I appreciate your quick reply and detailed answer. I am not looking for people to be able to edit these maps as this will eventually be a multi player game. So ideally I want to keep this information hidden from the player.
My map edtior uses 32*32 tiles so my tiles are numbered 0,0 would be top ...
Search found 9 matches
- Wed Aug 03, 2011 9:21 pm
- Forum: Game Programming
- Topic: Game & Map Data
- Replies: 8
- Views: 4626
- Wed Aug 03, 2011 8:44 pm
- Forum: Game Programming
- Topic: Game & Map Data
- Replies: 8
- Views: 4626
Game & Map Data
Hi Everyone,
I am quite new to game programming so my questions may seem obvious to some.
I am currently making my own 2d tile based editor, what is the best way to store the map/level data would you simply keep it in a text file? Include it in the game source? Or some kind of separate file ...
I am quite new to game programming so my questions may seem obvious to some.
I am currently making my own 2d tile based editor, what is the best way to store the map/level data would you simply keep it in a text file? Include it in the game source? Or some kind of separate file ...
- Tue May 03, 2011 4:12 pm
- Forum: Game Programming
- Topic: Scene Data
- Replies: 1
- Views: 1505
Scene Data
Hi,
I am using an external editor to develop scenes for a 3D game which stores it's data in an array. I want to keep this data in separate files for each scene created. What can I do to stop users being able to edtior my scene data?
Thanks.
I am using an external editor to develop scenes for a 3D game which stores it's data in an array. I want to keep this data in separate files for each scene created. What can I do to stop users being able to edtior my scene data?
Thanks.
- Fri Apr 29, 2011 3:07 pm
- Forum: Game Programming
- Topic: Mesh Exporter
- Replies: 10
- Views: 4376
Re: Mesh Exporter
Thanks everyone who posted here.
I have emailed support at Ogremax and they got back to me with a fix if anyone has any issues like this in the future.
[FIX]
1)Install OgreMax latest version.
2)Edit the OgreMaxSceneExporterGlobalSettings.xml file in the 3DS Max installation directory. Add ...
I have emailed support at Ogremax and they got back to me with a fix if anyone has any issues like this in the future.
[FIX]
1)Install OgreMax latest version.
2)Edit the OgreMaxSceneExporterGlobalSettings.xml file in the 3DS Max installation directory. Add ...
- Thu Apr 28, 2011 11:07 pm
- Forum: Game Programming
- Topic: Mesh Exporter
- Replies: 10
- Views: 4376
Re: Mesh Exporter
Thanks everyone for your help.
What is the point in what? The exporters in the list you provided do not support the version of Ogre3D in Purebasic.djes wrote:I don't understand what is the point :/ http://www.ogre3d.org/tikiwiki/OGRE+Exporters
- Thu Apr 28, 2011 11:12 am
- Forum: Game Programming
- Topic: Mesh Exporter
- Replies: 10
- Views: 4376
Re: Mesh Exporter
Hi J.Baker,
Thanks for your reply, however is doesn't really help me as I am already using 3D MAX to create my models and not interested in spending the time learning a new modelling tool.
Has anyone had any luck with exporting .3ds to .mesh?
EDITED: What is the latest version of Purebasic I am ...
Thanks for your reply, however is doesn't really help me as I am already using 3D MAX to create my models and not interested in spending the time learning a new modelling tool.
Has anyone had any luck with exporting .3ds to .mesh?
EDITED: What is the latest version of Purebasic I am ...
- Thu Apr 28, 2011 12:13 am
- Forum: Game Programming
- Topic: Mesh Exporter
- Replies: 10
- Views: 4376
Mesh Exporter
Hi,
I am having some trouble getting my meshes to load using the 3D engine, I have managed to load meshes that come with Purebasic so I know it's not a coding issue.
I am using 3D MAX to create the models and Ogremax to export them to .mesh but I think I may need an older version due to the engine ...
I am having some trouble getting my meshes to load using the 3D engine, I have managed to load meshes that come with Purebasic so I know it's not a coding issue.
I am using 3D MAX to create the models and Ogremax to export them to .mesh but I think I may need an older version due to the engine ...
- Thu Apr 21, 2011 12:51 am
- Forum: Coding Questions
- Topic: Variable Converting
- Replies: 12
- Views: 1489
Re: Variable Converting
Very quick response thank you StarGate I must of overlooked that, once again thanks.
- Thu Apr 21, 2011 12:45 am
- Forum: Coding Questions
- Topic: Variable Converting
- Replies: 12
- Views: 1489
Variable Converting
Hi,
I have just started using Purebasic and am finding it really fun and seems like a really nice language. However I am having trouble finding functions to convert strings to integers and other conversion functions.
Can somebody point me in the right direction please?
Thanks alot.
I have just started using Purebasic and am finding it really fun and seems like a really nice language. However I am having trouble finding functions to convert strings to integers and other conversion functions.
Can somebody point me in the right direction please?
Thanks alot.