Just had a look at that link, but thats over my head and was mostly concerend with finding areas though. Thanks anyway techjunkie.
I just think convering UV's to XYZ coords is a very poorly explaned subject, and when i understand it properly i guess ill try post a tutorial on flipcode or something.
Search found 6 matches
- Thu Mar 04, 2004 2:46 pm
- Forum: Game Programming
- Topic: UV's -> XYZ
- Replies: 5
- Views: 2786
- Thu Mar 04, 2004 10:32 am
- Forum: Game Programming
- Topic: UV's -> XYZ
- Replies: 5
- Views: 2786
- Wed Mar 03, 2004 12:47 pm
- Forum: Game Programming
- Topic: UV's -> XYZ
- Replies: 5
- Views: 2786
UV's -> XYZ
Hi.
Can any one give me an easy explenation of converting UV's to world space XYZ,
or If not then links to any articles or tutorials would be cool.
I have already checed out some on FlipCode,
but I still havent herd it explained in an easy way...
Thanks.
Can any one give me an easy explenation of converting UV's to world space XYZ,
or If not then links to any articles or tutorials would be cool.
I have already checed out some on FlipCode,
but I still havent herd it explained in an easy way...
Thanks.
- Wed Mar 03, 2004 12:37 pm
- Forum: Coding Questions
- Topic: PureBasic with 3D API's
- Replies: 2
- Views: 1132
- Tue Mar 02, 2004 4:45 pm
- Forum: Coding Questions
- Topic: PureBasic with 3D API's
- Replies: 2
- Views: 1132
PureBasic with 3D API's
Hi.
can any one explain to me the buisness with OGRE?
from what i belive, its an inbuilt 3dEngine integrated into PureBasic. So does this mean that you can only code 3d with OGRE or can you include DirectX and OpenGL strait without having to write a DLL in C++ or anything?
hope you can understand ...
can any one explain to me the buisness with OGRE?
from what i belive, its an inbuilt 3dEngine integrated into PureBasic. So does this mean that you can only code 3d with OGRE or can you include DirectX and OpenGL strait without having to write a DLL in C++ or anything?
hope you can understand ...
- Thu Dec 04, 2003 10:33 am
- Forum: Game Programming
- Topic: PureBasic or BlitzBasic?
- Replies: 2
- Views: 2007
PureBasic or BlitzBasic?
I have only just heard about PureBasic and was wondering what is a better language. I have been using Blitz for a while and found it has a very easy syntax to learn is this the same for PureBasic? and how easy is it to implement 3d in PureBasic? I havnt been able to find out much about it but it ...