Hahaha, too easy ! it's just a short story about stack... , so, for the rest, i agree with you, it's important to understand what we do.And that you need "ret 4" or "ret 8" is your solution, not mine
Search found 21 matches
- Fri Oct 13, 2017 6:52 pm
 - Forum: Tricks 'n' Tips
 - Topic: MLF : Make Lib Factory (For PureBasic)
 - Replies: 48
 - Views: 19938
 
Re: MLF : Make Lib Factory (For PureBasic)
- Thu Oct 12, 2017 9:18 pm
 - Forum: Tricks 'n' Tips
 - Topic: MLF : Make Lib Factory (For PureBasic)
 - Replies: 48
 - Views: 19938
 
Re: MLF : Make Lib Factory (For PureBasic)
i've just write an asm compiler by the past for all pic microchip...The next step is: LEARNING ASSEMBLER!
ok, so, you are an expert, tell me why we need to add ret 4 ? or ret 8 ?
- Thu Oct 12, 2017 6:26 pm
 - Forum: Tricks 'n' Tips
 - Topic: MLF : Make Lib Factory (For PureBasic)
 - Replies: 48
 - Views: 19938
 
Re: MLF : Make Lib Factory (For PureBasic)
 It is definitive not bug. 
i not agree your point of view , a "procedure" inside dll or static lib , are in assembly the same , a simple "label" and a return statement , CALL and RET.
so, when you create the object file with fasm for use it with librarymaker , there is no PUSH dword before , but ...
					i not agree your point of view , a "procedure" inside dll or static lib , are in assembly the same , a simple "label" and a return statement , CALL and RET.
so, when you create the object file with fasm for use it with librarymaker , there is no PUSH dword before , but ...
- Mon Sep 11, 2017 11:23 pm
 - Forum: Game Programming
 - Topic: Gif animated backgrounds
 - Replies: 14
 - Views: 10376
 
Re: GIF ANIMATED BACKGROUNDS
Hey, very ugly style bro. forget goto loop and use while/repeat loop , and use tab for indent your code, the principal risk when i read this, i'm afraid of becoming blind
and dont forget to close the screen at the end, when i back to my desktop , 640x480 go back me in 1995.
					and dont forget to close the screen at the end, when i back to my desktop , 640x480 go back me in 1995.
- Sat Jun 10, 2017 11:14 am
 - Forum: Coding Questions
 - Topic: ProgressBarGadget bug
 - Replies: 12
 - Views: 4078
 
Re: ProgressBarGadget bug
Code: Select all
...
Repeat 
ProgressBarGadget(...
Delay(5)
ForEver
...- Wed Sep 04, 2013 5:43 pm
 - Forum: Feature Requests and Wishlists
 - Topic: Serial baudrate.
 - Replies: 0
 - Views: 873
 
Serial baudrate.
i need to use a big baudrate ( 250000 ) but OpenSerialPort() always return 0 with this speed.
Can you increase this ?
					Can you increase this ?
- Sun Sep 02, 2012 2:06 pm
 - Forum: 3D Programming
 - Topic: PB5.x bowling demo
 - Replies: 5
 - Views: 3907
 
Re: PB5.x bowling demo
Possible bug with mousebutton() on mac ?
					- Sun Sep 02, 2012 2:00 pm
 - Forum: 3D Programming
 - Topic: PB5.x bowling demo
 - Replies: 5
 - Views: 3907
 
PB5.x bowling demo
This is a simple bowling demo 
move with arrow key
look around with the mouse
press & lock first button of mouse for aim and ajust force and ball effect
release mouse button for launch ball
==> Bowling démo
http://img11.hostingpics.net/thumbs/mini_281697screen.png
Be advised :
for shadow ...
					move with arrow key
look around with the mouse
press & lock first button of mouse for aim and ajust force and ball effect
release mouse button for launch ball
==> Bowling démo
http://img11.hostingpics.net/thumbs/mini_281697screen.png
Be advised :
for shadow ...
- Sat Sep 01, 2012 5:52 pm
 - Forum: Announcement
 - Topic: PureBasic 5.00 beta 2
 - Replies: 82
 - Views: 41551
 
Re: PureBasic 5.00 beta 2
@Zebuddi123
Strange, remove all older version of purebasic , re-install the latest beta.
Try InitEngine(1) to activate the .log file, and post the file here via pastebin.
i think the bug is the interface between the chair and the keyboard
					Strange, remove all older version of purebasic , re-install the latest beta.
Try InitEngine(1) to activate the .log file, and post the file here via pastebin.
i think the bug is the interface between the chair and the keyboard
- Fri Aug 31, 2012 12:08 pm
 - Forum: Announcement
 - Topic: PureBasic 5.00 beta 2
 - Replies: 82
 - Views: 41551
 
Re: PureBasic 5.00 beta 2
My package with some examples :
samples
this package contain :
-Cube Mapping
-Multi CubeMapping
-Send parameter to a shader
-Static geometry
-Render to texture and push it into a .material
-LensFlareEffect
					samples
this package contain :
-Cube Mapping
-Multi CubeMapping
-Send parameter to a shader
-Static geometry
-Render to texture and push it into a .material
-LensFlareEffect
- Sat Aug 13, 2011 4:50 pm
 - Forum: Linux
 - Topic: How to retrieve Gadget Handle ?
 - Replies: 0
 - Views: 1200
 
How to retrieve Gadget Handle ?
Hi, i need to have access to the os handle of any gadget ( in windows GadgetID() return a os handle )
in linux i try this :
PB_CONTAINER = ContainerGadget(#PB_Any,10,10,100,100,#PB_Container_Single)
*Widget.GtkWidget = GadgetID(PB_CONTAINER)
*WinObj.GdkWindowObject = *Widget\window
*GdkDrawable ...
					in linux i try this :
PB_CONTAINER = ContainerGadget(#PB_Any,10,10,100,100,#PB_Container_Single)
*Widget.GtkWidget = GadgetID(PB_CONTAINER)
*WinObj.GdkWindowObject = *Widget\window
*GdkDrawable ...
- Sun Apr 17, 2011 11:59 am
 - Forum: Feature Requests and Wishlists
 - Topic: [Implemented] - Attach a light to a node
 - Replies: 2
 - Views: 1077
 
Re: [PB4.60B2] - Attach a light to a node
no , you can use another constant, paste LigthID() & #pb_node_node , it's work.
					- Sun Apr 17, 2011 9:29 am
 - Forum: Game Programming
 - Topic: [4.60b2] Ribbon Trail effect
 - Replies: 10
 - Views: 4403
 
Re: [4.60b2] Ribbon Trail effect
there is some problems with x64 , fred will be see thats.
					What is it "jumpy as well" ?For me (x86 version and beta 2) it is extremely jumpy as well, doesn't look very good.
- Sun Apr 17, 2011 9:28 am
 - Forum: Game Programming
 - Topic: [4.60] Static Geometry
 - Replies: 20
 - Views: 8336
 
Re: [4.60] Static Geometry
the bug is already fixed , i don't make the final package , I don't know when the fix will be included.
					- Fri Apr 15, 2011 1:52 pm
 - Forum: Coding Questions
 - Topic: 4.60 beta 2: What's wrong with MoveNode() ?
 - Replies: 2
 - Views: 1474