Hi
here is a little 2D application to create easily some characters :
https://www.dracaena-studio.com/cartoonanimation/images/truc/screenshotCHGv0.23.2.jpg
The code is open-source (mit licence) with 3 "banks" for the examples
- cartoon human : cartoon human
- cat : a simple cat but without ...
Search found 258 matches
- Wed Jan 04, 2023 5:37 pm
- Forum: Applications - Feedback and Discussion
- Topic: [2D application] generatoon (character generator)
- Replies: 2
- Views: 926
- Tue Feb 15, 2022 11:02 am
- Forum: Coding Questions
- Topic: SetXMLAttribute and save
- Replies: 1
- Views: 628
SetXMLAttribute and save
HI
I use LMMS (to create songs/music) and it save the document in xml (.mmp).
In purebasic, I have created a little tool, to change some attributs of notes : len, pos, vol, note (key) and pan.
Thanks to the xml example in the doc, it's ok to loadxml(), get the note and its attributs, and change ...
I use LMMS (to create songs/music) and it save the document in xml (.mmp).
In purebasic, I have created a little tool, to change some attributs of notes : len, pos, vol, note (key) and pan.
Thanks to the xml example in the doc, it's ok to loadxml(), get the note and its attributs, and change ...
- Sun Jan 23, 2022 9:58 am
- Forum: Tricks 'n' Tips
- Topic: OpenB3D 3D DLL framework include file for PureBasic
- Replies: 25
- Views: 16025
Re: OpenB3D 3D DLL framework include file for PureBasic
Question... Why use this library instead of the integrted one (Ogre3D)?
Hi
Ogre and other lib have their advantages and disadvantages :
- Ogre is not bad, but the export in .msh is not easy with blender, the materials and shaders are complexe. But the integrated functions are very usefull ...
- Sat Jan 22, 2022 9:47 am
- Forum: Tricks 'n' Tips
- Topic: MP3D goes OpenGl V.0.00.07
- Replies: 14
- Views: 6937
Re: MP3D goes OpenGl V.0.00.07
Hi
Thank you very much for this great engine ! :)
I have tested all your examples and they works fine (except loadmesh() in.x !
That's very good.
The loadmesh() doesn't works for the moment.
Here the result in mp3d :
https://www.dracaena-studio.com/dev/purebasic/loadmesh_x_bug.jpg
And what I ...
Thank you very much for this great engine ! :)
I have tested all your examples and they works fine (except loadmesh() in.x !
That's very good.
The loadmesh() doesn't works for the moment.
Here the result in mp3d :
https://www.dracaena-studio.com/dev/purebasic/loadmesh_x_bug.jpg
And what I ...
- Fri Jan 21, 2022 10:40 am
- Forum: Tricks 'n' Tips
- Topic: OpenB3D 3D DLL framework include file for PureBasic
- Replies: 25
- Views: 16025
Re: OpenB3D 3D DLL framework include file for PureBasic
Hi
Thank you very much for your code Axeman ! It's great and it works fine (compiled with pb5.73 x64).
1- i want to rotate the cube contentiously by changing the value of rot at the y position, but the cube does not rotate until i move the window and force it to repaint then it will rotate for ...
Thank you very much for your code Axeman ! It's great and it works fine (compiled with pb5.73 x64).
1- i want to rotate the cube contentiously by changing the value of rot at the y position, but the cube does not rotate until i move the window and force it to repaint then it will rotate for ...
- Fri Oct 15, 2021 9:00 am
- Forum: Coding Questions
- Topic: HSLColor (change hue color)
- Replies: 4
- Views: 1976
Re: HSLColor (change hue color)
Hi
Sorry to answer so late. I looked at your links, and thank you very much, I found codes that work very well.
Cheers !
Sorry to answer so late. I looked at your links, and thank you very much, I found codes that work very well.
Cheers !
- Tue Sep 28, 2021 1:37 pm
- Forum: Coding Questions
- Topic: HSLColor (change hue color)
- Replies: 4
- Views: 1976
HSLColor (change hue color)
Hi
I have search in the search, but "hue" or "hsl" is only 3 words, so they are ignored by search ^^.
Do you know if there is some code to change the HUE/saturation colors of an image (or a rgb color()) ?
Thank you
I have search in the search, but "hue" or "hsl" is only 3 words, so they are ignored by search ^^.
Do you know if there is some code to change the HUE/saturation colors of an image (or a rgb color()) ?
Thank you

- Sun Sep 19, 2021 12:54 pm
- Forum: Coding Questions
- Topic: Vector drawing : rotation and parenting
- Replies: 4
- Views: 1820
Re: Vector drawing : rotation and parenting
Hi
Thank you very much !!
I have tried your code and it works fine !
Now, I have to try to understand how to adapt it in my code
Thanks very much again.
Thank you very much !!
I have tried your code and it works fine !
Now, I have to try to understand how to adapt it in my code

Thanks very much again.
- Fri Sep 17, 2021 1:31 pm
- Forum: Coding Questions
- Topic: Vector drawing : rotation and parenting
- Replies: 4
- Views: 1820
Vector drawing : rotation and parenting
Hi
I would like to create a "bones system" for animation, in my software Cartoon (Which use the 2D vector drawing).
So, I would like that a shape (box, circle, curve, line...) get some parameters from its "parent" and give some parameters to its children :
- position (x,y)
- rotation
- scale
For ...
I would like to create a "bones system" for animation, in my software Cartoon (Which use the 2D vector drawing).
So, I would like that a shape (box, circle, curve, line...) get some parameters from its "parent" and give some parameters to its children :
- position (x,y)
- rotation
- scale
For ...
- Mon Sep 13, 2021 2:06 pm
- Forum: Applications - Feedback and Discussion
- Topic: Cartoon ! (Vector drawing and animation)
- Replies: 25
- Views: 27213
Re: Cartoon ! (Vector drawing and animation)
Hi
I have send a new version of my drawing tool on Github ;) (sources).
https://github.com/blendman/CartoonAnimation
News :
- clip layer (Background clip, border, great to create case for comics :))
- we can use layer position (we can now create shape even if a layer position isn't 0,0)
- we ...
I have send a new version of my drawing tool on Github ;) (sources).
https://github.com/blendman/CartoonAnimation
News :
- clip layer (Background clip, border, great to create case for comics :))
- we can use layer position (we can now create shape even if a layer position isn't 0,0)
- we ...
- Thu Aug 26, 2021 8:43 am
- Forum: Applications - Feedback and Discussion
- Topic: Cartoon ! (Vector drawing and animation)
- Replies: 25
- Views: 27213
Re: Cartoon ! (Vector drawing and animation)
HI
I have send the new sources to github (last version 0.37.2).
https://github.com/blendman/CartoonAnimation
New features and improvements :
- export in SVG (not finished, but it works fine in most of cases (the FX of shapes aren't exported for the moment) : export box, ellipse, line (polyline ...
I have send the new sources to github (last version 0.37.2).
https://github.com/blendman/CartoonAnimation
New features and improvements :
- export in SVG (not finished, but it works fine in most of cases (the FX of shapes aren't exported for the moment) : export box, ellipse, line (polyline ...
- Wed Aug 25, 2021 4:25 pm
- Forum: Coding Questions
- Topic: Save SVG
- Replies: 1
- Views: 998
Save SVG
Hi
I have found some codes to loadSVG, but I haven' t found a code to save an SVG document.
So, I have try to start a SaveSVG() procedure.
It doesn't cover all the SVG features, but it work for the main vectordrawing lib features :
- shape : box, circle, ellipse, line, curve, text
- Paint : fill ...
I have found some codes to loadSVG, but I haven' t found a code to save an SVG document.
So, I have try to start a SaveSVG() procedure.
It doesn't cover all the SVG features, but it work for the main vectordrawing lib features :
- shape : box, circle, ellipse, line, curve, text
- Paint : fill ...
- Wed Jul 28, 2021 10:00 am
- Forum: Tricks 'n' Tips
- Topic: Vectordrawing : Find a point in a path at mouse position
- Replies: 0
- Views: 2711
Vectordrawing : Find a point in a path at mouse position
Hi
I have search how to find a point on a path.
I think it could interest someone :)
So here is the code (based on the PathPointAngle() example ) :
Structure sPoint
x.w
y.w
EndStructure
Global Dim CopyPathLength.SPoint(0)
Procedure EventCanvas(update=0)
Static k
If StartVectorDrawing ...
I have search how to find a point on a path.
I think it could interest someone :)
So here is the code (based on the PathPointAngle() example ) :
Structure sPoint
x.w
y.w
EndStructure
Global Dim CopyPathLength.SPoint(0)
Procedure EventCanvas(update=0)
Static k
If StartVectorDrawing ...
- Wed Jul 28, 2021 9:48 am
- Forum: Coding Questions
- Topic: Find the position of points
- Replies: 11
- Views: 2748
Re: Find the position of points
Hi
I have seen the example PAthPointX()/pathpointY() and pathpointAngle().
Maybe we can use pathpointAngle() to find the angle in C, and do the transformation with the angle that we get in C :
AngleInC = PathpointAngle(pathlength())
newangle = radian(90 - angleInC)
DistanceForD = Sqr(Pow(Cx-Ex ...
I have seen the example PAthPointX()/pathpointY() and pathpointAngle().
Maybe we can use pathpointAngle() to find the angle in C, and do the transformation with the angle that we get in C :
AngleInC = PathpointAngle(pathlength())
newangle = radian(90 - angleInC)
DistanceForD = Sqr(Pow(Cx-Ex ...
- Tue Jul 27, 2021 5:17 pm
- Forum: Coding Questions
- Topic: Find the position of points
- Replies: 11
- Views: 2748
Re: Find the position of points
I think it seems good because there not too much difference in distance between all points.
But, I should try with several drawings to see if this transformation (calcul) works for most of case
