Native Type
Replies: 16
Views: 6821

Re: Unsigned Long Native Type

Was it officially stated why unsigned variable types would not be added to PB?
more or less
http://www.purebasic.fr/english/viewtopic.php?f=3&t=6896

Reading that post for the first time too.

Fred kind of ironically asked for a very interesting question:
"../..Do you want casts be introduced in ...
by grabiller
Tue Jun 14, 2016 12:14 pm
Forum: Feature Requests and Wishlists
Topic: Unsigned Long Native Type
Replies: 16
Views: 6821

Re: Unsigned Long Native Type

DontTalkToMe wrote:../.. I don't think asking for unsigned again will change anything../..
Well, I think it is a good thing to remind this kind of issues from time to times, especially for PB newcomers.
And who knows, perhaps in a spark of illumination opinion may change..
by grabiller
Tue Jun 14, 2016 10:49 am
Forum: Feature Requests and Wishlists
Topic: Unsigned Long Native Type
Replies: 16
Views: 6821

Unsigned Long Native Type

Hi,

I know this has been discussed extensively by the past and there is probably already one or several feature requests for this, but I recently stumbled on an issue directly related to the fact that PB does not have a native unsigned long type and using x64 compilation.

The issue happened when ...
by grabiller
Mon Jun 06, 2016 12:24 pm
Forum: General Discussion
Topic: OpenGL Gadget Versions/Profiles/Flags
Replies: 4
Views: 3043

Re: OpenGL Gadget Versions/Profiles/Flags

../.. maybe you should use another nice opensource library and be done with it.
It's just a suggestion but you do that work once (wrapping etc) and then you are free. You have just to maintain the wrapper.
You already waited for a couple of years right ? It's not wise to keep waiting for so much ...
by grabiller
Mon Jun 06, 2016 12:12 pm
Forum: Mac OSX
Topic: LuaJIT OSX x64 Linker Options
Replies: 2
Views: 2606

Re: LuaJIT OSX x64 Linker Options

Good idea indeed. So far I've noticed there is a __PAGEZERO but not sure about image_base. I'll investigate further.

Meanwhile I would be interested to know if the linker options file is supposed to work on Mac OSX because whatever I put in there I get the same result, no different, no error, no ...
by grabiller
Mon Jun 06, 2016 8:47 am
Forum: Mac OSX
Topic: LuaJIT OSX x64 Linker Options
Replies: 2
Views: 2606

LuaJIT OSX x64 Linker Options

Hi,

I'm trying to bind LuaJIT (in fact Terra) to PB and so far everything is working correctly on Windows and Linux but not on Mac OSX.

In the LuaJIT documentation it is mentioned:
../.. If you're building a 64 bit application on OSX which links directly or indirectly against LuaJIT, you need to ...
by grabiller
Sun Mar 20, 2016 11:01 am
Forum: Coding Questions
Topic: [5.30] Runtime variable creation
Replies: 5
Views: 2173

Re: [5.30] Runtime variable creation

Perhaps I should have said the "life saver use" of the Runtime feature.

In fact I could have summarized my previous message by saying that:
"The Runtime feature is a (life saver) workaround to the files inclusion order issue".

I'm not sure everyone understand it this way, that's why I'm talking ...