Search found 21 matches

by G-Rom
Fri Oct 13, 2017 6:52 pm
Forum: Tricks 'n' Tips
Topic: MLF : Make Lib Factory (For PureBasic)
Replies: 48
Views: 19392

Re: MLF : Make Lib Factory (For PureBasic)

And that you need "ret 4" or "ret 8" is your solution, not mine
Hahaha, too easy ! it's just a short story about stack... , so, for the rest, i agree with you, it's important to understand what we do.
by G-Rom
Thu Oct 12, 2017 9:18 pm
Forum: Tricks 'n' Tips
Topic: MLF : Make Lib Factory (For PureBasic)
Replies: 48
Views: 19392

Re: MLF : Make Lib Factory (For PureBasic)

The next step is: LEARNING ASSEMBLER!
i've just write an asm compiler by the past for all pic microchip...
ok, so, you are an expert, tell me why we need to add ret 4 ? or ret 8 ?
by G-Rom
Thu Oct 12, 2017 6:26 pm
Forum: Tricks 'n' Tips
Topic: MLF : Make Lib Factory (For PureBasic)
Replies: 48
Views: 19392

Re: MLF : Make Lib Factory (For PureBasic)

It is definitive not bug.

i not agree your point of view , a "procedure" inside dll or static lib , are in assembly the same , a simple "label" and a return statement , CALL and RET.
so, when you create the object file with fasm for use it with librarymaker , there is no PUSH dword before , but ...
by G-Rom
Mon Sep 11, 2017 11:23 pm
Forum: Game Programming
Topic: Gif animated backgrounds
Replies: 14
Views: 10247

Re: GIF ANIMATED BACKGROUNDS

Hey, very ugly style bro. forget goto loop and use while/repeat loop , and use tab for indent your code, the principal risk when i read this, i'm afraid of becoming blind
and dont forget to close the screen at the end, when i back to my desktop , 640x480 go back me in 1995.
by G-Rom
Sat Jun 10, 2017 11:14 am
Forum: Coding Questions
Topic: ProgressBarGadget bug
Replies: 12
Views: 3975

Re: ProgressBarGadget bug

Code: Select all

...
Repeat 
ProgressBarGadget(...
Delay(5)
ForEver
...
Every 5 ms you create a new "gadget" bro... , stop beer and reality show on your tv ;)
by G-Rom
Wed Sep 04, 2013 5:43 pm
Forum: Feature Requests and Wishlists
Topic: Serial baudrate.
Replies: 0
Views: 852

Serial baudrate.

i need to use a big baudrate ( 250000 ) but OpenSerialPort() always return 0 with this speed.
Can you increase this ?
by G-Rom
Sun Sep 02, 2012 2:06 pm
Forum: 3D Programming
Topic: PB5.x bowling demo
Replies: 5
Views: 3834

Re: PB5.x bowling demo

Possible bug with mousebutton() on mac ?
by G-Rom
Sun Sep 02, 2012 2:00 pm
Forum: 3D Programming
Topic: PB5.x bowling demo
Replies: 5
Views: 3834

PB5.x bowling demo

This is a simple bowling demo

move with arrow key
look around with the mouse
press & lock first button of mouse for aim and ajust force and ball effect
release mouse button for launch ball

==> Bowling démo

http://img11.hostingpics.net/thumbs/mini_281697screen.png

Be advised :
for shadow ...
by G-Rom
Sat Sep 01, 2012 5:52 pm
Forum: Announcement
Topic: PureBasic 5.00 beta 2
Replies: 82
Views: 38450

Re: PureBasic 5.00 beta 2

@Zebuddi123
Strange, remove all older version of purebasic , re-install the latest beta.
Try InitEngine(1) to activate the .log file, and post the file here via pastebin.
i think the bug is the interface between the chair and the keyboard ;)
by G-Rom
Fri Aug 31, 2012 12:08 pm
Forum: Announcement
Topic: PureBasic 5.00 beta 2
Replies: 82
Views: 38450

Re: PureBasic 5.00 beta 2

My package with some examples :

samples

this package contain :

-Cube Mapping
-Multi CubeMapping
-Send parameter to a shader
-Static geometry
-Render to texture and push it into a .material
-LensFlareEffect
by G-Rom
Sat Aug 13, 2011 4:50 pm
Forum: Linux
Topic: How to retrieve Gadget Handle ?
Replies: 0
Views: 1174

How to retrieve Gadget Handle ?

Hi, i need to have access to the os handle of any gadget ( in windows GadgetID() return a os handle )

in linux i try this :

PB_CONTAINER = ContainerGadget(#PB_Any,10,10,100,100,#PB_Container_Single)

*Widget.GtkWidget = GadgetID(PB_CONTAINER)
*WinObj.GdkWindowObject = *Widget\window
*GdkDrawable ...
by G-Rom
Sun Apr 17, 2011 11:59 am
Forum: Feature Requests and Wishlists
Topic: [Implemented] - Attach a light to a node
Replies: 2
Views: 1045

Re: [PB4.60B2] - Attach a light to a node

no , you can use another constant, paste LigthID() & #pb_node_node , it's work.
by G-Rom
Sun Apr 17, 2011 9:29 am
Forum: Game Programming
Topic: [4.60b2] Ribbon Trail effect
Replies: 10
Views: 4308

Re: [4.60b2] Ribbon Trail effect

there is some problems with x64 , fred will be see thats.
For me (x86 version and beta 2) it is extremely jumpy as well, doesn't look very good.
What is it "jumpy as well" ?
by G-Rom
Sun Apr 17, 2011 9:28 am
Forum: Game Programming
Topic: [4.60] Static Geometry
Replies: 20
Views: 8179

Re: [4.60] Static Geometry

the bug is already fixed , i don't make the final package , I don't know when the fix will be included.